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Posts posted by 123nick
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2 hours ago, JadeOfMaar said:
Actually........ Rational Resources Parts (by default) changes the SMX mass drivers (engines and RCS) to run on Rock. They've been tested so that the EC demand should be unchanged.
It's not a switching config, though. You have to add or delete this file and restart KSP depending on your preference.
Ah, ok. i understand now. sorry, i got Rock confused with Dirt, which isnt whitelisted by Rational Resources. thats why i was asking. Although, maybe RR having a option too make the trebuchet and onager multimodal engines that switch from Ore or Rock might be cool, no?
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Hello, would it be possible too have an optional MM patch that gives the Trebuchet and Onager an alternate mode with near-identical performance too Rock but it just runs off of Ore instead? i think itd make sense considering both are pretty much unprocessed junk. And i dont think rational resources has configs for Rock yet.
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58 minutes ago, Hohmannson said:
Squad changed some parts directly, like mk2 fuselage docking port, and SuicidalInsanity's mods which reuse stock textures and models are partially broken, because they can't find desired textures now. You'll have to wait for update of those mods.
yeah sorry, i just found that out myself, i shouldve waited before i made the post here. i shouldnt have assumed it was this mod.
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Did something change in a recent update on how .restockblacklist and .restockwhitelist files are read? im using restock and some other mods, specificially mark 3 and mark 2 expansion and mining expansion, all by the same guy. And one thing i noticed is that, they have .restockwhitelist files in their mods but they still show up with parts of the models untextures (just white). their .restockwhitelist files look like their made properly, so i wouldnt know if its something they did wrong on their part.
also, if i remove .restockblacklist, how much will it impact my RAM usage? a lot? -
Hey, i think theres a bug with one of the MM configs. If i have Snacks alone enabled, then it works fine. Or if i have ALL the snacks submodules (Stress, hydrazine, and air) enabled, it works. But if i enable Snacks Stress.cfg, but keep Snacks Air.cfg disabled, it errors. i think a certain patch is maybe configured wrong that ends up giving air too parts even when i have air disabled.
heres the error in game:
Spoiler
KSP log (theres a bunch of spam in it but i assume thats just from b9 partswitch fatal error) : https://gist.github.com/ee66b88c2c94559ba5935e21bb5bcae4
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edit: fixed it, i think. was probably just a rogue patch somewhere, that assumed snacks air was going too be enabled, or maybe partdatabse.cfg in the ksp root folder. regardless, i dont think its a snack related issue so itd be offtopic here.
