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edwinahe

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Everything posted by edwinahe

  1. Episode 6. Part 2 of Minmus refueling depot construction.
  2. Episode 5. Minmus fuel depot, part 1.
  3. Episode 4. Kethane mining operations.
  4. I did. And just pointing out that before getting this, even before unlocking anything, you can get same 1k science (bit less), by doing simple orbiting mission, with slight modification, same mission can bring couple soil samples from Minmus and ramp up the science even higher. All of that without any nodes unlocked.
  5. Only doing EVA reports, over all of Muns biomes yields 360 science. And you can do that without unlocking any tech nodes. Same mission can get you EVA reports for all Kerbin and Minmus biomes and some crew reports, or approximately 880 science. If you want something really big, take a look at Gravioli detector. It works for each biome, both in high and low orbit. That means that simple mission to orbit Kerbin, Mun and Minmus (polar orbits), will get you 360 for Kerbin, 2400 for Mun and 1440 for Minmus, 4400 science. As a matter of fact, one can almost finish the tech tree (perhaps even finish it completely) and never set foot on Mun, only landings on Minmus are required.
  6. Episode 3. Minmus, it's biomes and science.
  7. Episode 2. Mün and Minmus polar orbiter.
  8. I'm going to start a new thread for my new series, old thread just became too big and it's probably impossible to navigate in any way. New series, now with massive amounts of mods, both for visual enhancement, difficulty increase and additional part. In first episode we kick off our career with some land science and first orbital flight. Latest episode: Episode 1 In this series, we are tackling much bigger problem of interstellar tech. The ultimate goal will be to develop Alcubierre drive and maybe travel to another star. Mod list: B9 Aerospace pack, Kerbal Attachment System, Deadly Reentry Continued, Toolbar, KW Rocketry, KSP Interstellar, Ferram Aerospace Research, Active Texture Manager, Kethane Pack, Custom Biomes, Final Frontier, Achievements, Kerbal Alarm Clock, RealChute Parachute Systems, Kerbal Joint Reinforcement, PreciseNode, Kerbal Engineer Redux, Vanguard Technologies EVA parachutes, TAC Fuelballancer, Visual Enhancements, Stretchable tanks, And maybe couple of others, which I forgot about.
  9. Episode 32. Some fun with re-entries at extreme velocities.
  10. Couple of flight tests in Realistic Solar system mod.
  11. Episode 27. What future holds for our space program.
  12. Episode 26. Mission to rescue Jeb is continued.
  13. I'm not 100% sure what you mean If you are talking about difference in "tech" of video and tech of content, then yes, it is deliberate.
  14. Full version of the footage was recovered and is available below:
  15. It was normal day at Kerbin Space Center, Jebidiah was day-dreaming about his next mission, Bill was clearing latest mission from the launchpad, Bob was asleep and professor Von Kerman was experimenting with newest design. When suddenly one of the KSC reactors exploded. There was lots of fire, loud noises and radiation, Jebidiah, of course, was ecstatic, Bill freaked out and Bob didn't notice anything. When fires died out, but not before radiation measurements can be taken, Jeb rushed to the explosion site and soon emerged (seemingly unscratched, but with slight green halo around him), in his hands he was holding a tape reel. Apparently, explosion opened a rift in time-space continuum and one item from another universe was sucked in. Despite best efforts of professor Von Kerman, reel appears to be very badly damaged and it's hard to say, if the damage was done by inter-dimensional travels or the reel is simply old. Full version
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