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123nick

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Posts posted by 123nick

  1. 2 hours ago, JadeOfMaar said:

    Actually........ Rational Resources Parts (by default) changes the SMX mass drivers (engines and RCS) to run on Rock. They've been tested so that the EC demand should be unchanged.

    It's not a switching config, though. You have to add or delete this file and restart KSP depending on your preference.

    Ah, ok. i understand now. sorry, i got Rock confused with Dirt, which isnt whitelisted by Rational Resources. thats why i was asking. Although, maybe RR having a option too make the trebuchet and onager multimodal engines that switch from Ore or Rock might be cool, no? 

  2. 58 minutes ago, Hohmannson said:

    Squad changed some parts directly, like mk2 fuselage docking port, and SuicidalInsanity's mods which reuse stock textures and models are partially broken, because they can't find desired textures now. You'll have to wait for update of those mods.

    yeah sorry, i just found that out myself, i shouldve waited before i made the post here. i shouldnt have assumed it was this mod. 

  3. Did something change in a recent update on how .restockblacklist and .restockwhitelist files are read? im using restock and some other mods, specificially mark 3 and mark 2 expansion and mining expansion, all by the same guy. And one thing i noticed is that, they have .restockwhitelist files in their mods but they still show up with parts of the models untextures (just white). their .restockwhitelist files look like their made properly, so i wouldnt know if its something they did wrong on their part. 

    also, if i remove .restockblacklist, how much will it impact my RAM usage? a lot? 

  4. Hey, i think theres a bug with one of the MM configs. If i have Snacks alone enabled, then it works fine. Or if i have ALL the snacks submodules (Stress, hydrazine, and air) enabled, it works.  But if i enable Snacks Stress.cfg, but keep Snacks Air.cfg disabled, it errors. i think a certain patch is maybe configured wrong that ends up giving air too parts even when i have air disabled.

    heres the error in game:
     

    Spoiler

    9JV7YUo.png


    KSP log (theres a bunch of spam in it but i assume thats just from b9 partswitch fatal error) : https://gist.github.com/ee66b88c2c94559ba5935e21bb5bcae4



     

  5. 3 hours ago, JWS said:

    Sure. Here's my mod list. Though, the issue I referred is about the menu thing, not flight data.