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3 hours ago, JWS said:
Sure. Here's my mod list. Though, the issue I referred is about the menu thing, not flight data.
ModuleManagerWatchDog v0.0.2.0 = True
DepthMask v1.1.2.0 / v1.0.0 / v1.1.2 = True
ModuleManager v4.1.4.0 = True
aaa_Toolbar v1.8.0.5 = True
ToolbarControl v0.1.9.4 / v1.0.0.0 = True
KerbalConstructionTime v1.4.9.0 = True
MagiCore v1.3.2.3 / v1.0.0.0 / v1.3.1.0 = True
000_ClickThroughBlocker = True
000_Toolbar = True
001_ToolbarControl = True
KerbalConstructionTime = True
MagiCore = True
666_ModuleManagerWatchDog.dll = True
DepthMask.dll = True
ModuleManager.4.1.4.dll = True
KSP_Log v0.1.1.6 / v1.0.0.0 = True
ButtonManager v0.0.1.0 / v1.0.0.0 = True
KSP_ColorPicker v0.1.0.3 / v1.0.0.0 = True
KSP_PartHighlighter v0.1.0.8 / v1.0.0.0 = True
SpaceTuxUtility v0.0.3.0 / v1.0.0.0 = True
VesselModuleSave v0.0.1.1 / v1.0.0.0 = True
SpaceTuxLibrary = True
Scale_Redist v1.0.0.0 / v2.4.5.1 = True
000_AT_Utils v1.9.6.0 = True
001_AnisotropicPartResizer v1.4.1.0 = True
002_MultiAnimators v1.2.1.0 = True
0_00_AT_Utils_UI v1.0.0.0 = True
CC.UI v1.0.0.0 = True
ConfigurableContainers v2.6.1.0 = True
SubmodelResizer v1.0.0.0 = True
FilterExtensions v3.2.6.0 / v1.0.0.0 = True
0Harmony v2.0.4.0 = True
HarmonyInstallChecker v1.0.0.0 = True
BlendshapeModelLoader v1.0.0.0 = True
TexturesUnlimited v0.0.0.0 = True
USITools v1.0.0.0 = True
Attached v0.2.0.0 = True
ChillingOut v0.2.0.0 = True
Driftless v0.2.0.0 = True
KSP-Recall v0.2.0.0 = True
KSPe.Light.Recall v2.3.0.1 = True
Refunding v0.2.0.0 = True
Resourceful v0.2.0.0 = True
AntennaHelper v1.0.7.2 = True
AnyRes v2.0.7.1 = True
AtmosphereAutopilot v1.5.16.0 = True
AtmosphereAutopilot.UI v1.0.0.0 = True
AttitudeAdjuster v1.0.0.0 = True
B9PartSwitch v2.18.0.0 / vv2.18.0 = True
B9_Aerospace_WingStuff v0.0.0.0 = True
BetterBurnTime v1.0.0.0 = True
SigmaTweakMaxResource v1.0.0.0 = True
CarnationREDFlexiblePart v0.0.0.0 = True
CarnationVariableSectionPart_UI v0.0.0.0 = True
Chatterer v0.9.99.2788 = True
ComfortableLanding v2.0.1.1 / v1.5.0.0 = True
CommNetConstellation v1.5.0.0 / v1.5.7 = True
CCK v5.1.0.0 / v5.1.0.0 for KSP v1 = True
ContractConfigurator v1.0.0.0 / v1.30.5 = True
CustomPreLaunchChecks v1.0.0.0 / v1.8.1.0 = True
KerbalKonstructs v2.0.0.0 / v1.8.1.15 = True
KerKonConConExt v1.0.0.0 / v1.30.5 = True
CrewRandR v1.1.11.1 / v1.0.0.0 = True
SimpleBoiloff v0.2.1.0 = True
CustomBarnKit v1.1.21.0 = True
CustomParachuteMessage v1.0.0.0 = True
DecouplerShroud v1.0.0.0 = True
DeployableEngines v2.2.0.0 = True
DMagic v1.4.3.0 / vv1.4.3.0 = True
DMModuleScienceAnimateGeneric v0.23.0.0 = True
ProgressParser v1.0.11.0 / vv11.0 = True
ContractParser v1.0.9.0 / vv9.0 = True
CapCom v1.0.2.11 / vv2.11 = True
DockRotate v1.11.2.54 = True
DynamicBatteryStorage v1.0.0.0 = True
EasyBoard v1.10.0.0 = True
KSPDev_Utils.2.4 v2.4.7504.27510 / v2.4 for KSP v1 = True
MiniAVC-V2 v2.0.0.0 = True
EditorTime v1.0.6.0 = True
EngineLightRelit v1.6.3.0 / v1.0.0.0 = True
Atmosphere v1.11.3.1 = True
CelestialShadows v1.11.3.1 = True
CityLights v1.11.3.1 = True
EVEManager v1.11.3.1 = True
