Gingham
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Stability problems with excessively huge rockets
Gingham replied to Gingham's topic in KSP1 Gameplay Questions and Tutorials
Stage 1 typically burns out as I reach 2300m/s going horizontally around kerbin, stage 2 typically burns out as I near 10,000m above the munar surface. In that case I\'d have to start over from scratch I think, but I\'m not keen on that thought. I strongly suspect that struts linking structural elements horizontally induce instability because there\'s no way to align them properly. (or is there??) -
Stability problems with excessively huge rockets
Gingham replied to Gingham's topic in KSP1 Gameplay Questions and Tutorials
Now the problem I\'m having is attempting to make a modified version of the above (with a munlander payload) into something a bit more maneuverable. The basic staging is as such: Stage 1: A whole mess of liquid fuel engines, just enough to get me into orbit around kerbin Stage 2: Transfer stage, used to get me into a rendesvouz trajectory with the mun, and for the powered descent of the same. Stage 3/4: The Munlander, pimped out with extra fuel tanks This thing is an absolute pig to fly, unwieldy as all hell in trying to achieve orbit and even with just stage 2 remaining it takes me almost quarter of an hour to make course corrections for my mun transfer. Slapping 24 RCS modules on the upper stages did very little to solve this. -
Stability problems with excessively huge rockets
Gingham replied to Gingham's topic in KSP1 Gameplay Questions and Tutorials
Problem solved, many thanks to you good sir. -
Stability problems with excessively huge rockets
Gingham replied to Gingham's topic in KSP1 Gameplay Questions and Tutorials
It lifts off just fine if I strip it of all boosters. Even goes straight, just not very fast at all. -
Stability problems with excessively huge rockets
Gingham replied to Gingham's topic in KSP1 Gameplay Questions and Tutorials
Adding struts does not help either Here is a pic: -
Stability problems with excessively huge rockets
Gingham replied to Gingham's topic in KSP1 Gameplay Questions and Tutorials
Placed over a hundred AV-8 winglets on my 'Heavy Lift Vehicle' It did absolutely nothing -
Figured I\'d give KSP a go again now that I\'ve got a new graphics card installed just to see how many fuel tanks, engines and boosters I could slap onto a rocket before the game started lagging out on me. What\'s happened instead is KSP has frustrated me to no end because none of my stupidly huge designs fly in a straight line, with everything perfectly balanced and symmetrical I still see with every launch my rockets deviating off course and going into a nosedive. Doesn\'t matter how many SAS modules I spam all over, doesn\'t matter how many RCS modules I use, doesn\'t matter if I put [gmod]Please do us a favor, and stop with the profanity yeah? -DR[/gmod] of boosters at the TOP of my rocket, I still get these same goddamn inertia coupling effects. What the hell is going on here and how do I avoid it?