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Odyssey

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Posts posted by Odyssey

  1. Hi everyone.

    A lot of you have been asking for updates.  I'll be honest with you.  My contribution here was mostly in design and concept and research.  I'm not skilled enough to do the coding updates myself.  
    Mike-NZ and CommanderSpock are really the brains behind this.  I've tried contacting both recently but Mike-NZ seems to be away and I'm not sure what the latest is with Spock.  I love the mod too and I'd love to see it updated, it's just not really in my power at this time.  I'll continue to try contacting them and will update you when I know more.

    Thank you for the interest and keep flying!

    -Ody

  2. I need a more aerodynamic docking port for the nose of some of my spaceplanes.  I'd like to get a part that functions like the stock clamshell docking port, but with the shape and model of the stock aerodynamic nose cone.

     

    Essentially, this docking port:

    Clamp-O-Tron_Shielded_Docking_Port_(open

     

    with this covering it:

    Aerodynamic_Nosecone.png

     

    Can anyone assist me with this?  Or point me in the right direction if someone has already done it?

  3. Odyssey is back (at least testing the waters again).  Gonna try and get the Redwolf Aerospace band back together.  Can someone tell me what the latest good mods are for 1.2?  

    Did they get the KSO back up and running?  What's up with Mechjeb?  Is the reentry heat still annoying as all get-out?

  4. I've been away since 1.0.5 dropped.  All the heat business with having to throw radiators at everything took a lot of the fun out of the game for me.  Mike, (who is really the brains behind all this) is off doing some other stuff for a while, but I plan to come back and take a fresh look at everything when 1.1 comes out.  We'll just have to see if that will get Mike-NZ reinterested and if so, what happens then.

     

    Ideally, I'd like to carry on from here and revamp the Farscape for 1.1, get the Buzz Lightyear mod going as well and then do a couple of new projects, but only time will tell.  

  5. i made mine install a little bit more realistic simply by taking all the float-curves for ISP and such and halving the second values. This effectively makes it half as efficient. The thrust values aren't all that overpowered really.

    - - - Updated - - -

    I thought buzz was a man... ?

    As far as the fuel consumption. I'm having similar thoughts. Keep the spurs, but make the horse drink a little faster.

    As far as Buzz, I was about to say "touche," but, come to think of it, you really can't be 100% sure since he never takes the suit off. :)

  6. Here it is!

    He calls me Odysseus, but that's close enough. Mike, I think we ought to consider a Moya mod just for the fun of flying something that big. With Moya and Talyn, we're talking ships the size of the SPH (actually way bigger, but I'm a realist) Tell me what you think. I think we could do it as a single-part mod for Moya, if we could figure out the doors and the starburst drive.

    I think I can build a fair amount of the code if you and Spock can handle the modelling.

  7. For Dream Chaser, any chance we could get a plain white one without all the markings? I'd like to have just my flag and that'd be about it.

    Really, the whole game needs a better way to deal with liveries and markings. All we have is a flag that we can put in predetermined places. I know it's not a priority, but somewhere in the distant future, I'd like to be able to give my ships a proper paint job.

  8. Mike,

    Little bit of an issue. With the new seating arrangement, we're getting a conflict between helmet and cockpit. Probably can fix it with a move down and/or back.

    Take a look.

    1b3ght0.png

    Go ahead and use the file on Kerbal stuff as I've done some updates for that last night.

  9. I'll take a look for 3-D models of Buzz. Bound to be something out there.

    Honestly, while a leviathan would be a very interesting (and probably big) mod, it's not exactly my cup of tea. This'll sound ridiculous, but, I kinda prefer my KSP to be as realistic as I can make it in terms of ship design and mission planning. A leviathan puts us waaay over into the sci-fi realm. It's not that it's a bad idea, just not my thing. Having said that, if I find a good model somewhere, I'll pass it along to Mike and/or anyone who wants to take a crack at it.

    Mike, Spock, just so I've officially stated it. Welcome to Redwolf Aerospace

    QbjvS9k.png

  10. It'd be a fun mod and a good one for kids and people new to the game. We could make the suit, have space in the bubble open for a Kerbal's head, and have it operate like an exterior seat or jetpack

    have the wings be deployable and spring out from the backpack like an inflatable part.

    Another one of my whimsy ideas, but the last one worked out pretty well.

  11. Good stuff. I'm gonna play around with engine settings and the gold trim a bit. I'll try to post an update tonight, but I'm gonna go see The Martian, so it might be late (at least for me).

    Been thinking about a new project. Tell me your thoughts...

    oVPlSd4.png

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