Ka Aerospace This first release is a re-implementation of the standard Liquid Engine, with some new features, using the 0.15+ Part Module system. It also contains a new propellant tank which uses the new 0.15+ Resources system. Features: [li]BiPropellant Engines defining an Oxidizer and Fuel[/li] [li]Propellant Tanks - Can hold both Oxidizer and Fuel, or separate tanks which can hold either oxidizer or fuel.[/li] [li]Fuel Consumption determined by Specific Impulse and Thrust[/li] [li]Thrust which varies by altitude[/li] [li]Specific Impulse which varies by altitude[/li] [li]Ability to toggle shutdown rockets[/li] [li]partName - Display name on right click menu[/li] [li]fuelName - Fuel resourceName to consume[/li] [li]oxidizerName - Oxidizer resourceName to consume[/li] [li]specificImpulseSeaLevel - Specific Impulse at Sea Level[/li] [li]specificImpulseVacuum - Specific Impulse in Vacuum[/li] [li]oxidizerRatio - Oxidizer to Fuel Ratio[/li] [li]thrustSeaLevel - Max Thrust at Sea Level[/li] [li]thrustVacuum - Max Thrust in Vacuum[/li] [li]canGimbal - Can this engine gimbal? Values: 0 (Yes) or 1 (No), sorry this is an ugly work around for a problem with bool KSPFields not serializing correctly... [/li] [li]gimbalRange - Range the engine can gimbal[/li] [li]heatProduction - Amount of heat produced by the engine[/li] [li]splashMultiplier - Fudge value for heat radiation[/li] [li]useInternalFuelOnly - Engine will only use internal fuel, not implemented. Values: 0 (Yes) or 1 (No), sorry this is an ugly work around for a problem with bool KSPFields not serializing correctly...[/li] [li]isThrottleable - The engine can be throttled? Values: 0 (Yes) or 1 (No), sorry this is an ugly work around for a problem with bool KSPFields not serializing correctly...[/li] [li]minThrottle - Minimal throttle amount (0 to 1.0)[/li] [li]Not fully compatible with MechJeb. This is mostly due to MechJeb not knowing how to handle PartModules yet. I propose an IEngine interface that PartModules can implement to help MechJeb et al know a certain PartModule is an engine.[/li] [li]Occasionally there seems to be issues with packing/unpacking the modules, but I can\'t find any clear reason why.[/li] [li]Initial Release (6/18/2012) - v0.01: https://dl.dropbox.com/u/86310799/KaAerospace/Release/KaAerospace_tanksNrockets_001.zip[/li] [li]Initial Release (6/18/2012) - v0.01: https://dl.dropbox.com/u/86310799/KaAerospace/SourceCode/001/001.rar[/li] [li]Bug Fixes! -- Help me find the damn things and squash-em![/li] [li]LACE / SABRE like Rockets[/li] [li]Build-a-Rocketâ„¢ -- Assemble a rocket engine from different parts: Turbopumps, Nozzle, Frames, Propellants, and Cycle all shape the final look and parameters of an engine.[/li] Note: this is a very early release, and the code is ugly in places. But I\'ll continue to update it and I hope it proves useful to someone.