      Reveal hidden contents

    ModuleManagerWatchDog v0.0.2.0 = True
    DepthMask v1.1.2.0 / v1.0.0 / v1.1.2 = True
    ModuleManager v4.1.4.0 = True
    aaa_Toolbar v1.8.0.5 = True
    ToolbarControl v0.1.9.4 / v1.0.0.0 = True
    KerbalConstructionTime v1.4.9.0 = True
    MagiCore v1.3.2.3 / v1.0.0.0 / v1.3.1.0 = True
    000_ClickThroughBlocker = True
    000_Toolbar = True
    001_ToolbarControl = True
    KerbalConstructionTime = True
    MagiCore = True
    666_ModuleManagerWatchDog.dll = True
    DepthMask.dll = True
    ModuleManager.4.1.4.dll = True
    KSP_Log v0.1.1.6 / v1.0.0.0 = True
    ButtonManager v0.0.1.0 / v1.0.0.0 = True
    KSP_ColorPicker v0.1.0.3 / v1.0.0.0 = True
    KSP_PartHighlighter v0.1.0.8 / v1.0.0.0 = True
    SpaceTuxUtility v0.0.3.0 / v1.0.0.0 = True
    VesselModuleSave v0.0.1.1 / v1.0.0.0 = True
    SpaceTuxLibrary = True
    Scale_Redist v1.0.0.0 / v2.4.5.1 = True
    000_AT_Utils v1.9.6.0 = True
    001_AnisotropicPartResizer v1.4.1.0 = True
    002_MultiAnimators v1.2.1.0 = True
    0_00_AT_Utils_UI v1.0.0.0 = True
    CC.UI v1.0.0.0 = True
    ConfigurableContainers v2.6.1.0 = True
    SubmodelResizer v1.0.0.0 = True
    FilterExtensions v3.2.6.0 / v1.0.0.0 = True
    0Harmony v2.0.4.0 = True
    HarmonyInstallChecker v1.0.0.0 = True
    BlendshapeModelLoader v1.0.0.0 = True
    TexturesUnlimited v0.0.0.0 = True
    USITools v1.0.0.0 = True
    Attached v0.2.0.0 = True
    ChillingOut v0.2.0.0 = True
    Driftless v0.2.0.0 = True
    KSP-Recall v0.2.0.0 = True
    KSPe.Light.Recall v2.3.0.1 = True
    Refunding v0.2.0.0 = True
    Resourceful v0.2.0.0 = True
    AntennaHelper v1.0.7.2 = True
    AnyRes v2.0.7.1 = True
    AtmosphereAutopilot v1.5.16.0 = True
    AtmosphereAutopilot.UI v1.0.0.0 = True
    AttitudeAdjuster v1.0.0.0 = True
    B9PartSwitch v2.18.0.0 / vv2.18.0 = True
    B9_Aerospace_WingStuff v0.0.0.0 = True
    BetterBurnTime v1.0.0.0 = True
    SigmaTweakMaxResource v1.0.0.0 = True
    CarnationREDFlexiblePart v0.0.0.0 = True
    CarnationVariableSectionPart_UI v0.0.0.0 = True
    Chatterer v0.9.99.2788 = True
    ComfortableLanding v2.0.1.1 / v1.5.0.0 = True
    CommNetConstellation v1.5.0.0 / v1.5.7 = True
    CCK v5.1.0.0 / v5.1.0.0 for KSP v1 = True
    ContractConfigurator v1.0.0.0 / v1.30.5 = True
    CustomPreLaunchChecks v1.0.0.0 / v1.8.1.0 = True
    KerbalKonstructs v2.0.0.0 / v1.8.1.15 = True
    KerKonConConExt v1.0.0.0 / v1.30.5 = True
    CrewRandR v1.1.11.1 / v1.0.0.0 = True
    SimpleBoiloff v0.2.1.0 = True
    CustomBarnKit v1.1.21.0 = True
    CustomParachuteMessage v1.0.0.0 = True
    DecouplerShroud v1.0.0.0 = True
    DeployableEngines v2.2.0.0 = True
    DMagic v1.4.3.0 / vv1.4.3.0 = True
    DMModuleScienceAnimateGeneric v0.23.0.0 = True
    ProgressParser v1.0.11.0 / vv11.0 = True
    ContractParser v1.0.9.0 / vv9.0 = True
    CapCom v1.0.2.11 / vv2.11 = True
    DockRotate v1.11.2.54 = True
    DynamicBatteryStorage v1.0.0.0 = True
    EasyBoard v1.10.0.0 = True
    KSPDev_Utils.2.4 v2.4.7504.27510 / v2.4 for KSP v1 = True
    MiniAVC-V2 v2.0.0.0 = True
    EditorTime v1.0.6.0 = True
    EngineLightRelit v1.6.3.0 / v1.0.0.0 = True
    Atmosphere v1.11.3.1 = True
    CelestialShadows v1.11.3.1 = True
    CityLights v1.11.3.1 = True
    EVEManager v1.11.3.1 = True
    PartFX v1.11.3.1 = True
    PQSManager v1.11.3.1 = True
    ShaderLoader v1.11.3.1 = True
    Terrain v1.11.3.1 = True
    TextureConfig v1.11.3.1 = True
    Utils v1.11.3.1 = True
    _BuildManager v1.11.3.1 = True
    EVAStruts v1.0.6.0 / v6.0 = True
    EVATransfer v1.0.9.0 / vv9.0 = True
    FarFutureTechnologies v1.0.0.0 = True
    FerramAerospaceResearch.Base v0.16.0.3 = True
    ModularFlightIntegrator v1.0.0.0 / v1.2.10.0 = True
    FerramAerospaceResearch v0.16.0.3 = True
    ferramGraph v1.3.0.0 = True
    FieldTrainingFacility v1.2.0.0 / vTrain Kerbals using time and Electric Charge for Kerbal Space Program = True
    FieldTrainingLab v1.2.0.0 / vTrain Kerbals using Science Points, for Kerbal Space Program = True
    Firespitter v7.3.7660.26532 = True
    FMRS v1.2.9.1 / v1.0.2.0 = True
    SigmaTweakChutes v1.0.0.0 = True
    GC.UI v1.0.0.0 = True
    GroundConstruction v2.6.4.1 = True
    HangarGrid v0.4.0.181 = True
    HideEmptyTechTreeNodes v1.0.0.0 = True
    IndicatorLights v1.0.0.0 = True
    JanitorsCloset v0.3.7.7 / v1.0.0.0 = True
    KAS-API-v2 v2.0.7239.35367 / vKAS API v2 = True
