Jump to content

carmics

Members
  • Posts

    28
  • Joined

  • Last visited

Everything posted by carmics

  1. ya esta funcionando uno bastante bueno compatible totalmet con el KSP0.24.2 esta aqui: http://forum.kerbalspaceprogram.com/threads/55905-0-24-7-4-Sep-9-2014-EnvironmentalVisualEnhancements
  2. De la misma forma como llegas a otro planeta, claro aquí hay que ser un poco mas precisos lo cuan se consigue durante las maniobras de aproximación orbital lo importante es que debas usar el calculador de órbitas que trae el juego y elegir el asteroide que este mas a su alcance
  3. I like the effect of clouds, when you see improve Kerbin at a distance, gives more realism I could draw my own clouds with a mean fantasy style, I still liked the results
  4. the AIES part already available here! http://forum.kerbalspaceprogram.com/showthread.php/35383-0-20-2-AIES-Space-parts-v1-1 You can download!
  5. thank you very much for the support everyone! the full mod will be available soon and i put the links in a new post in the "Addon Releases and Projects Showcase" here is a reference basically
  6. AIES space (Agencia de Investigaciones Espaciales Suprema) The AIES project is a set pieces to make almost any type of mission, more than 80 pieces so far, engine, fuel tank of any size, Pods, fixed solar panels, SAS, rcs tank, landing legs among others. phase is Alpha and will be compatible with KSP 0.20.x is awaiting the final details to make it available to everyone. I have taken the total development for quite some time, not only in build, also replaced and usually lead to removing the oldest for a better, even this development process continues to add pieces that can be quite useful in certain missions _______________________________________________________________________________________ These are some possible configurations of rockets, also gives us the first glimpse of how they look, each size for certain types of cargoes ________________________________________________________________________________________ protective covers are separated by a small rocket that is at the tip and provides a safe disengaged without stopping the engine in the process. ________________________________________________________________________________________ Parts of the pieces are useful for construction of scanning probes. ________________________________________________________________________________________ attach possibility: small motors have the ability to add simultaneously without a connection point or (node stack) Note: 1- Parabolic and antennas and are not included in the standard patch AIES, since I designed to work with the plugin (RemoteTech) will add a second download link for these parts. 2- I do not speak English and I translate a little effort, you may find bugs here and also in the description of the pieces AIES.
  7. very interesting these parts, if it worked KSP of the economy that would be quite useful to recycle the parts.
  8. these pieces are very well done, congratulate its creators
  9. very well is much more interesting and fun to play without Jep.
  10. it feels great to do it for the first time, I do it without any assistance and it is always a challenge.
  11. well now have to explain how we do the inside, the cabin of the pods
  12. Hola a todos, si yo hablo español también llevo jugando ksp desde hace bastante tiempo ya bueno y también hago mis propias piezas, estoy a punto de publicarlas, son mas de 50
  13. I also expect an update for this plugin I have several probes and antennas that I send to other planets.
  14. Thats it. Its only some minor actions left - like attach textures, convert all this stuff into .mu 3d files and create a config file and your first part ready, working great and makes everybodys bleed from awesomeness =) hello, one a doubt with Unity, as export to .dae or .mu?
  15. the best way to find a mistake is to see (.blend) if everything is fine here, the error may be in (part.cfg) observe how it has the original parts of the game.
  16. definitely a great legend of space exploration has passed into immortality.
  17. try to test with (node_stack_top) a little higher should show (part.cfg) I had a similar problem and change some things and fix the problem.
  18. in Blender selecting the point where you want this connection with one click, then you see the coordinates (x, y, z) in 3D cursor, this what you see in the upper right corner of the window with the logo of (+)
  19. There may be two problems, one anchor point from the center in Blender is a yellow dot should be located at the place where the wing attaches to the fuselage. the other. CFG (node_attach) should be the coordinates of the yellow dot you already mentioned.
  20. hello I have a question. is on the moving parts, I\'m doing down legs resembling those of kerbal Landing Struts, i use Blender get them to move the 'obj_leg' which is pa rarte visual piece, but not ce as an achievement to make it move on 'node_legcollider ' in fact, i seen as a visual piece (which actually should not be) .
  21. I was able to fix the problem The solution is in the right menu (object modifiers/add modifier/edge split, then apply) this solves the problem of the shadow
  22. Ok finally I could do my part and correct problems I\'m quite happy that I finally do my part!
×
×
  • Create New...