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KSP2 Release Notes
Everything posted by UmbralRaptor
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Going by the nodes in their CFG files, the FL-T500 is 1.502552 m tall, and the FL-T250 is 0.8884 m. Both are 1 m in diameter. (sizes may be subject to change in 0.16)
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Aeronautical Re-Engineering
UmbralRaptor replied to ARPOLLO's topic in KSP1 Challenges & Mission ideas
Rutan Quickie? -
I used ChatZilla back when my desktops weren\'t RAM-limited. It\'s rather nice if you already use Firefox, and doesn\'t have the learning curve of a CLI client. These days, I stick with irssi. I know a bit more about IRC, and see the above comment on RAM limitations. On my phone (a Droid 3), I use AndChat.
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That person was thrown by the map view giving altitudes instead of semi-major axes.
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If 'simulate in background' is enabled, KSP will continue to run when you have another window (say, firefox) active. If it\'s disabled, focusing on another program will pause KSP.
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The 'view' from the navball is effectively looking out the nose of your rocket. Does this picture make it any clearer? Note that by default, you are looking North.
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Fastest Speed in Ten Seconds [STOCK]
UmbralRaptor replied to dogon11's topic in KSP1 Challenges & Mission ideas
I assume that if I run out of fuel before the 10s are up, my max speed (290 m/s) still counts? edit: feh. I had a 313 m/s design, but it was actually burning for ~10.7 s. This 302 m/s design is doable, though: Edit 2: I need a clarification: do the engines need to be off as of the start of 10 seconds MET, or the end? With my current designs, this is the difference between 316 m/s and 327 m/s (bracketing pushingrobot\'s 318 m/s). Also, I\'m fairly sure that these exploit fuel bugs in 0.15.x. Is that an issue? -
It was sort of hard to have motivation to keep studying languages after 3 years of French and an immersion trip to Montreal. The most notable event was me being unable to follow something as simple as the evening news. >_<
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Congratulations!
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As best I can determine, ~4,700 km above the nominal surface*. Lower may actually be possible, but orbits can get messy this far in. Blame the Kraken.*The nominal radius of Kerbol is 65,400 km FWIW.
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I\'d go with somewhere between 2 and 3, actually. I typically start pitchover once I get past 8 km, though some ships might be better later. It\'s unclear to me as to whether it makes more sense to get into a 70 km orbit and transfer to a higher desired one, or go directly and circularize. That said, here\'s my reasoning for such flat ascent profiles: 1) Mechjeb\'s drag results. Yeah, I was shocked that gravity drag was so much larger than aerodynamic drag for most profiles, but there it is. And the reduced gravity drag outweighs the increased aerodynamic drag. 2) Getting marginal rockets into orbit. Pitching over early seems to help quite a bit for those 1-2 tank ultra-minimalist designs. (Especially when MechJeb is doing the flying.) I expect that this is related to the exponential falloff of the atmosphere. edit: choice 1 is likely the best for large unweildy ships with control issues. But I build small, so...
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Because his bandwidth is apparently quite limited.
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Longest distance travelled by air?
UmbralRaptor replied to WeedyG88's topic in KSP1 Challenges & Mission ideas
In principle, the infiniglide bug allows for infinite range. -
Please specify these things beforehand. >Well, here\'s 21 tanks (10,500 fuel units) being dropped off in LKO:
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Suggestion: Possibility of Malfunctioning Parts?
UmbralRaptor replied to DomAzaris1996's topic in KSP1 Discussion
Not as long as you\'re flying the missions yourself. If you\'re assigning large numbers of missions, that the game resolves while you\'re doing other things, then it could be fun. Ditto if it\'s optional. If part failure rates are at all significant ('significant' is much lower than you might expect, possibly under 1%, depending on how often failure is rolled for), this will force highly constrained designs and acceptance of lots of missions failing regardless of what the player does. -
No idea where the second ey came from. As for getting the y` by itself: Getting to this should be self-explanatory: ey(cos(x)) - y = xy` - y`sin(x) Now factor out the common term... ey(cos(x)) - y = (x - sin(x))y` ...And divide. (ey(cos(x)) - y) / (x - sin(x)) = y`
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Fairly straightforward: This is actually far more fuel (and distributed far more strangely) than I was expecting. 0.15.2\'s fuel flow bugs are likely to blame. 24 full (500 fuel unit) tanks, 6 with 122.5527, 6 with 122.7127, for 13,471.5924 fuel units. No provision for fuel transfer or crew return was specified in the challenge. =P In a less buggy version (0.14.x or 0.13.3?), I would have expected 10-12,000 fuel units in 19 full and 19 partial tanks. edit: Maximum thrust with this ship is 3,775 8)
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Mun rocket with 3 stages
UmbralRaptor replied to Gunhed's topic in KSP1 Gameplay Questions and Tutorials
Struts should just deactivate when the stage decouples. It looks like it would be marginal for the first stage (though the SAS might be enough). After that, the low mass + vectoring engines + ASAS would be plenty. -
IMO, it\'s good and worth watching. I was surprised that the horror aspects seem less well done than the SF ones. The ending was more reminiscent of Terminator than Alien in some ways. On a random note, this is the 4th movie with Noomi Rapace cast as a ridiculously badass character named some version of 'Elizabeth.'
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Minimum requirements vs Recommended specs
UmbralRaptor replied to UmbralRaptor's topic in KSP1 Discussion
I use FRAPs. If you have 0.14 or later, Tosh has a custom command pod that displays FPS -
For a circular orbit, speed at a given altitude is constant. It\'s a bit more complicated with elliptical orbits, but again speed and altitude are directly related. For an orbital rendezvous, you\'ll want to have one ship a bit higher (slower) or lower (faster) orbit, for them to meet up. Depending on where they are right now, this may take a while.
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Thank you, and I\'ll try my best. (Warning: prolonged work to improve KSP may result in you becoming staff. )
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The altimeter widget rolls over at 1000 YM (~106 billion light years), I believe.