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Marc010

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    Bottle Rocketeer
  1. @sal_vager I fixed it by searching for acquire (and not aquire) in the save and changing it to 'ready'. Would still be nice if this bug would be fixed someday. I think it may be related to using multiple docking nodes and chaning the root in the editor (just a guess).
  2. The fix described here http://forum.kerbalspaceprogram.com/threads/116212-Docking-port-error-spam does not work for me as my save file does not contain the word 'aquire'.
  3. KSP Version: 1.0.2 Windows 64-bit What Happens: Log Spam Mods / Add-Ons: All Stock when the logs were created Steps to Replicate: Unknown Result: Log is spammed with 2 different error messages when a specific craft is active which causes the fps to drop heavily. NullReferenceException: Object reference not set to an instance of an object at ModuleDockingNode.<SetupFSM>m__165 (.KFSMState st) [0x00000] in <filename unknown>:0 at KerbalFSM.updateFSM (KFSMUpdateMode mode) [0x00000] in <filename unknown>:0 at KerbalFSM.UpdateFSM () [0x00000] in <filename unknown>:0 at ModuleDockingNode.Update () [0x00000] in <filename unknown>:0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at ModuleDockingNode.<SetupFSM>m__157 () [0x00000] in <filename unknown>:0 at KerbalFSM.FixedUpdateFSM () [0x00000] in <filename unknown>:0 at ModuleDockingNode.FixedUpdate () [0x00000] in <filename unknown>:0 (Filename: Line: -1) Image of the craft: http://imgur.com/qvDJBF7 KSP.txt: http://hastebin.com/iyowurixos.vbs output_log.txt: https://dl.dropboxusercontent.com/u/8804898/output_log.txt persistent.sfs: https://dl.dropboxusercontent.com/u/8804898/persistent.sfs
  4. So well today i wanted to fly one of my first planes i`ve ever built in KSP (and my best one, i'm not very good in building planes ) It seems to be incompatible with 0.21.1 because instead of my plane i got this: Can somebody explain me what that is? I'm not sure if thats a bug or intented
  5. Why does everybody want do drain fuel out of the tanks inside the fairings? It should just not be allowed to drain fuel out tanks inside the fairings or use parts like sensor/engines/... inside fairings. That way the game doesn't even have to know what's inside the fairings until you open them.
  6. Falls ihr noch einen Raumfahrt Ingenieur sucht, wäre ich gerne dabei (:
  7. Multi Lander III: - capable of landing on the mun and minmus with enough fuel left to get back to kerbin - no struts Pics: http://imgur.com/a/NemHk Download: http://www./?wq02w02dd2r5paj Download (requires mechjeb): http://www./?s59fc62q33128el Satellite Lander (Landing Stage) - made for landing a small (stationary) remotetech satellite on the mun - capable of getting back to kerbin - must be launched on top of another spacecraft (isn´t capable of reaching the mun itself) Pic: http://imgur.com/a/wU9Ra Download (requires remotetech): http://www./?cof1empypbe0dtg
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