    KSPDev_Utils.2.6-KAS v2.6.0.0 / v2.6 for KSP v1 - KAS build = True
    KerbalEngineer.Unity v1.0.0.0 = True
    KerbalEngineer v1.1.9.0 = True
    KerbalismBootstrap v3.14.7846.20388 / v3.14 = True
    KerbalismCompanionCalculator v1.0.0.0 = True
    KerbalJointReinforcementNext v4.1.15.0 = True
    KerbalKrashSystem v1.0.0.0 = True
    KerbalKrashSystem_Leak v1.0.0.0 = True
    KerbalKrashSystem_Repair v1.0.0.0 = True
    KerbalKrashSystem_Science v1.0.0.0 = True
    KerbetrotterTools v1.3.1.0 / v1.3.1 = True
    KIS v1.28.7685.40880 / v1.28 for KSP v1.11+ = True
    Kopernicus.Parser v1.0.0.0 = True
    Kopernicus v1.0.0.0 = True
    KRASH v0.5.33.3 / v1.0.0.0 = True
    Kronometer v1.0.0.0 = True
    KSPDev_LogConsole v2.1.7422.1031 / v2.1 for KSP v1 = True
    KSPDev_Utils.2.2 v2.2.7417.673 / v2.2 for KSP v1 = True
    KSPRescueContractFix v1.1.0.0 = True
    KSPWheel v0.0.0.0 = True
    InfernalRobotics v2.0.13.0 = True
    MakingLessHistory v1.0.0.0 = True
    MandatoryRCS v1.6.0.0 = True
    modularFuelTanks v5.13.1.0 / v5.13.1 = True
    NavBallTextureChanger v2.0.0.7 = True
    DockingPortAlignmentIndicator v6.9.2.2 = True
    DPAI_RPM v1.0.0.2 = True
    ModuleDockingNodeNamed v1.0.0.2 = True
    NearFutureElectrical v1.0.0.0 = True
    NearFutureExploration v0.4.0.0 = True
    NFPropUtils v1.0.0.0 = True
    NearFutureSolar v0.4.0.0 = True
    ParkingBrake v0.4.3.0 = True
    PartInfo v0.0.6.1 / v1.0.0.0 = True
    PlanetarySurfaceStructures v1.6.13.0 = True
    PlanetShine v0.2.6.1 = True
    PreciseEditor v1.0.0.0 = True
    ProceduralFairings v6.0.0.0 = True
    ProceduralParts v2.0.0.0 / v2.1.2.0 = True
    RCSBuildAid v1.0.6.35359 = True
    RCSBuildAidToolbar v1.0.6.35359 = True
    RecoveryController v0.0.4.0 / v1.0.0.0 = True
    Restock v0.1.0.0 = True
    RetractableLiftingSurface v0.2.1.1 / v1.0.0.0 = True
    SCANsat v1.20.4.0 / vv20.4 = True
    SCANsat.Unity v1.20.4.0 = True
    scatterer v0.772.0.0 = True
    ScienceSituationInfo v1.3.4.0 / v1.2.1.1 = True
    SmartDockingAid v1.0.0.0 = True
    SmartParts v1.9.16.1 = True
    SmokeScreen v2.8.14.0 = True
    SpaceDust v0.0.0.0 = True
    SpeedUnitAnnex v1.4.0.0 = True
    HabUtils v1.0.0.0 = True
    StationScience v2.6.1.0 = True
    Strategia v1.0.0.0 / v1.8.0 = True
    ModuleBounce v0.3.29.5 / v1.0.0.0 = True
    SystemHeat v0.1.0.0 = True
    TarsierSpaceTech v7.12.0.0 = True
    TooManyOrbits v1.1.6.3 / v1.0.0.0 = True
    BetterTracking v1.0.6.0 / v6.0 = True
    BetterTracking.Unity v1.0.6.0 = True
    Trajectories v2.4.1.0 = True
    KerbalAlarmClock v3.13.0.0 = True
    KSPAlternateResourcePanel v2.10.0.0 = True
    KSPe.Light.TweakScale v2.3.0.1 = True
    Scale v2.4.5.1 = True
    Konstruction v0.0.0.0 = True
    UniversalStorage2 v1.8.0.0 / vv1.8.0.0 = True
    UniversalStorage2.Unity v1.8.0.0 = True
    VesselMover v1.10.0.0 = True
    WasdEditorCameraContinued v0.7.3.1 = True
    Waterfall v0.0.0.0 = True
    WaypointManager v2.8.3.1 / v2.8.1 = True
    KerbalActuators v1.0.0.0 = True
    Workshop v1.2.14.3 / v1.2.5 = True
    WorldStabilizer v1.0.7275.3032 = True
    ZeroMiniAVC v1.1.0.1 = True
    000_AT_Utils = True
    000_FilterExtensions = True
    000_FilterExtensions_Configs = True
    000_Harmony = True
    000_TexturesUnlimited = True
    000_USITools = True
    002_CommunityPartsTitles = True
    999_KSP-Recall = True
    ABCORS = True
    AirplanePlus = True
    AirplanePlusThings = True
    AntennaHelper = True
    AnyRes = True
    AtmosphereAutopilot = True
    AttitudeAdjuster = True
    B9PartSwitch = True
    B9_Aerospace_ProceduralWings = True
    Benjee10_X-37B = True
    BetterBurnTime = True
    BetterSRBs = True
    BetterTimeWarp = True
    blackheart = True
    BonVoyage = True
    Bumblebee = True
    CarnationREDFlexiblePart = True
    Chatterer = True
    ComfortableLanding = True
    CommNetAntennasExtension = True
    CommNetConstellation = True
    CommunityCategoryKit = True
    CommunityResourcePack = True
    CommunityTechTree = True
    ContractConfigurator = True
    ContractPacks = True
    CrewRandR = True
    CryoEngines = True
    CryoEnginesNFAero = True
    CryoTanks = True
    CustomBarnKit = True
    CustomParachuteMessage = True
    CustomPreLaunchChecks = True
    DecouplerShroud = True
    DeployableEngines = True
    DMagicOrbitalScience = True
    DMagicScienceAnimate = True
    DMagicUtilities = True
    DockRotate = True