PartFX v1.11.3.1 = True
PQSManager v1.11.3.1 = True
ShaderLoader v1.11.3.1 = True
Terrain v1.11.3.1 = True
TextureConfig v1.11.3.1 = True
Utils v1.11.3.1 = True
_BuildManager v1.11.3.1 = True
EVAStruts v1.0.6.0 / v6.0 = True
EVATransfer v1.0.9.0 / vv9.0 = True
FarFutureTechnologies v1.0.0.0 = True
FerramAerospaceResearch.Base v0.16.0.3 = True
ModularFlightIntegrator v1.0.0.0 / v1.2.10.0 = True
FerramAerospaceResearch v0.16.0.3 = True
ferramGraph v1.3.0.0 = True
FieldTrainingFacility v1.2.0.0 / vTrain Kerbals using time and Electric Charge for Kerbal Space Program = True
FieldTrainingLab v1.2.0.0 / vTrain Kerbals using Science Points, for Kerbal Space Program = True
Firespitter v7.3.7660.26532 = True
FMRS v1.2.9.1 / v1.0.2.0 = True
SigmaTweakChutes v1.0.0.0 = True
GC.UI v1.0.0.0 = True
GroundConstruction v2.6.4.1 = True
HangarGrid v0.4.0.181 = True
HideEmptyTechTreeNodes v1.0.0.0 = True
IndicatorLights v1.0.0.0 = True
JanitorsCloset v0.3.7.7 / v1.0.0.0 = True
KAS-API-v2 v2.0.7239.35367 / vKAS API v2 = True
KSPDev_Utils.2.6-KAS v2.6.0.0 / v2.6 for KSP v1 - KAS build = True
KerbalEngineer.Unity v1.0.0.0 = True
KerbalEngineer v1.1.9.0 = True
KerbalismBootstrap v3.14.7846.20388 / v3.14 = True
KerbalismCompanionCalculator v1.0.0.0 = True
KerbalJointReinforcementNext v4.1.15.0 = True
KerbalKrashSystem v1.0.0.0 = True
KerbalKrashSystem_Leak v1.0.0.0 = True
KerbalKrashSystem_Repair v1.0.0.0 = True
KerbalKrashSystem_Science v1.0.0.0 = True
KerbetrotterTools v1.3.1.0 / v1.3.1 = True
KIS v1.28.7685.40880 / v1.28 for KSP v1.11+ = True
Kopernicus.Parser v1.0.0.0 = True
Kopernicus v1.0.0.0 = True
KRASH v0.5.33.3 / v1.0.0.0 = True
Kronometer v1.0.0.0 = True
KSPDev_LogConsole v2.1.7422.1031 / v2.1 for KSP v1 = True
KSPDev_Utils.2.2 v2.2.7417.673 / v2.2 for KSP v1 = True
KSPRescueContractFix v1.1.0.0 = True
KSPWheel v0.0.0.0 = True
InfernalRobotics v2.0.13.0 = True
MakingLessHistory v1.0.0.0 = True
MandatoryRCS v1.6.0.0 = True
modularFuelTanks v5.13.1.0 / v5.13.1 = True
NavBallTextureChanger v2.0.0.7 = True
DockingPortAlignmentIndicator v6.9.2.2 = True
DPAI_RPM v1.0.0.2 = True
ModuleDockingNodeNamed v1.0.0.2 = True
NearFutureElectrical v1.0.0.0 = True
NearFutureExploration v0.4.0.0 = True
NFPropUtils v1.0.0.0 = True
NearFutureSolar v0.4.0.0 = True
ParkingBrake v0.4.3.0 = True
PartInfo v0.0.6.1 / v1.0.0.0 = True
PlanetarySurfaceStructures v1.6.13.0 = True
PlanetShine v0.2.6.1 = True
PreciseEditor v1.0.0.0 = True
ProceduralFairings v6.0.0.0 = True
ProceduralParts v2.0.0.0 / v2.1.2.0 = True
RCSBuildAid v1.0.6.35359 = True
RCSBuildAidToolbar v1.0.6.35359 = True
RecoveryController v0.0.4.0 / v1.0.0.0 = True
Restock v0.1.0.0 = True
RetractableLiftingSurface v0.2.1.1 / v1.0.0.0 = True
SCANsat v1.20.4.0 / vv20.4 = True
SCANsat.Unity v1.20.4.0 = True
scatterer v0.772.0.0 = True
ScienceSituationInfo v1.3.4.0 / v1.2.1.1 = True
SmartDockingAid v1.0.0.0 = True
SmartParts v1.9.16.1 = True
SmokeScreen v2.8.14.0 = True
SpaceDust v0.0.0.0 = True
SpeedUnitAnnex v1.4.0.0 = True
HabUtils v1.0.0.0 = True
StationScience v2.6.1.0 = True
Strategia v1.0.0.0 / v1.8.0 = True
