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Vaisman

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Everything posted by Vaisman

  1. Awesome!!! I have 24 xeon cores, 128 Gb of RAM and latest radeon, it will run on 320X200?
  2. Best DLC and update ever, i think. Thank you, squad. But i think, rotor engines must be in "engines" section and LF rotors must have alternators Also i'm waiting for coaxial rotors for Tu-95 and Kamov style planes and helicopters
  3. Спасибо за информацию, чтож. ВПН так ВПН.
  4. А можно я на минутку оффтоп разведу? Чтой-то я на форум через российских провайдеров ("мегафон" и "цифра 1") попасть не могу, пришлось через VPN лезть. Это я один такой несчастный, или есть такая общая проблема? Мне так, для понимания, кого дальше бить по голове ногами.
  5. [quote name='Scarecrow88']Not correct. Actually, that is true, but it's not how this boat works. If you dump ore you come back to the surface but are then unable to submerge again. The action group keys for diving are linked to the cargo bays, which become negatively buoyant when closed. No idea why. I did try using a greater number of the smaller cargo bays to give a more delicate control of the dive/surface process, but they don't seem to work.[/QUOTE] You must use [U]separated[/U] cargo bays. Like fueltank-cargobay-fueltank-cargobay-fueltank, not fuel-cargo-cargo-fuel. Linked small bays count as one large in this case.
  6. Yes, heat management important now. Аbout 12x... i think it possible with beautiful new engines and large wings and fuel tanks.
  7. Try to place ore tanks inside, and opened cargo bay will float and closed will sink This is magic! :), and probably it work with service bays too
  8. This is street magic. I've find, how to change buoyancy from positive to negative and back, I've used cargo bays for it :)
  9. Stock submarine and kind of street magic. Place it on the water with VesselMover or add wheels and move on it, drop first (protect/transport) stage. Balance it, moving ore between tanks. 1 - dive/go to surface 0 - reverse engines Up to 40 knots, about 300 km range (at 15 knots) craft if this link dead, tell me, i'll fix it video
  10. Andromeda, 1.0.5 stock (and no FAR), 0h, 56m, 14s and fuel for another flight
  11. Big engine - not always fast engine. It's powerful, but slow I think i have better idea and will fly around Kerbin today or tomorrow
  12. First? Big boat, and will explore Kerbin oceans, and another jet for Kerbin circumnavigation
  13. This is my attempt. I dont have map view screenshot, but during the flight, I took several pictures of the surface. Thunderbird Mk I, 1h 37m 34s, one time around Kerbin
  14. Nice! Another kind of Machingbird challenge? I'll definitely try it
  15. New version - new attempt All craft is stock (as always), only mods used are "partless" - more for fun and information, and not affect craft or flight. monopropellant in cockpit was set to 0 take off fast and high as always after landing so... 2365 m/s on stock manned craft. Something was changed in this version, i think we need new leaderboard
  16. regex, upload your plugin on spaceport please. Can't DL it from google
  17. Nice. i remembered the old games - "Privateer" and "Wing commander"
  18. I need kerbonauts (who will drive crazy rovers, plant flags, swim, fly along great river e t.c.) but i always try to bring 'em home. And if mission itself - one way, I'm always build rescue mission. So my poor brave green men almost always return home. I think rescue - challenge itself
  19. Every day? I am cheking every 6-8 hours for it.
  20. 2 or 3 times around Kerbin will not be a problem. Even small plane can make it. In fastest atmo flight challenge i've done it with suborbital hops. So, i will try this.
  21. This funny regardless horizontal takeoff. Best exploitable flight ever!
  22. Not so bad for Russia, i think.
  23. Skyhawk, cool! Fastest atmo vehicle without any propulsion. You must try it on other planets!
  24. I agree. I ordinary build single engine aircrafts for high speed/altitude fly. Single engine means no flat spin and not so much fuel. For this challenge i've used two intakes, engine flamed out about 24500 meters - good in this case. If i need faster craft, i add intakes and fly higher, but more intakes produce much more drag. About wings - my fastest craft has only 2 delta wings and 2 standard canards.
  25. So, 0.20 is out and i've made it again, now Holy Jeb Circumnavigator flying around the world on new brand chariot of fire 2835 s. Strange construction on the airfield - Capsule for Jeb and ladder for boarding, jettisoned before start.
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