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Everything posted by Legal2k
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Level file are level file. Loading screen is an level. start screen is an level, credits screen is also an level. game itself is level 6. it hold info on what and where to load. Objects itself is stored in assets file. Btw i found one cave on Tylo ..... Most of it is underground and it have to arcs, also underground....
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A: i used hex edit. B: That's the million dollar question. level file a encrypted. only some part is readable text. So we know what is out there, but where, we have to find old way. smashing kerbals into it and looking at the flight log
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Acording to leve6 file there are also two caves, one named "Cave" and second "Bid Cave". Good luck finding then ..
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simple inside view.
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Here some stuff from the same planet. Pic taken from underground. the peace that is over the groung is smaller, but it's a cave http://i47.tinypic.com/ek19ip.png
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I was on Vall. But maybe anybody knows who's face it that ??? Link for high reso: http://i48.tinypic.com/zvyed1.png
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One is defenetly underground, you can't see it,but you just KNOW it's there Edit: This is all lie... the one that is underground i didn't find. But the one you know it's there, You can hear it !!!!
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Rover mission to Ike scheduled for later ....
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The ISA mapsat gets three anomalies on Duna, i will investigate later, but no anomalies on Ike.
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Thats it. Its only some minor actions left - like attach textures, convert all this stuff into .mu 3d files and create a config file and your first part ready, working great and makes everybodys bleed from awesomeness =) Is it recomended to use two different meshes?? and what advantage it give over one mesh.??
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[0.17][10.09][LSI] Part list: [Spacejunk Bay]
Legal2k replied to Legal2k's topic in KSP1 Mod Releases
Awesome!!!!! Maybe some pics... -
Ok i cheated it to orbit but it looks awesome [spoiler= Spoiler ]
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[0.17][10.09][LSI] Part list: [Spacejunk Bay]
Legal2k replied to Legal2k's topic in KSP1 Mod Releases
Thanks. Glad you liked it. -
[0.17][10.09][LSI] Part list: [Spacejunk Bay]
Legal2k replied to Legal2k's topic in KSP1 Mod Releases
Well it seems like the bay is not so hungry for resources, but lander platform with all meshes as collider gave me 3 frames per second. But that was just a quick animation etc test. But anyway i have some work to do, so i will be taking a couple day off from blender. -
[0.17][10.09][LSI] Part list: [Spacejunk Bay]
Legal2k replied to Legal2k's topic in KSP1 Mod Releases
Have to think something but first thing have to finish langind legs and then i have plans for some rover ... -
[0.17][10.09][LSI] Part list: [Spacejunk Bay]
Legal2k replied to Legal2k's topic in KSP1 Mod Releases
Well, it was 2m in diameter and 0.3 in height. But the problem is that the legs a too short even for the smallest engine. So i have to rethink the design. And yes this is done in blender. Chears -
[0.17][10.09][LSI] Part list: [Spacejunk Bay]
Legal2k replied to Legal2k's topic in KSP1 Mod Releases
Thats is an staging issue, look for building rockets 101 in the forum. -
[0.17][10.09][LSI] Part list: [Spacejunk Bay]
Legal2k replied to Legal2k's topic in KSP1 Mod Releases
I tend to use 1m stock decoupler for 1m and 2m parts. it's just easyer. Just try build that thing that goes inside, at the bottom of the rocket first, then rotate, flip if needed and put it inside. Hope you solve this issue. -
[0.17][10.09][LSI] Part list: [Spacejunk Bay]
Legal2k replied to Legal2k's topic in KSP1 Mod Releases
I am glad you liked it. Here is some work in progress: Universal Landing Platform or [uLP]. Hope it helps landing on new planets in .17. http://www.youtube.com/watch?v=DxneMJYSScw -
[0.17][10.09][LSI] Part list: [Spacejunk Bay]
Legal2k replied to Legal2k's topic in KSP1 Mod Releases
Thanks, updated part. Credits go to you -
[0.17][10.09][LSI] Part list: [Spacejunk Bay]
Legal2k replied to Legal2k's topic in KSP1 Mod Releases
Let me know how you fixed that -
[0.17][10.09][LSI] Part list: [Spacejunk Bay]
Legal2k replied to Legal2k's topic in KSP1 Mod Releases
I think you have to redesign it as, this bay have small mass for me it's always start spinning between 9K and 10K. Maybe i have to finetune mass a little. I'l try that. -
[0.17][10.09][LSI] Part list: [Spacejunk Bay]
Legal2k replied to Legal2k's topic in KSP1 Mod Releases
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[0.17][10.09][LSI] Part list: [Spacejunk Bay]
Legal2k replied to Legal2k's topic in KSP1 Mod Releases
Just download again. Now it is. I forgot about that