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admiral_ant

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Everything posted by admiral_ant

  1. Hey there, loving this tech tree! I've got one request though, would it be possible to look at supporting KSPX? (http://forum.kerbalspaceprogram.com/threads/107047). It's a pretty popular stockalike parts pack, and currently all the parts show up in "unmanned rocketry", which is WAY early. Thanks for the sweet tree!
  2. Hey man, these definitely suck. Luckily, there are fixes! http://forum.kerbalspaceprogram.com/threads/97285-0-25-Stock-Bug-Fix-Modules
  3. V2.0 looks absolutely fantastic NavyFish. Really stoked yo get my hands on this. Thanks for all the hard work!
  4. This is incredibly helpful! Thank you for your work!
  5. Hmm. Since installing the 0.4.3.1 version, I can't get a ship to the launch pad. Any craft with the flight engineer on it hangs when I hit launch -> clear debris. The clear debris or abort launch panel just stays up, you can keep clicking it but to no avail. This is the only mod I'm using. Anyone else experience this? Update: I rolled back to 0.4.2 and the issue went away completely... Update update: 0.4.3.2 Fixed it right up. Thanks for the hard work man!
  6. MartinVD, Nova has frequently said that he uses mods while testing. I wouldn't count on anything to be in vanilla KSP unless he specifically references it (like the NERVA).
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