Keyboard here as well. I do see a day, though, when a flight stick will come in super handy for docking and flying through asteroid belts. Oh yeah, I have noticed a conspicuous lack of asteroid talk, and so I'm sure there is a secret plan for them to be in the game.
I have felt kinda rude by not thanking posters for hints and tips. Now it's time to start repping OPs. http://kerbalspaceprogram.com/forum/images/icons/icon14.png
Congratulations Jeebs24. Enjoy your pristine Mun arch while you can. A few days from now the base of that arch will look like a spaceship junk yard. I know mine does.
I had the same ship-breaking problem during sharp jumps in G forces. Throttling down and using struts as cross braces from one stage to another solved that issue. Also, I solved unwanted rotation problems with horizontal struts connecting the bottom of engines to each other. You can't just let big stages hang from de-couplers and vertical struts. I do realize that too many struts slows our frame rates, but stable ships don't need high frame rates. And, you'll soon get back the higher frame rates once you cut those bottom stages.
Yeah, I almost cried as well. However, I acted like Kirk and http://files.sharenator.com/funny_celebrity_pictures_swallow_sadness_like_a_boss_Meme_base_13-s500x372-156544-580.jpg
Finally, being a social scientist matters in KSP. Briefly, control is an illusion. You have no choice because 'Like the output of a programmed computer, only one choice is ever physically possible: the one you made,' Jerry Coyne.
I\'m still working on the Reddit challenge #12 with this bad boy. The second picture shows that I\'ll have another chance of smashing into the moon in only two or three months\' time.