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joedude69

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Everything posted by joedude69

  1. God dammit I had this idea when IVA's were first introduced but never did it because I never really knew how to do it properly.
  2. I'm not pormacing anything but I can do IVA's (its the only thing I really like doing) but I'm going away for holidays and coming back on the 1st so I cant start Immediately, but I have worked with IVA's before.
  3. Yea thats what I meant. Sorry I never looked into how the plugin works and the backside, but your display looks amazing man.
  4. Does this take as many resources as the similar Display in the B9 (I forget the oroginal creator) pack?
  5. WOW gies wee all need to take a step back this is too funny.
  6. Had the same woddly problem, I just combined the engines and fuel tank. And now the colliders don't work. :'(
  7. We can't be friend, because I literally have a full saturn V form POTKC but the collision from the first stage and F-1 that i combined does not work and I have no idea why.
  8. Anariaq I would give you 1 million dollars for that mini shuttle you posted so many months ago. (I just loved the look too much but the smooth lines are just too hard for me.) I'd love ya forever.
  9. Its ok happens from time to time, also with chrome. Would not worry unless a unmarked step van is parked outside your door.
  10. CBBP please show me the secrets to making a good Emissive? All the ones I seem to make look awful.
  11. Since I have found these I have fell in love with them, especially the AJAX. 10/10 guaranteed GG
  12. Sorry about not checking the thread. The polySurface20 is just the actual model and I put a empty game object over it so that I don't mess with any of the mesh settings when I change scale and other things. I'm not sure I can help with the second one. I would try Making the texture smaller (Not the whole image) Just try and lessen the chance of transparency leaking in over the UV map.
  13. I don't condone stealing IP buuuuuuut look at other peoples textures and get your mind going.
  14. You Model it in unity and place it in the same game object as your other engine things like thrust transform and nozzle Etc.. Call the Ferring what ever you want. Like Nazari said Put this in the config. MODULE { name = ModuleJettison jettisonName = obj_fairing bottomNodeName = bottom isFairing = True jettisonedObjectMass = 0.5 jettisonForce = 15 jettisonDirection = 0 0 1 } These are Important. jettisonName = obj_fairing bottomNodeName = bottom The jettisonName is what you called it in unity The bottomNodeName is witch part the fairing stays with. Bottom works like the stock and top is the opposite of that. A look at unity.
  15. Saw the Macbook Air 2011 (which is what i have) I cried a bit because I know the 2013 is cheaper and faster and has a longer battery life. Now that I see the performance difference I want one now.
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