ModuleBounce v0.3.29.5 / v1.0.0.0 = True
SystemHeat v0.1.0.0 = True
TarsierSpaceTech v7.12.0.0 = True
TooManyOrbits v1.1.6.3 / v1.0.0.0 = True
BetterTracking v1.0.6.0 / v6.0 = True
BetterTracking.Unity v1.0.6.0 = True
Trajectories v2.4.1.0 = True
KerbalAlarmClock v3.13.0.0 = True
KSPAlternateResourcePanel v2.10.0.0 = True
KSPe.Light.TweakScale v2.3.0.1 = True
Scale v2.4.5.1 = True
Konstruction v0.0.0.0 = True
UniversalStorage2 v1.8.0.0 / vv1.8.0.0 = True
UniversalStorage2.Unity v1.8.0.0 = True
VesselMover v1.10.0.0 = True
WasdEditorCameraContinued v0.7.3.1 = True
Waterfall v0.0.0.0 = True
WaypointManager v2.8.3.1 / v2.8.1 = True
KerbalActuators v1.0.0.0 = True
Workshop v1.2.14.3 / v1.2.5 = True
WorldStabilizer v1.0.7275.3032 = True
ZeroMiniAVC v1.1.0.1 = True
000_AT_Utils = True
000_FilterExtensions = True
000_FilterExtensions_Configs = True
000_Harmony = True
000_TexturesUnlimited = True
000_USITools = True
002_CommunityPartsTitles = True
999_KSP-Recall = True
ABCORS = True
AirplanePlus = True
AirplanePlusThings = True
AntennaHelper = True
AnyRes = True
AtmosphereAutopilot = True
AttitudeAdjuster = True
B9PartSwitch = True
B9_Aerospace_ProceduralWings = True
Benjee10_X-37B = True
BetterBurnTime = True
BetterSRBs = True
BetterTimeWarp = True
blackheart = True
BonVoyage = True
Bumblebee = True
CarnationREDFlexiblePart = True
Chatterer = True
ComfortableLanding = True
CommNetAntennasExtension = True
CommNetConstellation = True
CommunityCategoryKit = True
CommunityResourcePack = True
CommunityTechTree = True
ContractConfigurator = True
ContractPacks = True
CrewRandR = True
CryoEngines = True
CryoEnginesNFAero = True
CryoTanks = True
CustomBarnKit = True
CustomParachuteMessage = True
CustomPreLaunchChecks = True
DecouplerShroud = True
DeployableEngines = True
DMagicOrbitalScience = True
DMagicScienceAnimate = True
DMagicUtilities = True
DockRotate = True
DynamicBatteryStorage = True
EasyBoard = True
EasyVesselSwitch = True
EditorExtensionsRedux = True
EditorTime = True
EngineLightRelit = True
EnvironmentalVisualEnhancements = True
EVAStruts = True
EVATransfer = True
FarFutureTechnologies = True
FerramAerospaceResearch = True
FieldTrainingFacility = True
FieldTrainingLab = True
Firespitter = True
FMRS = True
GroundConstruction = True
HangarGrid = True
HeatControl = True
HideEmptyTechTreeNodes = True
IndicatorLights = True
IndicatorLightsCommunityExtensions = True
InternalRCS = True
JanitorsCloset = True
JFJohnny5 = True
JX2Antenna = True
KAS = True
KerbalAtomics = True
KerbalAtomicsLH2NTRModSupport = True
KerbalEngineer = True
KerbalFoundries = True
KerbalHacks = True
KerbalInventorySystemNoFun = True
Kerbalism = True
KerbalismCompanionCalculator = True
KerbalismConfig = True
KerbalJointReinforcement = True
KerbalKonstructs = True
KerbalKrashSystem = True
KerbetrotterLtd = True
KIS = True
Klockheed_Martian_SSE = True
Kopernicus = True
KRASH = True
KSPDev = True
KSPRescueContractFix = True
KSPWheel = True
MagicSmokeIndustries = True
MainSailor = True
MakingLessHistory = True
MandatoryRCS = True
ManualPatches = True
MarkIVSystem = True
MissingHistory = True
