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Everything posted by noda1212
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[0.21][Parts Pack]Deep Space Mission Pack - Now open source!
noda1212 replied to kockaspiton's topic in KSP1 Mod Releases
I dont know if anyone mentioned this. But your parts are the EXACT ones from the movie Mission to Mars. I just watched it and im like. Wait... That looks exactly like the one from Deep Space Mission Pack o_o -
Chickenkeeper
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[0.17] ExPI: Space Stations [0.4], Interplanetary Probes [0.1.2]
noda1212 replied to Pelf's topic in KSP1 Mod Releases
How are you typing =O (prolly just mobile) -
[0.21][Parts Pack]Deep Space Mission Pack - Now open source!
noda1212 replied to kockaspiton's topic in KSP1 Mod Releases
Hello. I love your mod, one of my favorites. Mostly for the Ion engine, battery, and solar panel. Now I\'m not sure if you are aware of this rather important bug. Sometimes, not all the time, while the Ion Engine is running, the battery will NEVER work again. Now its odd because it stays attached to the ship, but the icon for the battery on the staging disappears and the Ion Engine stops working because of no power. I know its attached to the ship still because it does not appear as debris in the world map and will not detach from the ship. I find this bug to be annoying whenever im in VERY deep space. as in out to the mars solar orbital ring IRL. Suddenly the enignes stops and all the batterys bug out. Plrease fix this you would get many [glow=indigo,2,300]props[/glow] from me 8) -
[0.17] ExPI: Space Stations [0.4], Interplanetary Probes [0.1.2]
noda1212 replied to Pelf's topic in KSP1 Mod Releases
I\'m sorry if this question is dumb . Is there a way to attach parts of the space stations separately? Like the real iss. Like you fly up, release a module. Fly up again with, say, a module. Could you attach said module to the original module? I want to know because I find it hard to launch entire space stations at one time. Almost impossible. I can never get a premade station into orbit because I can\'t get enough rocket power to launch it . -
[0.21][Parts Pack]Deep Space Mission Pack - Now open source!
noda1212 replied to kockaspiton's topic in KSP1 Mod Releases
I\'m confused, are you adding NEW solar panels or taking them away for good? I love the solar panels, also, you cant really have a deep space mission without a source of unlimited energy. PLEASE add them back in, if not it will ruin them mod for me