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CptRichardson

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Everything posted by CptRichardson

  1. Look familiar? Just based off of the design similarities and a few other quirks, I have a feeling that the drive might be some kind of exotic derivitive of an Elf Thruster now that I've seen one. https://www.aa.washington.edu/research/plasmaDynamics/elf.html
  2. It appears to have actually not been his fault. From what I understand, there was some kind of mechanical failure in the fuel system, causing the engine to go out. He was aiming for a controlled gear-down landing on the fairway, but he encountered another issue with the plane and came in a little too steeply. Given that this is the SECOND mechanical error he's had with this company (or at least, the second crash-causing mechanical error), if I was him, I'd be asking them what kind of maintenance program is going on.
  3. No, actually it was probably around the time all the diseases from european contact were moving through. You know, because everyone DIED.
  4. Okay, this is a pretty simple idea. We've seen all the components for the idea of this mod before in various mods before, but this particular amalgamation is something I came up with last night. We have a stanford torus mod, but it's, well, actually too big to fit in-game without work. We've got Porkjet's centrifuge inflatable habitat, but it's old, and, well, kind of wimpy. We're got the MKS/OKS systems, but they're small, and not that suited for monolithic structures. We've got the universal storage system, with wedges of purpose-built modules that allow for multiple purposes and vast flexibility within the same area of space. So, let's combine the ideas. A central axis/wedge holding system, designed to fit wedges around it to produce a diameter of 5 or 10 meters (depending on the design) with zero-g environment end-caps for purposes needing them. A series of purpose-built wedges designed for various needs (life support wedge, snack high security chamber, crew quarters, SCIENCE!, workshop, power generator, rec room, observation deck, etc) which can be fitted into this system, albeit permanently welded in due to their size (2 meters from inner attachment point to outer hull for the small size, 3.5 meters for the 10 meter size). All of this with all the optional modules for various life support mods and colony mods, with a zero-g 5 & 10 meter super-lab for helping to close one end or another, or a super-workshop for Extraplanetary Launchpads, or a super-command module, and a plate built for welding 4-5 3.75 meter drive systems in case you don't have something like old 'boom-boom to loft the assembly into orbit. I have negative modeling skills, but I might be able to help with the programming of said modules and chribbing the good stuff off to make it all work.
  5. Nice. Depending on their eventual state, I might use them. Not as Orion components, of course, but as the central core of a massive Extraplanetary-Launchpads built deep space mothership with Porkjet's nuclear mainsails for drive systems.
  6. I can understand the dislike for the scan-lines. At the same time, I personally like them, and I also liked the dot solution as well. Comprimise and add both as stock options for the interphase?
  7. It would be highly irritating if that was the case. Then again, even at the current power/thrust ratio it's still doubling the efficiency of any known ion drive, so if it turns out that it's been somehow using any nearby stray atoms as propellant somehow (which would need some explaining, since it's sealed and isn't pumping them through it), it's still one hell of a step up.
  8. They can't get it tested because they can't put enough power through it under test conditions to get a projected result that will appear on the other lab's testing equipment. They've specifically made note that before they can send it on to the other labs (Which ARE looking to test this out) they have to get somewhere between an input power of 100 watts and 125 watts. Right now, they can only manage short bursts of 50 watts before the power burns out.
  9. Probably a way to transfer them to be 3d printed. Which would be boss.
  10. "Well, there's our problem!" [/Adam Savaging as Titan turns into Hell]
  11. "Jeb. Go get your struts." "But the angle at which the structure flexes under thrust is perfect for controlling the rocket's flight! Why are you flying that thing when the wings are flexing like that!?" "Bec- well, I suppose I could get away with less wing space if I strap an aerospike engine pair to the craft..." "What about a solid rocket booster?" "Do I tell you to strap wings to your rockets?" "Put a plane on a rocket?" "I like the way you think. I'll be right back." "Dear Kerm, there's two of them now!"
  12. One: There was no water left because of what they did. The Chernobyl reactor had what is called a positive void coefficient, meaning that it can easily boil off its coolant and doesn't have enough to cool the rods from reacting further. Additionally, there were the graphite tips, which as stated acted like dropping a lit match into a 500 ton silo full of black powder, and they were designed to be manually lowered instead of the western 'scram' design, which slams them into place at the slightest hiccup.
