CptRichardson
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Everything posted by CptRichardson
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Remember the two resonant disks? I'd bet that they're causing a much more powerful Casmir effect than normal somehow (which is the next question of the design), which is what is causing the curvature result. Just a matter of figuring out how exactly they're pulling that off, and we'll have most if not all of the questions answered. I mean, YEAH, it's literally quantum physics, but that doesn't mean it should just be ignored. It's doing stuff. We're figuring out WHY it's doing stuff (and two different labs have seen two different strange things, so it's doing SOMETHING), and if we can answer all the questions we'll likely have found a nice loophole in thermodynamics we can exploit.
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Alright, a bit of an update on the theories: Basically, we know now that there is a slight distortion of space/time within the drive, as per Eaglework's warp field experiments. We can theorize that the drive is pushing off of virtual particle pairs, and that it was somehow keeping them from annihilating long enough to be useful. So, Combine the two observations. By densening the space/time within the resonant cavity of the drive, it separates the virtual particle pairs long enough for the drive's magnetic fields to work on them, allowing the particles to be acted on and then vanish again in a burst of electro-magnetic radiation when they leave the warped area, thus obeying the laws of thermodynamics and physics. Problem solved?
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Another option: giant spring-loaded nets to catch the damn thing if it starts tipping over. Option: More Boost- *ahem* Moar RCS thrusters at the top and bottom to give better emergency control at landing.
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Your problem is in the title. Stop using an OS that was developed thirteen years ago. You're not going to fix the issue.
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Major Update: They're constructing a 1.2 kilowatt test article to prove or disprove the concept once and for all. http://nextbigfuture.com/2015/04/magnetron-powered-em-drive-construction.html It'll take two months to complete, and we can expect results in september to January. Other bits indicate that the effects of the drive may be related to warp field tests at Eagleworks, citing several interesting readings of the first genuine space-time contractions that show several similar patterns to test runs.
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Sounds like they need a bigger barge.
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It tipped over because it landed at about 15 to 20 degrees after a final course correction, as seen on the video on the last page.
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Totally nailed that landing. Except for the 'safe' part. That's okay, technically a rocket is just a controlled explosion, so it was just fulfilling it's natural desires anyway! ROCKET BE FREE!
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I'm going to go ahead and call the launch scrubbed for the week due to weather. It's hideously nasty at the moment.
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What, like Musk wants to punch the daylights out of the atmosphere and Space-Core all the way to Mars? I don't think they're being aggressive enough against space and the atmosphere.
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Ah, the elusive Scott Nyanley. This rare and majestic creature has been endangered for many years after the discovery of the trail it creates, and the rush to claim such beautiful wonder. Careless hunters stalk it, seeking to grab a bit straight from the source or provoke it into flying harder and faster to produce more trailings. This harassment has led to a great deal of stress, and could lead to a horrible fate. ;P
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Ok, so maaaaaybe I might be working on something again.
CptRichardson replied to Whackjob's topic in KSP1 Mission Reports
Uh, more to give Jeb someplace to go rocket-crazy at so he doesn't turn Kerbin into a giant rocket. The tides don't work so well. -
Ok, so maaaaaybe I might be working on something again.
CptRichardson replied to Whackjob's topic in KSP1 Mission Reports
Well, I suppose if anyone can make Manley Girley, you can do it. *Munches popcorn* I assume you're shooting for Plaid Speed? -
Orbital Rendezvous.
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The book is REALLY, REALLY compressed.
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TD Industries Orion bits [Alpha]
CptRichardson replied to TiktaalikDreaming's topic in KSP1 Mod Development
Would it be possible to include EPL workshop, converter system, communications center, and other wedges for part of the modular bunk system? (Thus giving actual modules to play with) -
Idea: 5 & 10 meter circumference rotating sections
CptRichardson replied to CptRichardson's topic in KSP1 Mods Discussions
General Part Objectives: Maximum Habitat, Utility, & Station Size without unrealistically massive part counts/unrealistically massive rockets (like, say, anything more than a 5-cluster of 3.75 meter ascent rockets). Aimed for sizes: 5 Meter diameter, 7.5 meter diameter, 10 meter diameter in 2.5 meter height, 3.75 meter height, and 5 meter height. Types: Centrifugal & Fixed sections respectively for varying needs. Centrifugal types: Singular drum mounted between fixed ends, wedge system for multi-purpose sections (in half-wedges and quarter wedges). Snack/Life Support Storage & Processing Center EPL Workshop Science Lab Command Post/Communications center Reactor system/Utility Section Dual Paired Reaction wheel system/Utility section Life Support Generation Section (Farm center?) Observation Deck Fixed types: Wedges around central Axis (possibly reusing Centerfugal sections) Between-size adaptors with use? Singular Drum 4-Way retracting/extending shielded arms for creating Hub section, minimum of 3.75 meters tall for allowing users to connect up to modded 3.75 meter berthing docking collars. Extending arms revealed from behind clamshell doors/extend from unshielded doors. Alternate version could be massive utility bays for storing bajillion SCIENCE! experiments, Universal storage wedges in the walls for various needs, EVA micro-vehicles (command chair strapped to singular solar panels and RCS system, with KAS container attached) Command deck center: Massive communications center, lots of kerbals aboard, lots of reaction control. Adaptor drum/system (Short) for out-rigging 1.25 meter parts to extend parallel to the axis of the part down the length of station (see the B5 heat exchanger arms). Could do multi-way nodes for added use. Fuel storage drums in multiple flavors with pressurized crew tube up the center. Massive Observation Deck/Zero-G rec Center. Sliding armor panels over windows. Could be inter-size for added view, or fixed diameter. Giant (short) reaction wheel assembly/battery assembly. Includes RCS thrusters (possibly) and lights. Reaction wheel capacity of 'Yes', but drains hideous amounts of power. Massive EPL Launch bay (ala: IXS spacedocks), doors open, crew tube down one side to allow passage through. Biggest part of pack, equalish to small bay from IXS pack. Ginormous version also possible. (12.5 meter or 15 meter diameter?) Possible massive nuclear reactor set-up? Would need permission from Nertea for using his reactor scripts. EPL containers in wedge and drum form, EPL conversion workshops for both form-factors. I'll try and start work on drawing up design sketches for the general ideas that I have. If there are modelers out there who might be interested, I'd love to contact you. -
Oh, if only SOMEBODY was working on making a rocket that can be mass produced and re-landed to save costs. That SOMEBODY might be the ideal launch platform that could*Snerk* Come on, seriously, is this even in question?
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From the looks of things, Valentina is one of the done things according to the devblogs. I'd rather see resources pushed back.
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As a note, the total size of 28.5 megabytes seems a tad bit... excessive.
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Uh, you don't. You can click on the cabin door and transfer kerbals now without EVA's. Been in for two or three releases now.
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Right now, the biggest things I can think of are optimization, optimization, optimization! Something like 90% of your efforts should be going into squeezing every last screaming drop of performance and stability out of the engine for the moment, to minimize any possible chance of the kraken or any other issue showing up in game, killing (as close to it as possible) the time-to-memory crashes, and otherwise fixing all those issues. All that other stuff is good now that you've got it mostly done, but I'd prefer that you work for the next four to five months on perfecting the performance of the game. If you've got time, I'd love to see what I mentioned a few weeks back in the form of an AI-controled rival space program launching from the old center site as an optional competitor, but that's really not something you need bother with.
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To quote TotalBiscuit: "Kerbal Genocide Simulator". Never have truer words been spoken for some of our mad plans.
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He reported himself, and every eyewitness other than him and the producer says he did no such thing.