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Everything posted by Runescope
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I think there's something wrong with me.
Runescope replied to Runescope's topic in KSP1 The Spacecraft Exchange
HA! No, I don't even know how much it will lift. I just had another one of my 'WTF' moments about the odd things I build in a space-centric game and had to share. -
I see people creating sleek, super-fast jets. Tremendous space craft, capable of traveling to the furthest reaches of the solar system and back again. Giant stations, intricately thought out and able to perform any service from science research to asteroid mining. I built a forklift. It IS remarkably stable, even at high speeds, but don't drive it with the fork down or bad things™ will happen.
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Did a ground up redesign. Got it up to Mach 2.5! (2880 km/hr or 1780 m/hr) Mach 2.5 Just AFTER Mach 2.5 lol
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Oh, this thing flexes more than enough as it is. lol Even with the antigravity pods underneath turned up to 11, I've still stripped the bottom airbrakes off after a jump.
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Hmmmm, I don't remember seeing that in there. But I'll check it out! Thanks Muchly! Edit: Ahhhh, my work computer doesn't support that. Needs some kind of hardware on the video card. I can't imagine my home computer would have the same problem though. It's only a few months old and top of the line!
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So I'm not sure how to describe this, but I'll give it a shot. When I played KSP a while ago, and I was highlighting separators and engines in the staging list, they would get a kind of glow around them that could be seen through other parts. Now they still glow, but not through other parts. I can't seem to find any setting for that, and I have everything set REALLY high (new computer woo!) so I'm not sure what I'm missing. Anyone have an idea?
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Okay, so I made three small changes. All for aesthetic reasons. Added in the goo canisters for great engine greebles. Again, great idea swjr-swis. Used the 'No Offset Limit' mod suggested by FlipNascar to remove beams. And changed the engines from from the small to the large for better special effects. It'll run for about half an hour, cover a distance of about 136km (84 miles), and has a top speed of 428km/hr (266 m/hr) I also added in a couple science experiments in front of the pilot so they'd look more like controls. Pod Racer 03
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I see a redesign in my future! Lots of great ideas!
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That's totally awesome! Did you use the offset to get the pods that far away from the hull? I couldn't find a reliable way to do that. I've thought of using the KAS mod to use pipes or winch. But then it wouldn't be stable at ALL. lol Love the use of goo canisters for decoration BTW!
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Originally I'd just used them because they looked good, but they add a surprising amount of stability!
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Yes, the prequels were horrible. However, if you search YouTube for the 'Anti-Cheese' versions, they're MUCH better. 98% less JarJar, 100% better!
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In honour of the new Star Wars, I threw together a pod racer. It uses two mods. Kerbal Foundries (for the anti-grav pads) and TweakScale (to make everything Kerbal sized). I got it up to 350 M/hr (565 km/hr) over uneven terrain.
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I was playing around with the Planetary Base System mod (http://forum.kerbalspaceprogram.com/threads/127413-WIP-Kerbal-Planetary-Base-Systems) and thought I'd give a try at using it to build a space station instead. It's got lots of crew capacity, two science bays, a mineral processing center and six 'Runabees'. RCS powered runabouts with KAS harpoons for towing.
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I don't usually use the Mk2 to Mk3 adapter, except when mounting them on the side for extra fuel and air intake mounts. But I thought of this and had to see if it worked. It did! And better than I could have hoped. I got it into an 80km orbit on the first try! 20 degree tilt most of the way until my air-breathing engines started to fail, then kick in the rockets. I didn't start lowering my prograde to 10 degrees until my time to apoapsis was over a minute. I'm not sure of the DV leftover, because both MechJeb and Kerbal Engineer said there wasn't any at all, but I'm guessing around 2000m/s, just from how much fuel was left. Beauty Shot: Side: Top: 3D: The Goose by Runescope on Sketchfab
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I'm just going to leave this here. http://www.engadget.com/2015/10/26/new-lunar-maps-let-you-explore-the-moon-from-your-couch/
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SPACE STATIONS! Post your pictures here
Runescope replied to tsunam1's topic in KSP1 The Spacecraft Exchange
I was unaware there was a Space Station thread when I posted mine in it's own thread, so I'm going to post it here too. It doesn't compare with some of the more extravagant stations here, but it's mine and I'm proud of it! I give you The Dunmanifestin! The full gallery of it's construction is here: https://www.flickr.com/photos/96136597@N05/albums/72157657422055160 The first few pictures at the start are my hive station - an asteroid mining facility with 'bees' that would go out and bring back asteroids to process. I was quite proud of it until I parked my SSTO next to it and realized how small it was. More comments with the pictures in the gallery! -
You should have read the comments of the pictures. All would have been explained. In a nutshell, I was laying out why I built the monstrosity. I thought my previous station for processing asteroids was great, until I docked my SSTO to it and realized how small and puny it was. My FPS by the end was around 1. Yeah. I can't wait for the update so I can use the 64 version. lol
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I would like to introduce you to The Dunmanifestin. It's my first real attempt at a massive space station, and it's 100% stock. It's 915t, over 1200 parts, and has a crew capacity of 320. Each central arm has docking for whatever craft. The upper ring has 6 asteroid processing facilities, the lower ring has 6 runabouts that can make it to the Mün and back with 4 crew and theoretically should be able to land and take off from Minmus. I'll add a link to the sketchfab just as soon as I can. The full gallery can be viewed here, with comments: https://www.flickr.com/photos/96136597@N05/albums/72157657422055160 Link to the SketchFab model so it can be viewed in glorious 3D: https://sketchfab.com/models/a64a2d532f974c988269ad4d43491fd1 Link to the craft file: https://app.box.com/s/o58lttge6t631megjqrqhpjnjy3lxofd
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Have any of you been tracking this game?!?!?!? It's GINORMEOUS!!!!! Can you imagine it combined with KSP? http://www.no-mans-sky.com/
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When you're viewing the KSC, there's bird sound, but no birds anywhere. It strikes me as weird. lol
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[1.1.2] Kerbal Attachment System (KAS) 0.5.8
Runescope replied to KospY's topic in KSP1 Mod Releases
I don't suppose there broadcast got archived at all so it can be watched now that it's over? It happened in the middle of my workday. -
[1.1.2] Kerbal Attachment System (KAS) 0.5.8
Runescope replied to KospY's topic in KSP1 Mod Releases
Ummm, unless something has changed since I've done this, you can grab then entire crate and pack it over to the other side of the station. 80 parts, one trip. -
[1.1.2] Kerbal Attachment System (KAS) 0.5.8
Runescope replied to KospY's topic in KSP1 Mod Releases
OMG! I think this means that I'll be able to build my monorail! WOOOOOOOOOOOOOO! -
[1.1.2] Kerbal Attachment System (KAS) 0.5.8
Runescope replied to KospY's topic in KSP1 Mod Releases
100% Pure Unadulterated Weapons Grade Awesome!