-
Posts
96 -
Joined
-
Last visited
Content Type
Profiles
Forums
Developer Articles
KSP2 Release Notes
Bug Reports
Posts posted by life_on_venus
-
-
You need to get Jeb to do an EVA inside that thing. Or stick a rover inside and have a drive. I'm guessing it would stick to the walls?
This is not the rover you're looking for...
-
Sgt Ark, this mod is very old and is not compatible with this version of KSP. Now this isn't always true, but most of the time mods only work if they are updated for the version of KSP you are using. The current version of KSP is 0.22, however the title states that this mod is for 0.17. If a mod is for 0.21.x for example, the x means that the mod would be for any version of 0.21. It is confusing I know, don't beat yourself up
-
I'm terribly inefficient. I set a goal in my head, then custom make an entire payload and launcher specific to that one mission. I also hardly ever use asparagus staging: I can't be arsed, and I insist on making my vehicles both pretty and utilitarian at the same time, all the while making sure they are unnecessarily unique and deviate from conventional "mainstream" designs. Hipster space program?
-
sorry, forgot about the pwings mod I've updated the thread.
-
Sorry Guys! Forgot about Pwings entirely, changed the craft prefix now
Pictures (As embedding HTML is off right now)
---------------------------------------------------------------------------------------------------
Note: The KRF Waterbird requires Ferram Aerospace Research and Procedural Wings.
------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
This craft was initially built as a training aircraft for use in Takeoff / Landing Practice and Evasive maneuvers Practice, however, the waterbird is not an aerobatic plane.
------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
Action Groups: 1 (extend flaps), 2 (retract flaps), 3 (back gear brakes).
---------------------------------------------------------------------------------
Commision (download) Craft: https://www.dropbox.com/s/ujou3urpuy137vd/Waterbird.craft
-
Yes man! Beautiful
-
Amazing planes and best of luck in the future... Hey... I hate craft files on spaceport too! Also check out the FAR (ferram's aerospace research) mod.
-
I would love some more compact Nuclear engines and reverse thrust engines would be amazing! And finally, if it isn't too much bother, more "chassis" type pieces for ships, spacecraft, rovers, airships ect. Love your work btw!
-
Thanks Endless
-
I'm pretty confident w/ Wings3D and the whole modeling aspect but I can not find a way to generate 2D texture "templates" easily.
My part appears transparent in the game and I was wondering if anyone could tell me an easy way to texture my parts?
-
I think you might find the crewtank (I think it's called crewtank) mod interesting... also great for mun missions. Unfortunately, the link I had is broken
-
nope, I'm a high school student
-
Trains? would be cool
-
Good idea, always wanted to do this! Could you add more realistic train models? Maybe explore mods that add more landing gear? Keep up the good work!
-
Commonly used on boats...
-
Razor Kerman... got him like 5 times
-
Cap\'n, when I install yer re-skin it works only fer the Tricouplarrrrr!
Color Matching/Coloring Parts
in KSP1 Suggestions & Development Discussion
Posted
Hi, I'm not a member of Squad, but I know a mod that I think you might be interested in: http://forum.kerbalspaceprogram.com/threads/50008 . It still works in 0.25, but sadly doesn't support some of the newer parts. Still, might be worth a try.