adammada
Members-
Posts
164 -
Joined
-
Last visited
Content Type
Profiles
Forums
Developer Articles
KSP2 Release Notes
Everything posted by adammada
-
Another update - i've added information about closest approach to other bodies. It works similar to showing periapsis (but its not, cause it gives shortest approach when going on current orbit, and periapsis is given after SOI change). But you can use it to check if you are buring in right direction BEFORE you have information about SOI change. I see that this is not working as exptected. Damn, Squad should document functions some more
-
Protractor - Rendezvous Plugin - Under New Management!
adammada replied to mrenigma03's topic in KSP1 Mod Releases
-
Edge of atmosphere, better dont dive your landers few km below... Anyway, i'm looking for faster transfer ways than Hohmann orbit, cause fuel isnt really an issue ( Nerva rulez )
-
Mine result: - total journey time = 561 Days, 4 Hours, 39 Minutes, 20 seconds - time to Jool = 297 Days, 15 hours, 41 minutes Photos: http://imgur.com/a/ci1tT Strategy: I used Protractor Mod ( http://kerbalspaceprogram.com/forum/showthread.php/21544-Plugin-Part-17-Protractor-Planetary-Lunar-Rendezvous-Mod ) to calculate / show angles and MechJeb to help piloting (but not used any mechjeb transfers, just Ascent and SmartAss). After launch I went to 620 000 m Kerbin orbit (maximum warp requires over 600 000 m altitude). Then i waited for good phase angle. Because high orbit is pretty slow, i didnt get excatly phase angle, because i wanted good ejection angle. I fired prograde and waited until I saw that ship would be entering Jool SOI (got caught by Minimus SOI on way...). Then i warped until about half of way and then corrected inclination (go up), also made periapsis close to Jool. Warped again until entering Jool SOI. I saw that i would orbit Jool clockwise, which is not supported by Protractor Mod, so i changed course to go counterclockwise and periapsis about 131 000 m, cause i wanted aerobraking. Jool atmoshpere starts at about 137 000. By trial and error i discovered that lower than 125 000 periapsis guarantees to much aerobraking (no going orbit again), thats why i used 131 000 . That aerobraking gave me higly elliptical orbit. I also saw, that i'm few degrees from good phase angle to Kerbin, and angle is getting worse. I tried to circularize orbit to make good ejection, first made retrograde to have orbit less elliptical, then at apostatis burned to make it circular at higher altitude (didn't want to wast to much speed), it required lots of dV. When i reached ejection angle I fired engines. I watched my orbit on MAP, and got worried cause it crossed Kerbin orbit, and there was no hit. But when it crossed some more, i got hit (better be to early than too late ). I warped until about half of journey and corrected periapsis (inclination and retro burn to go straight to Kerbin). I hit atmoshpere really fast, but aerobraking + some engine thrust was enough to lower speed (but max G is 72 ).
-
So, munolith on Mun sent strange signal in direction of Jool. Kerbals have to go to Jool and check it ASAP. Rules; 1. Only stock parts + mechJeb + information tools like AdamKSP etc allowed. 2. You need to launch without waiting on launchpad (start new profile, launch asap, don't wait for correct phase angle). You can always wait on high orbit and warp. 3. Jool is reached when you will be on less than 200 000 m altidude. 4. You have to go back to Kerbin! 5. Time of flight showed on upper lef corner of screen counts. 6. Show screens, write about your strategy. Two categories: - fastest to Jool and back (time of land on Kerbin counts) - fastest to Jool (not important how slow you will go back, time of reaching Jool counts)
-
[0.17] [plugin+part] InterPlanetaryTransfer Calculator 0.1.1!
adammada replied to younata's topic in KSP1 Mod Releases
Well, i was hoping that i could see other way of calculating it. Current code isn't perfect, because it assumes that orbits are circular. I use "orbitPercent" to measure planet position (LAN gives initial position, and percent indicates how far planet moved). But when orbit is elliptical, angles are different that expected. But online Calculator equations also cant handle that, so, hmmm . -
[0.17] [plugin+part] InterPlanetaryTransfer Calculator 0.1.1!
adammada replied to younata's topic in KSP1 Mod Releases
Could you add source? -
[Tutorial] Interactive Illustrated Interplanetary Guide and Calculator
adammada replied to olex's topic in KSP1 Tutorials
Yes, but they programmed it like that anyway. You can see measurement here: http://i.imgur.com/cjpxg.jpg -
[Tutorial] Interactive Illustrated Interplanetary Guide and Calculator
adammada replied to olex's topic in KSP1 Tutorials
I measured it (printscreen + draw rectangle around it), and its shape is perfect circle, just Sun is not in center. -
http://en.wikipedia.org/wiki/Kepler%27s_laws_of_planetary_motion Fact A: shape of Dune orbit is circle (i measured it, you can draw SQUARE around it) Fact B: Circle is special form of ellipse, where both foci are in one place (center). Fact C: Kerbol is not in center of that circle. Conclusion: Dune orbit (and maybe other planets, cause only Moho's orbit is visible ellipse) violates Kepler 1st law.
-
Ok, I think that i fixed that ejection angle weird behavior. Anyway - i see some weird orbits here. For example Dune has circular orbit, but sun is not in center of it. This may cause some trobule i think. I always thought that star has to be in one of "centers" (i dont know proper english word for it) of orbit ellipse. Circular orbit = both centers in one place.
-
It happends when you add more than one part to ship. There are few angles added there, so 500 angle equals 500 - 360 = 140 angle. I should add removing full angles from it. Did you measure same angle? AdamKSP always shows from prograde, but when going to lower orbit calculator shows angle counted from retrograde.
-
Predicting the outcome of gravity assist.
adammada replied to TomCatFort's topic in KSP1 Gameplay Questions and Tutorials
In settings cfg: CONIC_PATCH_DRAW_MODE = 1 CONIC_PATCH_LIMIT = 2 increasse patch limit to see what will happend next. Also you can experiment with Mode (1 or 2 or 3) to see different display modes. -
[Tutorial] Interactive Illustrated Interplanetary Guide and Calculator
adammada replied to olex's topic in KSP1 Tutorials
I'm trying to get back from Dune to Kerbin. (I'm using mine plugin to determine angles) - and i'm having troubles - always missing Kerbin. Kerbin goes behind me. I'm trying to change angle, i tried -75.19, -75.09, and 74.99 - still nothing. Also, i noticed that going to Dune requires more early burn (i missed with 44.36, 44.40 is much better). Hmm, i see that Dune has circular orbit like Kerbin, but they have differen centers. Is it even posibble? -
dont look at speed, just burn until your orbit will meet dune orbit.
-
just fix your orbit en route. Thrust up or down looking at course.