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bowdlerize

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    Bottle Rocketeer

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  1. I just lurked and didn't sign up until the "10,000 members" announcement so I have been around longer than my forum membership.
  2. I remember reading in a Pentagon paper years ago that the USA wanted to develop a weapons delivery platform that could deliver a guided 500lb warhead anywhere on earth within 20 minutes of the order being given. This would have that capability if it was kept in orbit during times of tension.
  3. Copy the files to another location can run the .exe. KSP has no DRM.
  4. I am disappointed about resources being dropped. This game forces people to learn orbital mechanics to play, but managing resources is to hard for beginners? When it was written off as feature creep I wondered why as it seemed most of the hard work was done. Now with multiplayer being implemented after it has been stated time and again it will be a post v1.0 feature it makes people worry what squad planed for the future. I have got hundreds of hours out of a game I paid $15 for, it is the cheapest entertainment I have ever had. I am planing to buy it again at full price once v1.0 is released, I only hope that game is a great as KSP 0.11 through 0.19 showed it can be. (EDIT:typo)
  5. My kethane probe currently mapping kerbin. It's 2 tonnes with 1 ion engine, after getting it back from the Mun on Ion power alone it'll be my last.
  6. Email received from [email protected] 07/26/2013 states: "We haven't officially discussed anything concrete about multiplayer, everything posted on the forums are just user's opinions, speculation and gossip." While thread is marked "Official" response from customer support indicates information is incorrect. Multiplayer has been stated in the past as "after release" which is too far away to declare this feature dead. Squad has however mentioned multiplayer as a possible option for a future DLC.[8] It has been suggested to death & is on the "do not suggest" list.
  7. Multi-threading and 64-bit would be a nice 1.1 update. It's still way to early in development to worry about this kind on thing. The code hasn't even been optimized yet.
  8. This is easily fixed when drag is implemented, just give intakes high drag.
  9. I was trying to make a fast cart and instead got a cart that angers the kraken at 0m/s Here is the craft file if anyone wants a cart that spins and flips randomly as soon as the physics load. https://dl.dropbox.com/u/101339462/Kraken%20Cart.craft
  10. My first Mark1-2 pod landing. And "Apollo 11" that carried it there. I did this and the other things not because they are easy but because they are hard.
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