Missing_robotics = True
MK1CabinHatch = True
MoarFilterExtensionConfigs = True
ModularFlightIntegrator = True
ModularFuelTanks = True
ModuleManagerWatchDog = True
NavBallTextureChanger = True
NavyFish = True
NearFutureAeronautics = True
NearFutureConstruction = True
NearFutureElectrical = True
NearFutureExploration = True
NearFutureLaunchVehicles = True
NearFutureProps = True
NearFutureSolar = True
OSSNTR = True
ParkingBrake = True
PartInfo = True
PlanetaryBaseInc = True
PlanetShine = True
PreciseEditor = True
ProceduralFairings = True
ProceduralParts = True
RationalHydroDynamics = True
RCSBuildAid = True
RealChute = True
RealPlume = True
RealPlume-Stock = True
RecoveryController = True
RemoteTechRedev = True
ReStock = True
ReStockPlus = True
RestockRigidLegs = True
RetractableLiftingSurface = True
Rocketology = True
SCANsat = True
scatterer = True
SituationModuleInfo = True
SmartDockingAid = True
SmartParts = True
SmokeScreen = True
SMURFF = True
SpaceDust = True
SpeedUnitAnnex = True
SquiggsySpaceResearch = True
StationPartsExpansionRedux = True
StationScience = True
Strategia = True
SurfaceAttachableControl = True
SXT = True
SystemHeat = True
SystemHeatConverters = True
SystemHeatFissionEngines = True
SystemHeatFissionReactors = True
SystemHeatHarvesters = True
TarsierSpaceTech = True
TooManyOrbits = True
TrackingStationEvolved = True
Trajectories = True
TriggerTech = True
TweakScale = True
TweakScaleCompanion = True
UmbraSpaceIndustries = True
UniversalStorage2 = True
UnKerballedStart = True
VenStockRevamp = True
VesselMover = True
WasdEditorCamera = True
Waterfall = True
WaterfallRestock = True
WaypointManager = True
WetterWingsMM = True
WildBlueIndustries = True
Workshop = True
WorldStabilizer = True
XyphosAerospace = True
ZeroMiniAVC = True
zFinal_FilterExtensions = True
999_Scale_Redist.dll = True
Custom_FARAeroData.cfg = True
Custom_FARConfig.cfg = True
Sigma88LoadingScreens v0.5.0.0 = True
JNSQ = True
EasyVesselSwitch v2.3.7852.41352 / v2.3 for KSP v1.11+ = True
KSPDev_Utils.2.6-EVS v2.6.0.0 / v2.6 for KSP v1 - EVS build = True
KAS v1.9.7852.42225 / v1.9 for KSP v1 = True
Grounded = True
AdvancedSubdivision v1.0.0.0 = True
ParallaxInstallationChecker v1.0.0.0 = True
ParallaxQualityLibrary v1.0.0.0 = True
PQSModExpansion v1.0.0.0 = True
ParallaxOptimized v1.0.0.0 = True
Parallax = True
Parallax_StockTextures = True
EditorExtensionsRedux v3.4.3.4 = True
ClickThroughBlocker v0.1.10.17 = True
BetterTimeWarp v2.3.12.8 = True
BonVoyage v1.4.0.0 = True
RealChute v1.4.7845.29741 / v1.4.8.3 = True
ABCORS v0.5.1.4 = True
MiningExpansion = Truethanks!
anyways, relevant too my previous post, i noticed its only certain kinds of vessels that cause the bug, others work fine. i think its a "bad part" that causes it too error out, maybe the kind of engine or smth. i tried a vessel with only stock parts, and it works fine, and a part with B9 and procedural wing parts (the ones on the problematic vessel), but it also works fine. then i tried the problematic one, and the broken flight data thing happens. will keep testing too see what causes it .
