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Miximix

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    Rocketeer
  1. Guid = 399092b2-e144-477f-9be7-64b8e7f35a8e Name = Riga, Latvia, Europe. (VEF factory) Latitude = 56.975 N Longitude = 24.166 E Height = 309 https://en.wikipedia.org/wiki/VEF Who knows, may be this would work out as some sort of a RnD facility. Would be cool, if you could take a look at that.
  2. FASA rescaling bugs? I thought the problem was in OLDD mod
  3. Sorry for a long delay . Here is what i see in my game: This is Realism Overhaul: http://i.imgur.com/4Itld4e.jpg?1 And this is default KSP: http://i.imgur.com/Mi4a9Mu.jpg?1 You can clearly see, that rescaling haven't gone the way it should have
  4. Has anyone tried to build OLDD saturn v in realism overhaul? I'm having problems with attachment nodes in the decoupler between LEM and 3-rd stage...
  5. OMG, it will be quite hard without proper manual . Maybe someone has a craft file, which will work in a Realism overhaul?
  6. Hello! Have anyone tried using OLDD Saturn V with Realism Overhaul mod? If yes, did anyone have a problem, where the game couldn't load the craft file. When i click on a craft, the game loads only a command module (which i can't move at all) and the craft name on top changes "Vessel Name" and none of the part categories in the editor are available. Can anyone answer what's wrong, please?
  7. Hello! Have anyone tried using OLDD Saturn V mod? If yes, did anyone have a problem, where the game couldn't load the craft file. When i click on a craft, the game loads only a command module (which i can't move at all) and the craft name on top changes "Vessel Name" and none of the part categories in the editor are available. Can anyone answer what;s wrong, please?
  8. TWR for my rocket is about 1.25 at sea level and it starts to burn up at about 13-15 km with 45 deg if pitch and 1000 m/s. (It worked fine for me several month ago, that;s why i'm asking )
  9. Can someone post your settings of Deadly re-entry, accessed by ALT+D+R? I think, that default settings don't work out pretty well :/
  10. Can you guys give me an idea of a 2 meter 2 stage launcher for light payloads e.g. small pod or a comsat? Or maybe a thread, where there are some craft samples
  11. But they deleted one useful feature - the ability to snap engines on any part of the fuel tank without using cubic octagonal struts
  12. But looks like the've changed engine stats. As for LR-89 - earlier it was a 2m engine with 840 ish thrust, but now it's 1,6m (although written 2m) and has 750 thrust. This completely messes up my 2m launchers
  13. I haven't played RSS for some months and i see a lot has changed. As i can see, no engines packs (RTFS, realengines) are required anymore?
  14. So, it's better not even try to run RSS on x64, right? Because on x32 game starts nicely
  15. Hi everyone! For some reason, after installing all the necessary mods via ckan, the game stops loading parts at around 3/4 of the way and the line shows the next: ProceduralParts/ZOtherMods/RFSRB/proceduralISRBRealFuels. I was trying to use x64 bit version. Is it some kind of incompatibility problem?
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