    DynamicBatteryStorage = True
    EasyBoard = True
    EasyVesselSwitch = True
    EditorExtensionsRedux = True
    EditorTime = True
    EngineLightRelit = True
    EnvironmentalVisualEnhancements = True
    EVAStruts = True
    EVATransfer = True
    FarFutureTechnologies = True
    FerramAerospaceResearch = True
    FieldTrainingFacility = True
    FieldTrainingLab = True
    Firespitter = True
    FMRS = True
    GroundConstruction = True
    HangarGrid = True
    HeatControl = True
    HideEmptyTechTreeNodes = True
    IndicatorLights = True
    IndicatorLightsCommunityExtensions = True
    InternalRCS = True
    JanitorsCloset = True
    JFJohnny5 = True
    JX2Antenna = True
    KAS = True
    KerbalAtomics = True
    KerbalAtomicsLH2NTRModSupport = True
    KerbalEngineer = True
    KerbalFoundries = True
    KerbalHacks = True
    KerbalInventorySystemNoFun = True
    Kerbalism = True
    KerbalismCompanionCalculator = True
    KerbalismConfig = True
    KerbalJointReinforcement = True
    KerbalKonstructs = True
    KerbalKrashSystem = True
    KerbetrotterLtd = True
    KIS = True
    Klockheed_Martian_SSE = True
    Kopernicus = True
    KRASH = True
    KSPDev = True
    KSPRescueContractFix = True
    KSPWheel = True
    MagicSmokeIndustries = True
    MainSailor = True
    MakingLessHistory = True
    MandatoryRCS = True
    ManualPatches = True
    MarkIVSystem = True
    MissingHistory = True
    Missing_robotics = True
    MK1CabinHatch = True
    MoarFilterExtensionConfigs = True
    ModularFlightIntegrator = True
    ModularFuelTanks = True
    ModuleManagerWatchDog = True
    NavBallTextureChanger = True
    NavyFish = True
    NearFutureAeronautics = True
    NearFutureConstruction = True
    NearFutureElectrical = True
    NearFutureExploration = True
    NearFutureLaunchVehicles = True
    NearFutureProps = True
    NearFutureSolar = True
    OSSNTR = True
    ParkingBrake = True
    PartInfo = True
    PlanetaryBaseInc = True
    PlanetShine = True
    PreciseEditor = True
    ProceduralFairings = True
    ProceduralParts = True
    RationalHydroDynamics = True
    RCSBuildAid = True
    RealChute = True
    RealPlume = True
    RealPlume-Stock = True
    RecoveryController = True
    RemoteTechRedev = True
    ReStock = True
    ReStockPlus = True
    RestockRigidLegs = True
    RetractableLiftingSurface = True
    Rocketology = True
    SCANsat = True
    scatterer = True
    SituationModuleInfo = True
    SmartDockingAid = True
    SmartParts = True
    SmokeScreen = True
    SMURFF = True
    SpaceDust = True
    SpeedUnitAnnex = True
    SquiggsySpaceResearch = True
    StationPartsExpansionRedux = True
    StationScience = True
    Strategia = True
    SurfaceAttachableControl = True
    SXT = True
    SystemHeat = True
    SystemHeatConverters = True
    SystemHeatFissionEngines = True
    SystemHeatFissionReactors = True
    SystemHeatHarvesters = True
    TarsierSpaceTech = True
    TooManyOrbits = True
    TrackingStationEvolved = True
    Trajectories = True
    TriggerTech = True
    TweakScale = True
    TweakScaleCompanion = True
    UmbraSpaceIndustries = True
    UniversalStorage2 = True
    UnKerballedStart = True
    VenStockRevamp = True
    VesselMover = True
    WasdEditorCamera = True
    Waterfall = True
    WaterfallRestock = True
    WaypointManager = True
    WetterWingsMM = True
    WildBlueIndustries = True
    Workshop = True
    WorldStabilizer = True
    XyphosAerospace = True
    ZeroMiniAVC = True
    zFinal_FilterExtensions = True
    999_Scale_Redist.dll = True
    Custom_FARAeroData.cfg = True
    Custom_FARConfig.cfg = True
    Sigma88LoadingScreens v0.5.0.0 = True
    JNSQ = True
    EasyVesselSwitch v2.3.7852.41352 / v2.3 for KSP v1.11+ = True
    KSPDev_Utils.2.6-EVS v2.6.0.0 / v2.6 for KSP v1 - EVS build = True
    KAS v1.9.7852.42225 / v1.9 for KSP v1 = True
    Grounded = True
    AdvancedSubdivision v1.0.0.0 = True
    ParallaxInstallationChecker v1.0.0.0 = True
    ParallaxQualityLibrary v1.0.0.0 = True
    PQSModExpansion v1.0.0.0 = True
    ParallaxOptimized v1.0.0.0 = True
    Parallax = True
    Parallax_StockTextures = True
    EditorExtensionsRedux v3.4.3.4 = True
    ClickThroughBlocker v0.1.10.17 = True
    BetterTimeWarp v2.3.12.8 = True
    BonVoyage v1.4.0.0 = True
    RealChute v1.4.7845.29741 / v1.4.8.3 = True
    ABCORS v0.5.1.4 = True
    MiningExpansion = True

