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Khrissetti

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Everything posted by Khrissetti

  1. I was under the impression that it was sublimating ice from the surface, which would continue so long as it was in sufficient sunlight.
  2. I got bored just driving from a poor landing site a few klicks off from KSC2 to the space centre itself, that only took about 20 minutes. Maybe when there is more varied scenery to drive over this challenge will be worth it.
  3. Minmus could be similar to Europa, in having a frozen crust over a liquid mantle. perhaps the mountains could have arisen from the impact of rocky materials during the freezing of Minmus sometime in its past?
  4. This sounds like a challenge to me, preparing a craft for interplanetary travel. It would need to be able to launch, orbit, land on the Mun (to simulate an airless world) and Kerbin(to simulate an atmosphere-covered world), launch back into space, orbit, then land safely again.
  5. That whole \'look through a pipe and see the stars\' is a myth. the atmosphere of Earth scatters the sunlight through the atmosphere, which makes it appear blue as well. The inability to see stars during the day on Minmus is possibly similar to the reason you can\'t see the stars in the original Appollo landings, the light from the sun and reflected off the blinding surface of the Moon swamps the relatively small light from the stars.
  6. The real problem is that there is no point adding another plannet (at least not one with an atmosphere), because you would never be able to leave it. There are two problems. As someone else has said, I think you underestimate the Kerbanauts on this forum. Has anybody here built a ship capable of launching from kerbin, orbiting, landing, then leaving again? Perhaps a spaceplane? If so then the (KSP) technology already exists for return interplanetary single-craft ships. Add in docking/refueling and the task (at least in KSP terms) becomes relatively simple.
  7. My sundivers still seem to be spinning wildly (Though in fairness I haven\'t upgraded from 15 to 15.2 yet)
  8. Well, Kerbin has a dense atmosphere to keep those kerbals warm (In fairness, we don\'t know how \'warm\' even that is. The whole planet appears temperate or arctic, afterall) even in the wan light of a red dwarf star. I assume that the Mun is just as cold as Minmus, except that it is dry unlike minmus which has some sort of frozen liquid filling those seas.
  9. Khrissetti

    Howdy

    They fit in nicely with the stock parts, most of my ships tend to use a mixture of stock and NovaPunch parts (especially the nuclear engine, that is now my standard orbital stage engine) There are a few problems with it (The 1.75m connectors are still very wobbly for instance) but generally it gives you a variety of parts to make sleeker, more realistic-looking craft.
  10. Before other planets are released, won\'t the devs have to deal with the \'space kraken\' which makes some ships travelling at interplanetary speeds/orbits unfliable? Mind you, I don\'t know whether a patch/mod has already been released to fix this problem.
  11. Khrissetti

    Howdy

    Hi there, the only mod pack I used for a long time was the Nova Punch remix pack which has some great ship components. http://www.kerbalspaceprogram.net/kerbal-space-program-mods#packs For a safe Mun landing I tend to lower my speed to about 20m/s or less when I\'m 2000m up then watch for the shadow on the ground (The altimeter is almost useless on the Mun so you\'ll have to bring it in by eye.) Don\'t forget to kill the lateral motion, that scuppered too many of my early Mun landings.
  12. Hello there, long time lurker, first time poster. Just wanted to give a big \'thank you\' to the KSP community whose mods, advice, guides and challenges have turned an amusing explosion simulator into a full and challenging game. Oh, and a thank you to Squad, of course!
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