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paranoidsystems

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Everything posted by paranoidsystems

  1. water cooled 670 4gb here.........max settings all is well...... we should have a hardware survey like steam does...
  2. Excuse the childlike drawings I only had my iPad and my finger. Visual representation of my idea from earlier post about a wing builder as something that's meets the custom wing needs procedural provides but keeps the Lego build things to experiment vibe that I see is now in OP's first post Thanks allmhuran Parts list for wing builder with the skeleton list of parts Root part should be size tweak able Wing construction, use wing edges like you would the I beams we have now. Stacking them (maybe tweak ale to bend curves into them) to get wing shape. And spar to influence over strength of wing and eventual weight. Then when the wing is "built" you get a pop up "complete your part" box. Let's you pick options, for example does it hold exploding juice? Is it covered in kerbal heat paint/wing skin type is skinned in metal or Jebs trousers? Does it have flaps or control surfaces built in? What's the spar made out of, tin cans, chair legs, kerbaltanium? Maybe the option to adds bends or curves to the spar in places. Perhaps you could have very basic airfoil type options, high altitude wing, acrobatic wing etc to give different modifiers to the wing properties. Once setup this wing is now one part (except if it fails maybe it could half break or something...as I hate the idea of building a huge wing and when it fails the whole wing vanishes like single parts now do...the great part about a compound part wing is when if fails its a lot closer to a real wing failure analogue then an entire massive procedural wing vanishing
  3. I like the lego feel of KSP....but wings are an issue......I like perhaps limited procedural parts. So for example wing parts can be stretched with in limits..... perhaps another way is some sort of a wing builder element? so you have a set of parts. wing root. leading edge, tip, trailing edge. and you can build a wing on a craft then once you "complete" the wing it becomes it's own part single part. so you overcome the lack of the perfect wing for your needs but still maintain the lego like feel? so you stick down a wing root part (that is somewhat tweakable size wise).....then a wing spar (or 3) and then a leading edge gets welded to the root......and you make a tip....and then make a trailing edge.....then when they trailing edge piece meets the root part you get a menu to select options to complete the wing. say does this wing hold fuel? Is the spar made out of kerbaltanium? is it heat treated? ect....... I understand this might be on the side of complex but maybe it's a way to address both sides of it.... I dont know just throwing an idea out there....wouldnt want to over complicate it either......
  4. Banned for avoiding the even minute ban by posting on an uneven minute.
  5. Banned for posting on even numbered minutes in the hour.
  6. Hi Guys, Im still really at a loss as to how to use the kethane jet engine....I have a rover testbed full of kethane with a kethane jet engine on the back and it always says kintake depleted...even if I cheat and fill upp kintake with hyperedit it just runs till that depletes...I am not sure what I am doing wrong.......I don't understand what I am doing wrong....I know I had this same issue when the engine first came out and I am sure it's me but can someone tell me what I am doing wrong?
  7. I know I asked this once before...it was before the great forum crash....but how on earth do you use the kethane jet engine? mine just runs out kintake on kerbin....I cannot figure it out.
  8. Pleasure would have posted faster but as I lost my post count in the crash I had to wait for the admin review thing!
  9. http://nabaal.net/files/kethane/Kethane-0.4.3.zip should work havent tested....good old google cache helped me with this one
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