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masterquinn

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Everything posted by masterquinn

  1. I appreciate this. Now im working on modding your mun code for Minmus.. it gets SO close, and i found you have it mispelt as minimus in one of the files utility.to2 unless thats how its supposed to be? i ended up with a bunch of boot errors.. anyways. I'm working on the minmus code - or trying to, lol
  2. Hey guys, A lot of the nodes are warping to t-10s, ive got this huge beast of a ship that takes a good 45 seconds to line up to the next node.. i cant figure out how to add time to the warp command.. seems to be in ksp::game::warp, but there are no master files for that.. im specifically using go_mun from appenz which is using " use { sleep, current_time } from ksp::game ". i'm comparatively a noob for this coding, where do i input t-30s instead of the default 10s? thanks for any help
  3. Hi, Just wanted to say a few things... I've had this game since 0.17? The first release with space planes.. That was when i found this game and got interested, i spent a good long time getting this rocket to the damn Mun without any mods or anything else. I achieved orbit after some spectacular failures, and many sun orbits until i finally figured out what the hell i was doing wrong. So.. this is great! Now to make it to the Mun.. well since im not a rocket guy and maths are practically a foreign concept now-a-days (getting old and i drink too much, lol), let's just burn direct for the Mun and hope for the best.. that didnt work.. Lots of rockets leaving the solar system and not really making it anywhere near the Mun.. in fact im pretty sure i ran out of fuel a good dozen times and slammed face first into a crater.. FINALLY i made it to the Mun, but problem.. i could never land correctly, i land on a slope, a hill, or just end up coasting 5m above the Mun going 100m/s sideways.. fun times, fun times. So i put the game down and focused on other things... I recently grabbed it again with the introduction of Career Mode.. FINALLY something to strive for! And i had to relearn everything all over again.. was able to orbit Kerbin, land on the Mun, then i got stuck couldn't figure out how to get back to Kerbin... read the forums, and found out how to do a (very large) orbit around 3/4 of the solar system to end back in the ocean on Kerbin.. well at least i made it.. that's something right? So i figured i'd spice things up a bit... found out about MechJeb. Let me tell you... i learned more with MechJeb as to what im doing than i did without it. I use it currently, however i use it to find out when to burn for the Mun, how to adjust apoapsis and periapsis, asparagus staging (holy hell this helps so much) and what the hell Dv stood for. After reading alot of the forums it seems the majority of ppl are " learn the game before automating it ".. well i'm sorry, but i'm one of those people who suck at games like this. MechJeb is my helper - criticize as you see fit. The game as a whole i'm quite proud of how its come along from the 4 building pad (space plane hangar, launchpad, rocket facility and tracking station) to what it is today. Thank you KSP developers, i am addicted again to this mind-numbing game. I'm stating to dream about rockets.. seriously.. and that's when i know that this game does it for me. Thank you to everybody who is helping to keep this game going.. i am seriously looking forward to further development and trying out all the crazy mods ive seen. I do have a few quick questions though.. Are there stock parts to building an ISS so i can just launch to other planets from there? How do i refuel in space anyways? And how the hell do i ' collect ' science? Ive been walking around on the Mun and there isnt a whole lot there... maybe Minmus has some? Or do i need more mods? Thank you for this awesome game and for the community that keeps it exploding on the pad............... thats it.. all i wanted to really say -- Quinn
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