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Gunhed

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Everything posted by Gunhed

  1. I'm not playing KSP any more, before this bug has been fixed. They should have fixed it right away, instead of creating a big patch that takes weeks to finish.
  2. Can we have a picture of the rocket?
  3. You can be my wingman anytime ..
  4. Jeb, Bob and Bill are circling the sun, because they fricking lost their drive, when they came out of warp!
  5. That was quick! Many thanks exactly the information I was looking for (wave hands) Had to summon undead Jebediah, his work was not complete yet...
  6. Hi, how di i read/edit the persistent.sfs in order to find out, which Kerman died during my duty and maybe reanimate them? Cheers.
  7. If you create rockets that should land somewhere, make sure that your balance point is as low as possible. (Don't build high landing rockets) That prevents the rocket from easily falling to it's side.
  8. I could fix the problem now, using more duck tape/struts. Here's the video of the rocket I made. Blueprint is attached to this post. Cheers, Gunhed
  9. This time I managed to AP, but when it starting the engines for orbit burn it again disintegrated. It's like the atomic rocket motor isn't strong enough to handle the pressure.
  10. Hi, could someone please have a look at this rocket and figure out why it is disintegrating in mid-flight? There's no change between stages, it is during stage 11 that it's just exploding. Any help is highly appreciated. Gunhed
  11. Hi, I'm able to reach Duna and land, with a 3 men rocket. I'm not able to get back from Duna to Kerbin due to the lack of fuel. (I fail to get into orbit around Duna) I experimented a bit with parachutes, but I landed on my side, due to the side drift. Does anyone have a working rocket (picture) who can do what I am hoping to achieve? I need some ideas on what I may be doing wrong. Cheers,
  12. Besides, with many parts the game isn't going in real time anyway. IT seems it's dropping frames to keep up.
  13. Congratulation, you won a prize for being the 100th. reporter of this problem!
  14. I'm at a point at the moment, where the game doesn't activate the decouplers any more. I guess 349 parts are too much...
  15. Hi, I think, that for large and complex rockets a time warp of 1/2 or 1/3 would be very helpful graphic and physic wise. Is there any known mod for something like this? cheers
  16. Gunhed

    S.a.s

    Hi, only the S.A.S has the maxTorque parameter in it's cfg. Does that mean, that the old and new Advanced S.A.S don't have this function? Are they are even working without that command? Cheers,
  17. I had this problem as well yesterday.It was counting down from 500 something to 170 and went back up to 500 again. That happened to me, when I reloaded a quick save.
  18. Hi, I'm experiencing differences between what i see with mechjeb and AdamKSP. I'd like to know, which one is correct. Cheers,
  19. My vehicle is also disintegrating during course corrections. first the ASAS and before the mid course correction one of the new atomic drives... I'm using the MuMechLib.dll from this morning.
  20. Oh that's why it was never working for me. Always assumed, that the first point is from where it's draining and the second one, to where it should go. No wonder my engines never worked...
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