Edit: ok i can literally recreate the problematic craft part for part and save it in a new file and launch it, and not get any issues at all. at this point im just gonna call it cursed and move on, its completely unreproduceable on my end. no clue what happened too it. -
13 minutes ago, JWS said:
Also suffered from the issue on FAR 16.0.3 with KSP 1.12.1. Turned out to be another mod's fault(in my case, Kronometer mod bundled with JNSQ). Took quite deal of time to find out because the error spam were indicating FAR and other mods, not the one actually causing the issue.
well, im not using the Kronometer mod. Can you give me your modslist? so i can see what i have that you dont?
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im getting NRE spam and the flight data tab is all buggy- nans, infinites, and 0s on all the read outs. however, i think it only happens too some ships, not all.
see here:Spoiler
KSP.log: https://gist.github.com/28f1463e1b1fb07d3ac8f569b002330a
player.log: https://gist.github.com/07f4ac69f45a271446e8aa70082fc130
ship .csv data in ferram aerosapce log folder : https://www.dropbox.com/s/u2fxgtg81pcix0a/Stuka_2021_07_16_20_00_41.csv?dl=0
craft file: https://www.dropbox.com/s/voxnfmw6zn6pkqx/Stuka.craft?dl=0
if theres anything else i can send too help with this, please tell me. i have no clue why this is happening.
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2 hours ago, AnFa said:
Hey, can you explain to me how the installation works? Because I downloaded the Source code zip from the github repository, extracted the GameData folder, but the options menu doesn't show up when I press j
same problem, when i download the files it looks like more like source code rather than something that owrks. i cant find a single .dll file in the GameData, and ingame the procedural wing parts dont work- they dont get the proper configuration options and all that.
edit: yeah, looking at the github, 0.43.0.10 doesnt have a proper packaged release but 0.43.0.9 does.
Spoiler -
19 hours ago, Nertea said:
Most of the stock jet engines do that too.
like mike said, it might make sense for stock jet engines since most of the engine is just abstracted as being within the hull of the plane - airplane plus or SXT actually have some jet engines with models for the rest of the turbine, which are really cool. but for the Fireflash, it looks like the whole nuclear reactor is within the model, and that the engine seems too be mostly complete ,isnt it ? or am i wrong and the fireflash is supposed too be way bigger than just the model?
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14 hours ago, Naeth Kerman said:
I think it is so far forward because of the other parts, they may weigh more than the engine... if you can just spawn it by itself, it would probably be more centered
as i said, its not the other parts. its the engine itself. its 12 tons, everything is a small fraction. there was a better picture but i didnt save it - spawn it alone and you can see the center of mass is way outside of it, if you want.
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As the title says. Just a mod that adds duplicates of the stock making ground robotic parts, in 2x and 3x scale. hell, it wouldnt even have to be _all_ of them, i just want the servotrons so i can have a solid engine mount for big VTOLS with BIG VTOL ENGINES, without them being all wobbly. too be honest, its probably not a matter of scale of the parts, but just the joint connection strength between them, and esp the robotic parts themselves between the "base" of the part and the part that rotates. Maybe its possible for a MM patch or smth to do this, but i wouldnt know. id give it a try myself but im too lazy and id have too learn a lot.
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Is the Near Future Aeronautics Nuclear Jet Engine's CoM being WAY far forward, outside of the part itself even, intentional? Image for reference, theirs some other parts but all pale in weight too the nuclear jet engine and yet its still way off it:
Spoiler -
As the title says, using the beyond home mod, whenever i make the transition from being in rhode sphere of influence too barycenter of destiny and fates sphere of influence, i get NRE spam too the log. and it persists even if i exit too main menue, and quicksaving/quickloading. im using Kopernicus 1.11.1.43, and kopernicus expansion continued-er, and GU and BH with scatterer and EVE and TUFX and planetshine. im also using textures unlimited with magpies patches for many parts, and snacks and rational resources and Scansat. in my previous save, even when i left the sphere of influence of the barycenter of destiny and fate, the NRES also persisted.
