galaxy366
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Everything posted by galaxy366
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[0.22] UbioZur Welding Ltd. 2.0 Dev STOPPED
galaxy366 replied to UbioZur's topic in KSP1 Mod Releases
Does this work with 0.23.5? -
GODZILLA Thread - ''He's not a Monster, He's a God''
galaxy366 replied to galaxy366's topic in The Lounge
I just found out that MUTO stands latin for Change. Maybe some speculation is correct in that one of the MUTO changes and grows over time. -
GODZILLA Thread - ''He's not a Monster, He's a God''
galaxy366 replied to galaxy366's topic in The Lounge
Godzilla is the only creature that they licensed from Toho. No Rodan or Mothra etc -
GODZILLA Thread - ''He's not a Monster, He's a God''
galaxy366 replied to galaxy366's topic in The Lounge
Yeah but it seems here that Godzilla gets slammed into the bridge by the rockets. The cool thing I do like is how the bridge doesn't even bother him or hurt him. He simply plows trough it where as in Pacific Rim it took a Kaiju some sharp claws and some pushing to destroy it. -
Summary An epic rebirth to Toho's iconic Godzilla, this spectacular adventure pits the world's most famous monster against malevolent creatures who, bolstered by humanity's scientific arrogance, threaten our very existence. Worldwide Release Dates: Check the following link for the theatrical debut for your respective country: http://www.godzillamovie.com/releasedates/ Handy links: Official website: http://www.godzillamovie.com/ r/Godzilla: http://www.reddit.com/r/godzilla Tohoforums: http://tohokingdom.com/forum/viewforum.php?f=9 SciFied Godzilla forum: http://www.godzilla-movies.com/community/ Godzilla YouTube page: https://www.youtube.com/user/godzillawb Latest trailer
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Alright I see! Does someone also know if i can make Mechjeb 2 auto circularize Kerbin? Example: Now i have to manually put in 80k and when it reaches that press the circularize button. Is there a way to make this happen automatically? I did have some instances where it did but i have no clue how i did that.
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Hey KSP, I have a really annoying issue with my rocket and have had this more then ones. So my rocket looks like this: http://i.imgur.com/7jvhH9e.png and everytime the outside rockets burn out and decouple they don't move outwards like this: http://i.imgur.com/TvKeHbT.jpg instead they just hang there and my center rocket mostly slams into them. I tried all 3 but it still happens. Can someone assist me with this ?
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I'll go ahead and clarify it.So I send my rocket with a Kerbal up at 600k and circulized him around the planet Kerbin. When that was done I went ahead and transfered to the planet Eve. When I got underway and was in orbit around the Sun I used the maneuver planer to change my inclination so I would intercept the planet. When I got into the pull of Eve my node showed a path through the core of Eve (meaning I would crash instead of escaping). So I went ahead and used Mechjeb to put me in a circularized orbit around Eve, this is where the issue started. I entered at a orbit of 2000k and wanted to orbit the planet at 100k. When I entered 100k Mechjeb say'd that this was impossible below 2000k. I went ahead and did it manually but it resulted in having my rocket burn 1500km/s 90% to the right. Hopefully this clarifies it!
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Hey KSP forum, I have been using Mechjeb 2 trough some occasions and i have stumbled in a annoying issue. So the issue goes this: I left Kerbin from 600k on a flight to EVE. When i finally entered it's gravity field my ship would head towards the ground. So my ship was at 300k and i wanted to circulate it at 100k. What Mechjeb tells me is that isn't possible and gives me a yellow warning stating i can't go below blabla. Does someone have a idea why this happens? I have to do place a node manually before i could magically go below it but even then it took 2000km to adjust my orbit and it cost me lots of fuel. Edit: Putting autopilot at 100k also doesn't work
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Does Universe Replacer work with KSP 0.23.5? If not has someone made it work with it?
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Hey, Can some help me out? I went ahead and installed it because i want some chatter going on but i can't hear anything. I already set it up that i would hear a beep after a couple of seconds but i get nothing. Do i need to place something on the rocket, satellite, module? if so then what part as i can't find it. Thanks! Edit: I found the issue. Seems i made a mistake by putting the Chatterer folder inside GameData inside GameData that looked like this: Kerbal Space Program\GameData\GameData\Chatterer I made it work again after changing it to this: Kerbal Space Program\GameData\Chatterer It's working like a charm now ! Love the chatter
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This new game appeared on Kickstarter. Imagine the scope of Spore combined with the god aspect of Black & White plus a little bit SimCity and you get this! Here is a summary telling you what the game is all about: Release platform: PC, Mac, Linux DRM Free, no internet connection required. Using the Unity game engine. Website: http://theuniversim.com/ Kickstarter page: https://www.kickstarter.com/projects/crytivogames/the-universim
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Hello!, I have been playing KSP for one day and I got two small (stock) satellites in space. But I was wondering, what is the best or original intended way of getting something into a round orbit? I have been checking Scott Manley but even then I don't get it round. Some things I should take in mind? ps: Best purchase I have made this year!