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Vaisman

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Posts posted by Vaisman

  1. Best DLC and update ever, i think. Thank you, squad. But i think, rotor engines must be in "engines" section and LF rotors must have alternators

    Also i'm waiting for coaxial rotors for Tu-95 and Kamov style planes and helicopters :wink:

  2. А можно я на минутку оффтоп разведу? Чтой-то я на форум через российских провайдеров ("мегафон" и "цифра 1") попасть не могу, пришлось через VPN лезть. Это я один такой несчастный, или есть такая общая проблема? Мне так, для понимания, кого дальше бить по голове ногами.

  3. [quote name='Scarecrow88']Not correct. Actually, that is true, but it's not how this boat works. If you dump ore you come back to the surface but are then unable to submerge again. The action group keys for diving are linked to the cargo bays, which become negatively buoyant when closed. No idea why. I did try using a greater number of the smaller cargo bays to give a more delicate control of the dive/surface process, but they don't seem to work.[/QUOTE]

    You must use [U]separated[/U] cargo bays. Like fueltank-cargobay-fueltank-cargobay-fueltank, not fuel-cargo-cargo-fuel. Linked small bays count as one large in this case.
  4. Stock submarine and kind of street magic. Place it on the water with VesselMover or add wheels and move on it, drop first (protect/transport) stage. Balance it, moving ore between tanks.

    1 - dive/go to surface
    0 - reverse engines
    Up to 40 knots, about 300 km range (at 15 knots)
     

    craft

    if this link dead, tell me, i'll fix it
     

    video


     

  5. New version - new attempt

    All craft is stock (as always), only mods used are "partless" - more for fun and information, and not affect craft or flight.

    monopropellant in cockpit was set to 0

    take off

    DmLYH2K.jpg

    ynJjUZV.jpg

    fast and high as always

    GOp24RR.png

    after landing

    IQlacth.png

    so... 2365 m/s on stock manned craft.

    Something was changed in this version, i think we need new leaderboard

  6. I agree. I ordinary build single engine aircrafts for high speed/altitude fly. Single engine means no flat spin and not so much fuel. For this challenge i've used two intakes, engine flamed out about 24500 meters - good in this case. If i need faster craft, i add intakes and fly higher, but more intakes produce much more drag.

    About wings - my fastest craft has only 2 delta wings and 2 standard canards.

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