spl1nt
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Everything posted by spl1nt
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wow... i get a warning for "trolling" stupid comments because i am adding nothing usefull to a thread... where do you get off uppping this guy for that... sounds to me like ur the one with the problem... i got all the information he was trying to present.. which i found interesting seriously.. if your going to dedicate your life to being a grammar and punctuation nazi in this day and age ... you have a long boring road ahead of you .. the world is fastly accommodating the lowest common denominator get with it or abandon ship
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Do you think I could get an Arduino into orbit?
spl1nt replied to nhnifong's topic in Science & Spaceflight
yeah .. definitely seek faa approval due to airspace issues and from what i can gather .. u want a sail to solar power your payload?? that might be harder but this could be interesting http://www.youtube.com/watch?v=wtXquYhY7wo at least the faa seem to want to help .. rather than flat out say no and have u try it anyway lol maybe a combination?? a balloon to get to 100k feet and then drop a rocket to launch ... i dare say you will need to find out more about legalities and international procedures with things in orbit ... i remember hearing that norad tracked everything in orbit bigger than a piece of chalk?? anyone know if thats true? -
cheers m8 thnx for info
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um .. changelog on op? i see 1.01 and 1.02 but no mention of updates?....i only went through the last few pages looking for a mention of changes but couldnt see any btw not trying to sound rude... these vehicles are the most epic creation yet imo
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with 6 posts i call bs
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Is it possible to get an orbit that looks like this?
spl1nt replied to dogon11's topic in KSP1 Discussion
erm isnt that elliptical orbit? i always wonderd why i cant do this in ksp ... i know for a fact there are plenty of elliptical orbit comets ??? -
wtf is a retrograde orbit?
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yeah .. no update needed ... this thing is awesome.. handles brilliantly .. i was flyin around duna at 30m/s without a prob... i just attached chutes to it .. eva'd into my demv ejected on a shallow dive and parachuted in .. lots of fun i now put detachable legs to the sides for more chance of an upright landing in bad terrain
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[0.17] [plugin+part] InterPlanetaryTransfer Calculator 0.1.1!
spl1nt replied to younata's topic in KSP1 Mod Releases
i have the same bug with the ui window seems my console gets spammed with building new possible targets list. nullrefrenceexception: object refrence not set to an instance of an object -
Predicting the outcome of gravity assist.
spl1nt replied to TomCatFort's topic in KSP1 Gameplay Questions and Tutorials
yeah .. mode 3 for me .. and im running 6...of what ever the limit is? atm lol -
Dealing With SAS Oscillations
spl1nt replied to phoenix_ca's topic in KSP1 Gameplay Questions and Tutorials
overall the asas and mechjeb need to fine tune the multiplier going to the controls..even the slightest wobble with high g's can tear a fairly sturdy rocket to pieces... you can help it by using less controls.. eg less rcs thrusters... an engine with lower gimbal range... but this makes maneuvering harder -
[0.17] Re-entry Heat Module and Mk-1 Pod Heat Shields
spl1nt replied to PakledHostage's topic in KSP1 Mod Releases
..ive never downloaded mods from other websites.... -
one minor detail.... you never mentioned what this does?
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How much RAM do you need to Run KSP Smoothly with no lag
spl1nt replied to cocomoe1002's topic in KSP1 Discussion
phenom x4 quad core 64bit 16gb ram 2gb ati.... i can understand more parts=lag... but i think the amount of lag produced for the visuals presented are a letdown...why should a game like kerbal lag more than bf3 on maxxed out settings @ 1600x1200 (i play kerbal at 1024x768 with mid settings) -
[0.17+][Stock] The Platypus Glider
spl1nt replied to Harvzey's topic in KSP1 The Spacecraft Exchange
lol thats a ballistic brick... extend yo wingspan brotha -
[0.16]/[0.17] Giant Starship
spl1nt replied to blackout11c's topic in KSP1 Challenges & Mission ideas
so escape and then burn retro and land again?? -
gidday from brissie m8
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so this is whats goin on when my rockets spin out of control.... theyre all just giggling
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i agree with the sentiments of this thread... kerbal is an awesome game but i think the performance with even medium sized rockets could do with some work im the first to admit i dont have the latest gear .. but to get lag in a game like this with core i5-2.8 and 16gb of ram with a 1gb hd6700 for me is dissapointing i could be unfairly biased by longer existing games like orbiter
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lol looks like the gascan is wtb a centre of gravity .... wont that just flip around?
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but where is the gui data stored?? would be cool if there was a gui datafile .. also helping for newer versions if we get more planets/systems.. but mainly letting me keep my maps for picking landing sites is there a way to resize the gui? that would be cool and co ords for mouseover .. sort of like mechjeb\'s pick landing site but in the mapsat gui anyway .. dont know if ive ever said it but this addon rocks...
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/cry mine did reset upon resuming a flight.... i had 20mb of minmus 6 of kerbin and 2mb of mun.... to return the next day and find the following
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whats this roblox people speak of .. another sim?? i been looking for other sims and only found orbiter... any others out there?
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so um... dunno if theres a universal co ords system for kerbal... but a mad feature would be co-ords for the mapsat gui like in a corner showing the co-ords of mouse position on teh map... as i would use this for finding landing/munolith sites