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mixxorz

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  1. In theory, you can make two custom parts that fit perfectly with each other and have collision detection keep them together. I don\'t know how well that would work out though as it depends on the collision detection. Does anyone know how collisions are handled when using more than 2x simulation rate? Also, I have no idea what you can do with KSP\'s API so I don\'t know what you can make the plugin do to simulate docking situations. (refuling, transfer of crew members, control of the other spacecraft)
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