

mrenigma03
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Everything posted by mrenigma03
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I wish I still had that kind of time! I probably wouldn't even recognize the code anymore. I'll test out the pre-release this weekend and let you know if I see anything. Thanks again! Edit: I didn't check the debug window or anything, but it is working almost perfectly for me. Only issue is the calculator icon that toggles the UI on the right side keeps cloning itself. I currently have 5 of them.
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Protractor - Rendezvous Plugin - Under New Management!
mrenigma03 replied to mrenigma03's topic in KSP1 Mod Releases
Good point, added to OP -
Protractor - Rendezvous Plugin - Under New Management!
mrenigma03 replied to mrenigma03's topic in KSP1 Mod Releases
Protractor lives. Addle has been kind enough to resume development/care taking of Protractor since I have been unable to do so. New thread: http://forum.kerbalspaceprogram.com/threads/83173-23-5-Protractor-Continued-Rendezvous-Plugin-v2-4-7-%28June-14th-2014%29 -
Thank you, Addle, for picking this up in my absence. As I still am unlikely to be to have the time to devote to development in the foreseeable future, I definitely appreciate that you have been willing to take over updates/hosting/etc. It's also flattering that there is still a demand for what I created as a hobby almost two years ago. Thanks, everyone!
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Protractor - Rendezvous Plugin - Under New Management!
mrenigma03 replied to mrenigma03's topic in KSP1 Mod Releases
If memory serves, that's a null reference that has been around in one form or another for a really long time. If nothing appears broken, there's no cause for concern. -
Protractor - Rendezvous Plugin - Under New Management!
mrenigma03 replied to mrenigma03's topic in KSP1 Mod Releases
If you click on the column icon (e.g. the theta) it toggles between degrees and a countdown timer. Note: the timer is subject to some "wobble" due to the eccentric orbit the farther out the window is. -
Protractor - Rendezvous Plugin - Under New Management!
mrenigma03 replied to mrenigma03's topic in KSP1 Mod Releases
Hmm...is it working for anyone else? -
Protractor - Rendezvous Plugin - Under New Management!
mrenigma03 replied to mrenigma03's topic in KSP1 Mod Releases
In the meantime, if someone is feeling spunky and wants to take a crack at it, there's a reason I release the code on github and not in a .txt file: https://github.com/mrenigma03/protractor -
Protractor - Rendezvous Plugin - Under New Management!
mrenigma03 replied to mrenigma03's topic in KSP1 Mod Releases
Toolbar: I'd like to, if I can find the time. I'm not against it, just burnt out from real life obligations. Moon -> Planet: This is already implemented. Orbit a moon, and a new button appears. Click it. Also read the manual for how to use it. -
Protractor - Rendezvous Plugin - Under New Management!
mrenigma03 replied to mrenigma03's topic in KSP1 Mod Releases
Ok, I updated the plugin. It is 100% untested, so I make no promises that it works a) with the atomic rockets or anymore, like, at all Someone please give it a try and reassure me I didn't break anything. lyndonguitar, I haven't tested those myself, so others may be able to give you more accurate feedback. However, I coded the plugin with the intention that it not be tied to a particular solar system, so it grabs all the bodies from FlightGlobals.Bodies. If the mod works by altering that, then Protractor should adjust accordingly. The only caveat is, the system has to be somewhat analogous to the stock one in that e.g. moons cannot have moons. -
Protractor - Rendezvous Plugin - Under New Management!
mrenigma03 replied to mrenigma03's topic in KSP1 Mod Releases
Sorry for the delayed reply. I didn't see this until the work week started. What is the atomic Pusher? My intuition tells me Protractor isn't recognizing this as an engine due to it probably being a mod engine. If you can direct me to what this is, I can take a look at it this weekend. -
Protractor - Rendezvous Plugin - Under New Management!
mrenigma03 replied to mrenigma03's topic in KSP1 Mod Releases
UAL002: The plugin is open source and features a very generous license. Accordingly, I welcome patches to implement the community toolbar. Unfortunately, other real life commitments at the moment prevent me from having the time to add new features myself right now. I just rebuilt Protractor with the KSP 0.23 references and confirmed that it is working in the latest version of 0.23. If you were having problems before, try a clean install with the latest version from SpacePort. -
Protractor - Rendezvous Plugin - Under New Management!
