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Posts posted by Melfice
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Nice! Next update will be 1.0? And you will probably wait for KSP 1.1, right?
Maybe some weapons for the Kerbals, like guns or rocket launchers. Or you still haven't changed your mind on this? If so, please someone else make some firearms. We are waiting for it.
Also, you could almost make a new game. This mod adds so much stuff. Something like "Kerbal Democracy Program" haha.
There is no reason to believe next update's gonna be 1.0.
There's still 0.10 all the way up to 0.infinity before 1.0 rolls around.
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How did you change the color of the wings and fuselage?
KerbPaint, likely.
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How is this not a PSA!?
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I'm not sure what's going on, but when I downloaded the update via CKAN, my Malware detector lit up. Said that the new turret file had a Trojan in it. You might want to check that.
Probably a false positive.
Don't use CKAN if you want to be absolutely sure.
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People! You should at least try to read a changelog, before you ask questions, it's not that long.
I have.
There's nothing explicitly saying stealth isn't a thing. Or, if it IS saying it, it's saying it in a very unclear way to me.
If I recall correctly from reading earlier posts, Baha was tinkering with a way to have the craft's size determine its radar signature, but I don't recall if anything came of that.
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Previous versions can be downloaded from the Changelog page on Kerbalstuff.
Just scroll down to the version you want, and there'll be a download button.
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Any chance of smaller explosive warheads and more importantly proximity triggered warheads for 'home made' SAM and AA missiles?
I have a SAM missile with a stock rocket motor, but it has a low direct hit rate. A proximity trigged, small explosive warhead would help make it more viable.
The "Build Your Own Missile" feature is still work in progress, and BahamutoD is currently working on the radar feature.
It may be a while before he gets to this feature again. Maybe it's the next feature.
Time will tell, so be patient.
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I would, too, if it worked with 1.0.4.
If it doesn't work with 1.0.4, you'd better tell Randazzo.
Seeing as it's been updated for 1.0.4 since, at least, June 30th.
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Try not using CKAN, maybe?
I'm thinking CKAN is installing it wrong, in some way.
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I only played HAWX 2. Never enjoyed AC.
Get a Playstation 2.
Get Ace Combat 5.
Try not to cry.
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You don't need my permission for anything as long as you obey the license.
Keep in mind, though, that I'm re-doing the turret modules, so you'll have to reconfigure it when I release the update.
Hi!I created my own fun part to mess around with that is based off of the hellfire missile. Do I have permission to be able to put it up for download?
Checklist:
1 ) Does it follow the license in the first post? 0 YES | 0 NO | 0 NOT SURE
2a) Did I use any assets whose license prohibit redistribution (without permission)? 0 YES | 0 NO | 0 NOT SURE
2b) Did I ask permission (where applicable) to redistribute said assets? 0 YES | 0 NO | 0 NOT SURE
3 ) Do I think my part is interesting enough to distribute? 0 YES | 0 NO | 0 NOT SURE
If you answered 1, 2b and 3 with YES, and 2a with NO: Go for it! Don't even ask!
If you answered NOT SURE four times... you may want to find out before continuing.
(Just having a bit of fun. Hope you laughed! If not, I'm sorry.)
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Any chance there is an update for 1.04? Or if one is needed?
Have you tried it? It might just work.
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I dare you to watch Satellite TV with the Satellite pointed at the ground, come back and tell me if it matters.
KSP just doesn't implement such physics, but it matters a whole lot.
So, like Foxster said, it really doesn't matter.
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I thought KSP players were generally intelligent people, perhaps I'm mistaken.
Why be intelligent when you can criticize Squad? It's the cool thing to do, these days.
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Are the caterpillar tracks in the utility section? Because if so, I have been having issues getting them to show.
Tracks are not part of the mod. You'll want Kerbal Foundries for that.
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and thats just about it. moving the goal posts doesnt help anyone. when its marketed to the masses as a finished product leaving early access, i mean come on.
Early access doesn't have the best of reputation these days.
I don't blame Squad for wanting to rush out of there.
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day 1 patches are terrible.
I agree.
My point is, people in here seem to be under the delusion (intentionally, I would say in some cases. You know who you are. Cut that out, or get out. Seriously.) that Squad is the one who decided that 1.0 doesn't mean finished.
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And a developer should be able to redefine that designation without them being criticized for it?
Why not? We redefine things all the time.
And let's be honest.
1.0 hasn't meant "finished" for quite a while now. Why are you blaming Squad for something that has changed quite a long time ago. "Day one patch", anyone?
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See those numbers on the navball?
North = 0/360
East = 90
South = 180
West = 270
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Glad to have been able to help, acc.
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Wrong mod.
I think it's B.Dynamics you want.
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Squad would do well to release themselves from their old unfounded paradigm and embrace what their community is telling them.
Naw.
I'm okay with them listening to some things. But naw. A game without a paradigm is a massive pile of .... waiting to happen.
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http://forum.kerbalspaceprogram.com/forums/70-The-Daily-Kerbal
That, mostly.
If, for whatever reason, you're adverse to using the forums for this:
http://kerbaldevteam.tumblr.com/
But that should be exactly the same information as on the forums.
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So, help me to decide what to read next. I am deciding between the following (with vote counts afterward, including those on twitter)
Robert Forward:
-Rocheworld (0)
-Starquake (I ingested Dragon's Egg in its entirety yesterday) (0)
Terry Pratchett:
-Going Postal (1)
-Pyramids (0)
Iain M Banks:
-Excession (0)
One vote for Going Postal.
[1.1] BDArmory v0.11.0.1 (+compatibility, fixes) - Apr 23
in KSP1 Mod Development
Posted
Do they have a radar?