Sceppie
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Everything posted by Sceppie
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Pleased to meet you, and thanks for maintaining that awesome mod! Can't live without it!
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Oh that would be a big help. Remember me fellas? 2011/2012 Sceppie's mini parts? Before tweakscale made my "mod" redundant? Tweakscale was so much better, but I loved that period of time.
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I've notified Adie through steam, to see what he has to say about it. I know we're both not that active in KSP anymore, so I hardly believe he should have problems with you taking over the mod, as long as the models in the mod are credited. But to be sure, lets wait on Adie.
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- 0.9
- mass driver
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(and 2 more)
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My Latest vid on youtube in the first post here! Aren't I awesome? Playlist: List of Mods 0.23: Sceppie’s 0.5m Minipack! Kerbal Attachment System Docking Port Alignment Indicator Kerbal Engineer Redux EnhancedNavBall Description: Let's Play: Kerbal Space Program #65 - 0.23.0 X-mas Greetings! So I haven't uploaded a lot lately. I know. It's Christmas, so I wanted to do something special. There's gone quite a lot of build time in this one, so prepare for epicness Merry Christmas, and a happy new year folks. Love you all. Thanks so much for this amazing year. Onwards for more! Make sure you get the word out more, on this awesome game! It is really worth your time and it's cheap! http://www.kerbalspaceprogram.com ! My thread on the forums: http://forum.kerbalspaceprogram.com/threads/55563-Sceppie-s-Let-s-Play-Kerbal-Space-Program-51-0-22-0-Minmus-Magic-Mysteries! Old list of Mods 0.22: Procedural Fairings Procedural Dynamics - Procedural Wings Kerbpaint Research & Development Overview V3 Sceppie’s 0.5m Minipack! SCANsat Quantum Strut Kerbal Attachment System Kerbal Alarm Clock Magic Smoke Industries - Infernal Robotics Docking Port Alignment Indicator TAC Fuel Balancer v2.1
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Short vid on me having fun with the mod
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I think loads of people would have this on their list of awesome mods if this is all fixed awesomesauce!
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Schweet Well, here's my testing, without looking too much into the "manual". In my opinion common sense should be enough for a click and fly game as KSP to make some planes, so I might be a little... frustrated at you. But once that is fixed, this mod definately comes high on the prio list to install. The most annoying thing I do consider a "bug" is at the 2:55 mark. Watch this, highlighted out my testing on the mod: http://www.twitch.tv/sceppie/b/334680987 Also note that parts snap off because of crossusing mods, so not really your fault. Although attaching an engine shouldn't really break a fuselage. Edit: Oh boy, I'm embarrassed the way I complain about "the mod author" in the first minute... I've definitely not shown the good side of me there, my sincere apologies :/ Edit 2: I've read up on "known issues" I guess I should've done that earlier. This is really the annoying part what makes the mod troublesome. It's like an achilles heel. Come on collabs, make some noise for vvaris here!:
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[0.24.2] Taverio's Pizza and Aerospace v1.7.1 (22/09)
Sceppie replied to Taverius's topic in KSP1 Mod Releases
^ I don't have that problem, though I -do- have the problem with the medium size landinggear getting all clippy on the runway. In essence, I need to force through the clipping (hitting full thrust and stuff), resulting in detached gear, or a change of direction on the runway. Both cases the consequences are scary. -
I've been at it for 30 minutes. Had the escape pod done for in like a couple of minutes, so that was the easy part. The attaching of some tailpart to the rest of the body is hard and when you have it in the right position, the plane just breaks in two pieces everytime. 30 minutes of glueing 2 parts together? I give up. Fix this mod because it's just very good, but you need someone that can take care of those connection joints. I'm probably doing something wrong, but you just have to make this idiot proof like all other parts in the game. I hope someone will step in and helps fixing these small problems
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My addition to your mod
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Every time I land on Duna I just think "Arrakis. Land of Sand." There should be wind traps, fremen bases, crashed down carry-alls and abandoned harvesters. Pick one
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Streaming on http://www.twitch.tv/sceppie !
Also on youtube http://www.youtube.com/sceppie !
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This should be sticky. Thanks for this list. I'm always hunting the forums like crazy for the mod I was looking for. Thank you so much
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Mechanical Mouse Industries - Kethane & Payload Packs Released!!!
Sceppie replied to Dani-Sang's topic in KSP1 Mod Releases
I think you could do with just these mods: Kethane mod Carts mod Mechjeb NovaPunch remix pack ISA MapSat Not sure about this, if it's not working, try installing the KW Rocketry too. Craft Files: Kethi Rocket MinMoon MK3(right one) Currently finished on a MK4, which covers it all up with detachable shrouds as an in between model. Next MK5 is going to be for DSM. Kethane Rocket Lander And as an extra, my Spaceplane rocket!. I use this one for planets with an atmosphere. It landed on EVE but it lacks punch to get off there again, but I think I'll use that as a kethane pumping "station" now. By the way, if you use this on any video or streaming at all, can I get some credit for it? I'm on twitch.tv/sceppie myself (and on youtube.com/sceppie) And thanks that you like them. Especially Kethi is like a baby for me -
Just had another suggestion An interface-ish thingy in the map view, to disable some off the other unwanted orbital lines. When you try to align your inclination of your orbit to match it with some other planet, there are a lot of lines confusing the heck out of me.
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Mechanical Mouse Industries - Kethane & Payload Packs Released!!!
Sceppie replied to Dani-Sang's topic in KSP1 Mod Releases
My share of kethane done in 0.17. Using the moons orbital speed on kerbin, and my own the moon to get a slingshot to Juul with Kethi (the top part of that rocket) In this screenshot everything is turned on. Detecting, Extracting, Comverting, Pumping. Yea, the real deal Thanks for this mod -
I've had a lot of fun making/creating this one for my stream
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What I'd like to have: Content: - Scenery on kerbin/other planets, like mountainous rivers and kerbin villages to fly over, perhaps even make more airstrips on the planet(s) VAB/SPH: - Wireframe function, so when you radially mount a SRB, you can easily attach a strut to the hull and then to the SRB. Sort of a click through option for some parts - Retexture of the fuel line, so it points an arrow in the direction of travel of the fuel, perhaps a switch button too, so it's mounted the other way around easily Parts: - Docking parts - Square parts, so you can make nice space stations - Bulkhead parts, space stations Gameplay: - Optimization on the PhysX engine, so that 150+ parts don't make your computer drop to 1 fps - Always annoyed by the launch tower that keeps clipping my canards off on some of my bigger builds - Randomly exploding ships in deep space