mrenigma03 replied to mrenigma03's topic in KSP1 Mod Releases
I'm still around but out of town without access to my machine to patch anything. I didn't have time to update and test before leaving, but initial accounts pointed to the mod still working as usual post KSP update. For you guys having problems, can you describe what is happening? Are you certain you have unlocked it in the tech tree if you are trying to use it in campaign? -
Protractor - Rendezvous Plugin - Under New Management!
mrenigma03 replied to mrenigma03's topic in KSP1 Mod Releases
https://github.com/mrenigma03/protractor Link in the OP was outdated, sorry. -
Protractor - Rendezvous Plugin - Under New Management!
mrenigma03 replied to mrenigma03's topic in KSP1 Mod Releases
KerbMav: It shouldn't, unless you have loads of pods and probes all in one place at the same time, in which case you have bigger concerns with resources than Protractor. diomedea: I'd love to. I can't make any promises though. Real life demands have put constraints on development of the plugin outside of keeping it patched with new KSP versions. New features are, unfortunately, on the back burner for now. Consequently, it could be quite some time before I get around to implementing that, unless someone else wants to take a crack at it first. -
Protractor - Rendezvous Plugin - Under New Management!
mrenigma03 replied to mrenigma03's topic in KSP1 Mod Releases
Sorry guys, for some reason I stopped getting e-mail updates when the thread got posts. Coupled with a busy work schedule, I haven't checked back in a while. RenatsMC: Yes it works in career mode. See the previous three pages for more details. Kass: The planets are not exactly hard coded. It pulls a list of bodies from the game. The only thing that is hard coded are the colors, but it defaults to white for bodies that aren't in a pre-generated color list. However, depending on how RSS (I think that's the real solar system mod? I'm not really up on mods anymore) works, it might make changes to that list or use a separate list that the mod is not querying properly, hence Protractor not showing all the bodies. I can't say for sure without knowing how RSS does whatever it does. KerbMav: I'm not quite clear on what your question is. Can you clarify? -
Protractor - Rendezvous Plugin - Under New Management!
mrenigma03 replied to mrenigma03's topic in KSP1 Mod Releases
Not sure why it would be greyed out, but it unlocks along with the deployable solar panels. Zip should be fixed now, sorry for the delay guys! Wow, that's great to know! Thanks for doing that testing! -
Protractor - Rendezvous Plugin - Under New Management!
mrenigma03 replied to mrenigma03's topic in KSP1 Mod Releases
I think I messed up the zip file structure when I hastily got the patch out, sorry! If you have a previous install, you should be able to get away with replacing the dll and the cfg files for both parts. Can someone post their directory names in the meantime until I can get a new zip out? I'm at work without access and don't remember off the top of my head, but what you want might be inside the newest version folder already. -
Protractor - Rendezvous Plugin - Under New Management!
mrenigma03 replied to mrenigma03's topic in KSP1 Mod Releases
Is it a stock engine? It's possible that if it isn't, and the engine is designated in the config as something other than one of the stock types, the plugin may not be recognizing it as an engine. -
Protractor - Rendezvous Plugin - Under New Management!
mrenigma03 replied to mrenigma03's topic in KSP1 Mod Releases
Thrust/Mass Ratio. Essentially, the plugin isn't detecting any active engines, so it can't predict your burn time. -
Protractor - Rendezvous Plugin - Under New Management!
mrenigma03 replied to mrenigma03's topic in KSP1 Mod Releases
Not in its current version, no. Starwaster is correct, it's for Hohmann transfer orbits. -
Protractor - Rendezvous Plugin - Under New Management!
mrenigma03 replied to mrenigma03's topic in KSP1 Mod Releases
Did you follow the new installation instructions (since KSP 0.20) and drop the whole Protractor folder - as is - into the GameData folder? Thanks, this is a known bug without any actual effect from what I can tell. -
[1.3.0] Kerbal Engineer Redux 1.1.3.0 (2017-05-28)
mrenigma03 replied to cybutek's topic in KSP1 Mod Releases
I'm having this problem too, except I was only 10 minutes into it. No exceptions or anything in the Debug log either.