Hello, all : ) Hope this has been discussed and someone can point me to one of these 63 pages where this is solved. Anyways... I have a problem here - the contracts don't show up. I thought it might be a mod conflict (though I know different mods offering different contracts should not conflict). I eliminated other contract mods (well, except for NASAmission, which is just another one like that.) Right now I am using cosmetic mods, here's the list: AviationLights BoulderCo (CityLights, Clouds) EnhancedNavBall (the problem existed before I installed this one) EnvironmentalVisualEnhancements JSI (RasterPropMonitor and others) (the problem existed before I installed this one) KAS Kethane (the problem existed before I installed this one) MagicSmokeIndustries MechJeb2 MechJeb2 Embedded by Dennis6492 NASAmission (a contract mod, eh?) PlanetShine (the problem existed before I installed this one) ProceduralFairings SCANsat Squad (erm.. obviously) StageRecovery StationScience ThunderAerospace TweakScale and of course, ModuleManager.2.5.1.dll So there. I have all the parts available (those that I have unlocked) - I have the science station, the (already) regular clampotrons, I have bought (as a prototype) the science station. I have passed the "orbit Kerbin" tasks. Still, no contracts as to "get a science station to orbit" or such. Am I missing something? Do I have to launch the main segment on my own for the contracts on docking more labs/ delivering/deorbiting experiments to show up? I love the concept and I am very grateful to the fella who just sat down and wrote the thing : ) Now I want to use it. Please help : )