admiral_ant
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Bottle Rocketeer
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[0.90] ADIOS Tech Tree - V.15 - 12-03-2015
admiral_ant replied to Arachnidek's topic in KSP1 Mod Releases
Hey there, loving this tech tree! I've got one request though, would it be possible to look at supporting KSPX? (http://forum.kerbalspaceprogram.com/threads/107047). It's a pretty popular stockalike parts pack, and currently all the parts show up in "unmanned rocketry", which is WAY early. Thanks for the sweet tree! -
Hey man, these definitely suck. Luckily, there are fixes! http://forum.kerbalspaceprogram.com/threads/97285-0-25-Stock-Bug-Fix-Modules
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This is incredibly helpful! Thank you for your work!
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[1.3.0] Kerbal Engineer Redux 1.1.3.0 (2017-05-28)
admiral_ant replied to cybutek's topic in KSP1 Mod Releases
Hmm. Since installing the 0.4.3.1 version, I can't get a ship to the launch pad. Any craft with the flight engineer on it hangs when I hit launch -> clear debris. The clear debris or abort launch panel just stays up, you can keep clicking it but to no avail. This is the only mod I'm using. Anyone else experience this? Update: I rolled back to 0.4.2 and the issue went away completely... Update update: 0.4.3.2 Fixed it right up. Thanks for the hard work man! -
[UNOFFICIAL/FANMADE] 0.17 Discussion Thread 3
admiral_ant replied to rasheed's topic in KSP1 Discussion
MartinVD, Nova has frequently said that he uses mods while testing. I wouldn't count on anything to be in vanilla KSP unless he specifically references it (like the NERVA).