     

    thanks!

    anyways, relevant too my previous post, i noticed its only certain kinds of vessels that cause the bug, others work fine. i think its a "bad part" that causes it too error out, maybe the kind of engine or smth. i tried a vessel with only stock parts, and it works fine, and a part with B9 and procedural wing parts (the ones on the problematic vessel), but it also works fine. then i tried the problematic one, and the broken flight data thing happens. will keep testing too see what causes it .

    Edit: ok i can literally recreate the problematic craft part for part and save it in a new file and launch it, and not get any issues at all. at this point im just gonna call it cursed and move on, its completely unreproduceable on my end. no clue what happened too it. 

  6. 13 minutes ago, JWS said:

    Also suffered from the issue on FAR 16.0.3 with KSP 1.12.1. Turned out to be another mod's fault(in my case, Kronometer mod bundled with JNSQ). Took quite deal of time to find out because the error spam were indicating FAR and other mods, not the one actually causing the issue.

    well, im not using the Kronometer mod.  Can you give me your modslist? so i can see what i have that you dont? 

  7. im getting NRE spam and the flight data tab is all buggy- nans, infinites, and 0s on all the read outs. however, i think it only happens too some ships, not all.

    see here: 

    Spoiler

    XMLdBSk.png




    KSP.log: https://gist.github.com/28f1463e1b1fb07d3ac8f569b002330a

    player.log: https://gist.github.com/07f4ac69f45a271446e8aa70082fc130

    ship .csv data in ferram aerosapce log folder : https://www.dropbox.com/s/u2fxgtg81pcix0a/Stuka_2021_07_16_20_00_41.csv?dl=0

    craft file: https://www.dropbox.com/s/voxnfmw6zn6pkqx/Stuka.craft?dl=0

    if theres anything else i can send too help with this, please tell me. i have no clue why this is happening. 