KSP.log : https://gist.github.com/7319294a5c3d59093388ffb5a7443f84
output_log.txt : https://gist.github.com/a38572f1a1a1168b64439f76493b8a3c
Player.log : https://gist.github.com/8c0c3a140e612638d61dad5121b98578
any help would be much appreciated
specs are 32gb of ram, intel i7 6700k, rtx 3070. -
do you have to go through EVERY .cfg file and change every variable manually too adjust the look of every part affected by magpie mod? i think its a tad too shiny and i like the bottom image in the cfg visual aid, but changing so many numbers feels like it would be misery for me. If anyone else has done it before, and can put the .cfgs publically, thatd be awesome. or if anyone knows of a better way.
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Thanks for the response on my Question
However, now i ask another
Should i be worried about this pop up? i got it when saving a vessel, and then loading it again. i didnt restart KSP between saving it and looking at it in the VAB saved vessels list, which is weird that it would show a module as missing when i just saved it.
Spoilerhttps://gist.github.com/a7b404311b670556442f7121567a54a9
https://gist.github.com/b00a6f982e0cf3b74a5233ee053cb078
https://gist.github.com/d9b00af89e07a1af3220d4e0c34f73de
logs are linked, player and output and KSP.log.
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I want EPL features in Pathfinder, but im not personally a big fan of a lot of the EPL Parts. If i install EPL but ONLY the plugin, and delete all the non-EVA parts (so the mallet and survey stakes stay), will pathfinder have the necessary parts too replace most if not every function in EPL?
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Hey, have you considered adding an option for Volume restraints? basically, just take the dimensions of the payload object during a mission recording (IIRC these are values the game already calculates and uses- you can see them in the VAB / SPH and in the tracking station for inflight vessels) and then when the mission is recorded in addition too weight restrictions anything larger than the volume deployed also is invalid.
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will there be support for WBI OmniStorage part module? so that hwen you increase part size the total volume of the part too be divided into seperate resources also increases? i tried it recently and when a part is scaled the total volume in WBI Omnistorage stays the same.
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1 hour ago, linuxgurugamer said:
Anything is possible, but...
- Adding "cool" things is nice, but if it's not used, then it's wasted effort
- It's more complicated than you might expect. Would need to look at the wings to calculate lift, look at (possible) landing gear, look at paracutes.
- Other than you, no one has ever expressed any interest in this
You can try using FMRS to actually do it yourself in flight
How would FMRS work if im also using KSTS and Stage Recovery? idk if KSTS would properly record it if theres a staging incident.
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Any way too install this, but only the parts that affect OPM? i have other options for the stock planets, but OPM might not have proper configs for scatter and EVE, and id like if i could use this mod too add them, but not entirely sure how too have only the parts that affect OPM and not stock.
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Can you add support for glide-back boosters? ie boosters with wings that glide too a landing like a plane? IRL There was a concept or something with booster wings like this:
Spoiler
Idk how hard itd be, in all honesty. but itd be cool. -
Just now, SingABrightSong said:
I believe so yea, might also want to install the configs for Pathfinder as well or whatever mods you're using
where can i find the configs for pathfinder?
[1.8-1.12] Ferram Aerospace Research Continued: v0.16.0.5 "Mader" 03/04/22
in KSP1 Mod Releases
Posted
Hey, im making a trully massive interstellar vessel in the VAB (182meters long, longest part is 110meters long) and i started noticing some errors in the log when FAR does voxel cube calculations on it. Is that normal?
KSP.log attached: https://gist.github.com/c0356625f8ed2b46e710e69480d74eb5