Vaisman
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Everything posted by Vaisman
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Awesome!!! I have 24 xeon cores, 128 Gb of RAM and latest radeon, it will run on 320X200?
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Best DLC and update ever, i think. Thank you, squad. But i think, rotor engines must be in "engines" section and LF rotors must have alternators Also i'm waiting for coaxial rotors for Tu-95 and Kamov style planes and helicopters
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Спасибо за информацию, чтож. ВПН так ВПН.
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А можно я на минутку оффтоп разведу? Чтой-то я на форум через российских провайдеров ("мегафон" и "цифра 1") попасть не могу, пришлось через VPN лезть. Это я один такой несчастный, или есть такая общая проблема? Мне так, для понимания, кого дальше бить по голове ногами.
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[quote name='Scarecrow88']Not correct. Actually, that is true, but it's not how this boat works. If you dump ore you come back to the surface but are then unable to submerge again. The action group keys for diving are linked to the cargo bays, which become negatively buoyant when closed. No idea why. I did try using a greater number of the smaller cargo bays to give a more delicate control of the dive/surface process, but they don't seem to work.[/QUOTE] You must use [U]separated[/U] cargo bays. Like fueltank-cargobay-fueltank-cargobay-fueltank, not fuel-cargo-cargo-fuel. Linked small bays count as one large in this case.
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Try to place ore tanks inside, and opened cargo bay will float and closed will sink This is magic! :), and probably it work with service bays too
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This is street magic. I've find, how to change buoyancy from positive to negative and back, I've used cargo bays for it :)
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Stock submarine and kind of street magic. Place it on the water with VesselMover or add wheels and move on it, drop first (protect/transport) stage. Balance it, moving ore between tanks. 1 - dive/go to surface 0 - reverse engines Up to 40 knots, about 300 km range (at 15 knots) craft if this link dead, tell me, i'll fix it video
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What will you build once 1.0.5 drops?
Vaisman replied to Mad Rocket Scientist's topic in KSP1 Discussion
First? Big boat, and will explore Kerbin oceans, and another jet for Kerbin circumnavigation -
Kerbin Circumnavigation 1.0.2 - Aviator Challenge
Vaisman replied to Fengist's topic in KSP1 Challenges & Mission ideas
This is my attempt. I dont have map view screenshot, but during the flight, I took several pictures of the surface. Thunderbird Mk I, 1h 37m 34s, one time around Kerbin -
Nice! Another kind of Machingbird challenge? I'll definitely try it
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The MachingBird Challenge!
Vaisman replied to TheHengeProphet's topic in KSP1 Challenges & Mission ideas
New version - new attempt All craft is stock (as always), only mods used are "partless" - more for fun and information, and not affect craft or flight. monopropellant in cockpit was set to 0 take off fast and high as always after landing so... 2365 m/s on stock manned craft. Something was changed in this version, i think we need new leaderboard -
[1.2.0] Precise Node 1.2.4 - Precisely edit your maneuver nodes
Vaisman replied to blizzy78's topic in KSP1 Mod Releases
regex, upload your plugin on spaceport please. Can't DL it from google -
[0.25] RasterPropMonitor - putting the A in your IVA (v0.18.3) [8 Oct]
Vaisman replied to Mihara's topic in KSP1 Mod Releases
Nice. i remembered the old games - "Privateer" and "Wing commander" -
Poor kerbals need help :(
Vaisman replied to Bluestorm's topic in KSP1 Suggestions & Development Discussion
I need kerbonauts (who will drive crazy rovers, plant flags, swim, fly along great river e t.c.) but i always try to bring 'em home. And if mission itself - one way, I'm always build rescue mission. So my poor brave green men almost always return home. I think rescue - challenge itself -
How many people BOUGHT Kerbal Space Program??
Vaisman replied to AntiProtector's topic in The Lounge
Every day? I am cheking every 6-8 hours for it. -
The MachingBird Challenge!
Vaisman replied to TheHengeProphet's topic in KSP1 Challenges & Mission ideas
This funny regardless horizontal takeoff. Best exploitable flight ever! -
Not so bad for Russia, i think.
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The MachingBird Challenge!
Vaisman replied to TheHengeProphet's topic in KSP1 Challenges & Mission ideas
Skyhawk, cool! Fastest atmo vehicle without any propulsion. You must try it on other planets! -
I agree. I ordinary build single engine aircrafts for high speed/altitude fly. Single engine means no flat spin and not so much fuel. For this challenge i've used two intakes, engine flamed out about 24500 meters - good in this case. If i need faster craft, i add intakes and fly higher, but more intakes produce much more drag. About wings - my fastest craft has only 2 delta wings and 2 standard canards.