     

  8. 2 hours ago, AnFa said:

    Hey, can you explain to me how the installation works? Because I downloaded the Source code zip from the github repository, extracted the GameData folder, but the options menu doesn't show up when I press j

    same problem, when i download the files it looks like more like source code rather than something that owrks. i cant find a single .dll file in the GameData, and ingame the procedural wing parts dont work- they dont get the proper configuration options and all that. 

    edit: yeah, looking at the github, 0.43.0.10 doesnt have a proper packaged release but 0.43.0.9 does. 

     

    Spoiler

    ujz3alj.png

     

  9. 19 hours ago, Nertea said:

     

    Most of the stock jet engines do that too. 

     

    like mike said, it might make sense for stock jet engines since most of the engine is just abstracted as being within the hull of the plane - airplane plus or SXT actually have some jet engines with models for the rest of the turbine, which are really cool. but for the Fireflash, it looks like the whole nuclear reactor is within the model, and that the engine seems too be mostly complete ,isnt it ?  or am i wrong and the fireflash is supposed too be way bigger than just the model?

  10. 14 hours ago, Naeth Kerman said:

    I think it is so far forward because of the other parts, they may weigh more than the engine... if you can just spawn it by itself, it would probably be more centered

    as i said, its not the other parts. its the engine itself. its 12 tons, everything is a small fraction. there was a better picture but i didnt save it - spawn it alone and you can see the center of mass is way outside of it, if you want. 

  11. As the title says. Just a mod that adds duplicates of the stock making ground robotic parts, in 2x and 3x scale. hell, it wouldnt even have to be _all_ of them, i just want the servotrons so i can have a solid engine mount for big VTOLS with BIG VTOL ENGINES, without them being all wobbly. too be honest, its probably not a matter of scale of the parts, but just the joint connection strength between them, and esp the robotic parts themselves between the "base" of the part and the part that rotates. Maybe its possible for a MM patch or smth to do this, but i wouldnt know. id give it a try myself but im too lazy and id have too learn a lot. 

  12. As the title says, using the beyond home mod, whenever i make the transition from being in rhode sphere of influence too barycenter of destiny and fates sphere of influence, i get NRE spam too the log. and it persists even if i exit too main menue, and quicksaving/quickloading. im using Kopernicus 1.11.1.43, and kopernicus expansion continued-er, and GU and BH with scatterer and EVE and TUFX and planetshine. im also using textures unlimited with magpies patches for many parts, and snacks and rational resources and Scansat. in my previous save, even when i left the sphere of influence of the barycenter of destiny and fate, the NRES also persisted. 

    KSP.log : https://gist.github.com/7319294a5c3d59093388ffb5a7443f84

    output_log.txt : https://gist.github.com/a38572f1a1a1168b64439f76493b8a3c

    Player.log : https://gist.github.com/8c0c3a140e612638d61dad5121b98578

    any help would be much appreciated

    specs are 32gb of ram, intel i7 6700k, rtx 3070. 

  13. do you have to go through EVERY .cfg file and change every variable manually too adjust the look of every part affected by magpie mod? i think its a tad too shiny and i like the bottom image in the cfg visual aid, but changing so many numbers feels like it would be misery for me. If anyone else has done it before, and can put the .cfgs publically, thatd be awesome. or if anyone knows of a better way.

  14. Thanks for the response on my Question

    However, now i ask another

    Should i be worried about this pop up? i got it when saving a vessel, and then loading it again. i didnt restart KSP between  saving it and looking at it in the VAB saved vessels list, which is weird that it would show a module as missing when i just saved it.

     

    Spoiler

    ohPjTku.png

    https://gist.github.com/a7b404311b670556442f7121567a54a9

    https://gist.github.com/b00a6f982e0cf3b74a5233ee053cb078

    https://gist.github.com/d9b00af89e07a1af3220d4e0c34f73de

    logs are linked, player and output and KSP.log.


     

  15. Hey, have you considered adding an option for Volume restraints? basically, just take the dimensions of the payload object during a mission recording (IIRC these are values the game already calculates and uses- you can see them in the VAB / SPH and in the tracking station for inflight vessels) and then when the mission is recorded in addition too weight restrictions anything larger than the volume deployed also is invalid. 

  16. 1 hour ago, linuxgurugamer said:

    Anything is possible, but...

    1. Adding "cool" things is nice, but if it's not used, then it's wasted effort
    2. It's more complicated than you might expect.  Would need to look at the wings to calculate lift, look at (possible) landing gear, look at paracutes.
    3. Other than you, no one has ever expressed any interest in this

    You can try using FMRS to actually do it yourself in flight

     

    How would FMRS work if im also using KSTS and Stage Recovery? idk if KSTS would properly record it if theres a staging incident. 

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