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Zurack

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Everything posted by Zurack

  1. This has probably been asked a hundred times before, but I couldn't find a good answer on Google. Is there any way to merge KSPI's new tech tree nodes with the Better Than Starting Manned changes to the tech tree?
  2. Yes, that was it! I changed compensationLowGee to 0.1 and now they work properly! I will test various settings to see how it goes. Edit: 0.5 is too heavy for me and 0.0 might be too dangerously bouncy. Around 0.1 should be a good setting. On another note, I seriously dislike how the wheels are virtually indestructible, having a bunch of wheel debris flying around from a crashed rover is rather annoying, so I will set the crashTolerance to something more reasonable!
  3. I tried with struts before and it led to the same problem. As I stated before, they work perfectly fine in Kerbin, so this is not normal behavior.
  4. This could be expanded to a full-fledged ground structures mod, with moving doors, windows, tubes and more!
  5. Something wrong is happening to my rover... http://imgur.com/a/ImWFo The wheels are pushing themselves to the ground as soon as they touch the Mün, as if they were being affected by an enormous gravity, making it impossible to move and leading to inevitable disaster, as shown in image #3. If I extend the landing legs to lift the wheels off the ground, they go back to their floaty, happy low gravity behavior; they also work fine in Kerbin.
  6. This looks great, making rovers out of the ugly reference 4-wheel cart was getting annoying!
  7. Yes! I see it now, it\'s just the icon that is bugged. On another note, the solar panels are VERY overpowered now, the new MRZdynaVolt panel can refill a battery in just over 1 minute, while the old one charged 0.1 energy per second or something like that.
  8. The 1.3 update doesn\'t seem to be working properly for me. I install the 1.3 plugin, the VB parts and MuMechLib.dll 1.8.4.1, but in-game it says that the battery is not available for the current KSP version (0.15.2). The ion engines work with the batteries, but they don\'t drain any energy (and the batteries have a white question mark icon instead of the yellow fuel tank icon). The battery works fine if I install the VB parts from 1.2 together with the 1.3 .dll, it is just the 1.3 VB parts that are buggy. Am I doing something wrong here?
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