  13. Nice model, epic lady. Actually, I think she and Jeb might split the branches of piloting. Namely, Jeb loves the rockets, she loves the insane planes, and they knock some sense into each other when they look at the vehicles the other thinks is perfectly safe and awesome to fly.
  14. We're using what appears to be quantum mechanics to create a micro-scale effect that imparts a result in the macro scale. Things went to mad science the second 'quantum' got involved.
  15. Actually, I believe it's not the actual imaging camera taking these photos. It's the navigation camera. Good stuff will happen when it gets into orbit.
  16. One of the big limitations that I feel burdens the game is the lack of, for any other term, competition. A rival space program, obviously optional, to measure yourself against or take inspiration from or to be challenged by in a race to accomplish various tasks around the system. The idea would be to set them up on the other continent, maybe just knowing they're there at first without anything like orbital tracking satalites, only spotting their ships when they pass overhead. Then, as you get more and more developed, you could unlock a tracking radar to pick up semi-detailed locations of their vessels, followed by more advanced systems to get a good look at the exact configurations. There could be several approaches to the general idea. One could be a freindemy approach, where you can pick up joint contracts to build stations (complete with them docking a module to an expedition or station, providing some crucial component), or work on joint scientific discoveries on the tech tree, or taking along Kosmokerbinauts (or something equally funny) on some missions. Or for harder AI behaviors, they could eschew all contact, racing you heavily to reach any given body, forcing the player to ride the ragged edge even harder to try and beat them lest 'Bad Things' occur, like say game over. Anyone else have any ideas for adding depth to this idea?
  17. Squad, could you add a computer-controlled 'rival' space agency, maybe? Just for fun? You know, give us something to play against in career besides our own failings?
  18. If by 'DLC', you mean 'what comes next after 1.0 completion', my priority would be to suggest stock multiplayer. After that, kolonization properly and extraplanetary construction, after that working on giving proper life to Kerbin (a few major cities and small settlements to properly explore), after that maybe a limited number of nearby systems, or a massive expansion of the Kerbol system to include a smaller gas giant and a few dozen more moons/mad-crazy asteroids and comets.
  19. I smooshed the core three. This was back in the very first version, so failure was the only option.
  20. A little bit of genetic modding, a little bit of selective breeding, a little bit of analyzing their behavior to see what gets acceptance in a pack, a little bit of other stuff and raw animal charisma... ;D
  21. Press 'z' for "AAAAAAAAAAAAHHHHHHHHHHH!"
  22. 6: Something else, likely a female 'Original 3' as counterparts, or just a Jeb Badass-flagged counterpart.
  23. Why not stick with what both makes sense and is funny/perfectly descriptive: Kerbal Space Program 1.0: Launch
  24. Well, we're trying to craft theories as to why it works, with... uh, middling success. But the thing is, they've been eliminating all the potential causes of error, and it just keeps on thrusting. They've eliminated instrument error, almost every single known electromagnetic interaction, atmosphere, the copper ablation theory everyone keeps spouting is right out given that it doesn't even get as hot as a particularly sunny day, so on and so forth. And we still have the clearly defined and measurable thrust. More thrust than we should be getting from a photon drive, and the projected scale puts it at .1 newton per kilowatt. We've got a model that predicts, but it might be complete and total crap like early theories on the atom. Heck, we're almost certainly getting the 'why' wrong. But, it IS doing stuff. Stuff that... doesn't make sense according to our knowledge. It's not reason to go screaming 'bah, ABSOLUTELY BADWRONG, STOP TRYING' like a lot of skeptics keep screaming. It's reason to go 'huh, WHY?' and keep testing until we figure out what we're missing. The NASA guys have a whole bunch of PhD's going through their results, and they're not outright dismissing the results, they're just going back and forth on the theories and wanting a better vacuum test rig so they can test at other labs, with the two big labs wanting to get a 100 watt model that should produce enough thrust to be measurable on the less sensitive equipment. All the same, I'm waiting for Sawyer to get arrested for accidentally blowing a hole in the side of his house if his theory works out and his updated model produces increased thrust like he thinks. Hard to top vindication by 'holy crap, what have I done!?'
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