Miximix
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About me
Rocketeer
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Project Ares: Alternate Earth History in Real Solar System
Miximix replied to Felbourn's topic in KSP1 Mission Reports
Guid = 399092b2-e144-477f-9be7-64b8e7f35a8e Name = Riga, Latvia, Europe. (VEF factory) Latitude = 56.975 N Longitude = 24.166 E Height = 309 https://en.wikipedia.org/wiki/VEF Who knows, may be this would work out as some sort of a RnD facility. Would be cool, if you could take a look at that. -
FASA rescaling bugs? I thought the problem was in OLDD mod
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Sorry for a long delay . Here is what i see in my game: This is Realism Overhaul: http://i.imgur.com/4Itld4e.jpg?1 And this is default KSP: http://i.imgur.com/Mi4a9Mu.jpg?1 You can clearly see, that rescaling haven't gone the way it should have
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Has anyone tried to build OLDD saturn v in realism overhaul? I'm having problems with attachment nodes in the decoupler between LEM and 3-rd stage...
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Hello! Have anyone tried using OLDD Saturn V with Realism Overhaul mod? If yes, did anyone have a problem, where the game couldn't load the craft file. When i click on a craft, the game loads only a command module (which i can't move at all) and the craft name on top changes "Vessel Name" and none of the part categories in the editor are available. Can anyone answer what's wrong, please?
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Hello! Have anyone tried using OLDD Saturn V mod? If yes, did anyone have a problem, where the game couldn't load the craft file. When i click on a craft, the game loads only a command module (which i can't move at all) and the craft name on top changes "Vessel Name" and none of the part categories in the editor are available. Can anyone answer what;s wrong, please?
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TWR for my rocket is about 1.25 at sea level and it starts to burn up at about 13-15 km with 45 deg if pitch and 1000 m/s. (It worked fine for me several month ago, that;s why i'm asking )
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Can someone post your settings of Deadly re-entry, accessed by ALT+D+R? I think, that default settings don't work out pretty well :/
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Can you guys give me an idea of a 2 meter 2 stage launcher for light payloads e.g. small pod or a comsat? Or maybe a thread, where there are some craft samples
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But they deleted one useful feature - the ability to snap engines on any part of the fuel tank without using cubic octagonal struts
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But looks like the've changed engine stats. As for LR-89 - earlier it was a 2m engine with 840 ish thrust, but now it's 1,6m (although written 2m) and has 750 thrust. This completely messes up my 2m launchers
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I haven't played RSS for some months and i see a lot has changed. As i can see, no engines packs (RTFS, realengines) are required anymore?
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So, it's better not even try to run RSS on x64, right? Because on x32 game starts nicely
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Hi everyone! For some reason, after installing all the necessary mods via ckan, the game stops loading parts at around 3/4 of the way and the line shows the next: ProceduralParts/ZOtherMods/RFSRB/proceduralISRBRealFuels. I was trying to use x64 bit version. Is it some kind of incompatibility problem?