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fowlplaychiken

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    Rocketry Enthusiast
  1. It would be nice, if it puts an end to asas-enduced occilation.
  2. Did I read this thread correctly? Did we just have a 'first kerbal to explode a BLACK HOLE' actually happen in game!?
  3. Isnt that a good thing, since the new system is broken? haha
  4. Normak, any plans on Kosmos internal spaces once IVA goes live? Your kosmos kit is my fav mod; ide love to crawl around in it!
  5. What I mean is, does it consume fuel realistcally or is it 'overpowered'?
  6. How did you make the drone able to fly itself? Does it still need to be the selected craft? Going to download this tonight! Very nifty!
  7. This gives me hope that true Orion-style nuclear pulse engines may be possible :-d Create a pusher plate with the same properties as a kerbal (damage-wise), and your halfway there!
  8. IMo mechjeb does not provide anywhere near as much power as even 1970\'s space systems; unless your after a pro-apollo experience I see no reason not to have mechjeb. I use it only when needed or lazy, and make sure to learn maneuvers manually first in case the 'computer fails' (mechjeb does sometimes)
  9. There is a bug currently that screws with fuel consumption at lower than max throttle. Almost anything is single stage to anywhere right now.
  10. This was exactly what I needed. My multi-launch mun mothership tourism module is complete. Pics to be posted after work it works great so far Crew of 4, space for up to 3 more in case of emergency rescue op needed. and a Kosmos bunkhouse for living space. It enters a munar orbit, at which time 4 crew can man four seperate rockets with 1 man pods, which can all set different orbits, land independently, take off again independently, and then make a powered landing back on kerbin. Alternatively the mission profile can be converted to a rescue; simply leaving the 4 extra ships coupled allows the ship to land with the bunkhouse and all; it can also return to kerbin in one piece; although the 3 man main pod and 4 individual pods must use their rcs-based thrust systems for powered landing, leaving empty fuel tanks and the bunkhouse behind. I see this mod opening up many such new options.
  11. We need to get a working .16 sat network to scan the surface and map the mun and minmus again.
  12. Build it in the vab instead of the sph. Its a symettry bug of some sort I have encountered before.
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