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Everything posted by dr.phees
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The UI megathread
dr.phees replied to nikokespprfan's topic in KSP1 Suggestions & Development Discussion
1) I always switch the Linux default for the Modifier key (which is RightShift) to the "left Windows key". This sadly has to be done in the settings config file. This should be configurable in the in-game key settings! 2) While the new orbital lines are nice with the thin/bold thing going on, it is completely counter-intuitive to me and sometimes not nice at all, when one is looking at the very near future of your craft, the thin line can be nearly invisible. It might not be to hard to have a switch or just a hotkey which would switch between fancy and "old" or even turn around the thin/bold direction? Maybe via the modifier key, only while being pushed? 3) When my craft is fully seated, I cannot move two Kerbals between two seats without having one EVE to allow moving. It would be nice when trying to move a Kerbal to a fully seated compartment, to have him/her switch seats with one of those. 4) Grouping or better filtering of craft in the map overview. It would be lovely if groups could be set up or craft could be filtered by things like "sphere of influence" aka "in orbit around", having queued maneuver nodes, maybe even manned etc. Additionally a "hide craft from overview" options would be great. -
I stuck to Linux for several years now and am enjoying the warm, cuddly feeling of suddenly not knowing where to look when trying to help people with their W8/W10 installations. Now I can finally and honestly tell them to try and find someone else!
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Parachuting a small station on Eve with space for two. Never went home.
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I could imagine that the percentage of KSP store buyers would have made a better beta tester group, but that's only a hunch. Anyway, the bugtracker is still being filled. And that's good.
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Did.
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Please don't speak for me without my permission.
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It was $15 back then, too In the meantime I bought two more copies to give away and made at least 11 people buy the game, though...
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By the way: In the KSP store I have a "transfer purchase" button next to the game in "my account", which seemingly allows me to transfer the license to steam. Doesn't everyone have that?
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Can we keep this civilised, please? I agree with the general comments about the so called updater etc., but don't get personal. I think Squad are already discussing how to do this next time. Let's wait this out and see how they react.
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Remember, this is prerelease beta. Just see the Steam users as a horde of cheap beta testers, put at work singularly to comfort us old-timers and give us the bug-free experience at release, that we deserve! Currently I wouldn't want to play the game, just use it to make my few mods compatible.
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Kerbal Space Program 1.1 Hype Train Thread.
dr.phees replied to Whirligig Girl's topic in KSP1 Discussion
Come, join the slow train: -
And here we are. Remember when we were the first ones everywhere in KSP? We bought in early, using the KSP store. Now we sit here and tell those brilliant youngsters from the good old days, when we where flying by hand and good measure. At least there is a train for us. The slow train. Get off that littered and run down hype train and join me here. Try to look a bit sad.
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People who joined back in 2011: are any of you still here?
dr.phees replied to Panichio's topic in KSP1 Discussion
Started with KSP in January 2011, but joined the forums quite late (July 2012). Those were great times, finding out stuff yourself. I think the many youtube videos are both, a blessing and a big huge fun killer. I always encourage new players not to watch any videos. -
I am saddened by this but, I'm getting bored.
dr.phees replied to LostElement's topic in KSP1 Discussion
With every break I took, I jumped back at some time with new ideas. Here are some phases I was going through: Rover phase I built rovers. Air dropped rovers, high speed racers, indestructibles, lorries, racing lorries, low-gravity rovers... Apollo style lander/ship missions Yes, that actually was a phase. I built a very overpowered Appollo style rocket and sent it to pretty much any planet it could reach Final Frontier phase (Not a stand-alone phase, but mingled in with others) Managing Kerbals and their jobs before progression was implemented via the brilliant Final Frontier mod. (I actually stuck to it) Cruiser phase Actually several cruiser phases, including huge water-landing ship-type cruisers with the interstellar mod, flashy cruisers, highly maneuverable and compact cruisers ... The Modular phase Building several modules for living, control, propulsion, science, freight transport etc. which can be combined and re-combined to build large ships depending on mission type. This included lots of re-fueling missions and got boring, but in the end I cheated some refueling-parts, keeping my resuply stations fully stocked. As I was able to build huge stations, I decided to "skip" the delivery runs... That actually is now fun again and I am back in that phase The Airplane phase Building planes. Oh yes. The kOS phase I feel like I am ready getting back into it. I automated EVERYTHING with kOS. From Grasshopper style flights to interplanetary missions. The kOS GUI phase Using kOS as a way to control your plane instead of automating the whole flight is brilliant. Look at my Ornithopter videos below. kOS allows you to build simple programs accepting user input via action keys. I wasted A LOT of time with that. Especially in my water-landing cruiser phase, where I built several landing programs to allow controlled reentry and landing of huge craft. These are just a few, and some of these I cycled through more than once. I cheat if I feel that way, i.e. using HyperEdit to move rovers designs to other planets/moons. I know I can launch, transfer and land them and if it is too tedious, I just cheat it there. Who cares, it is my game. -
Things that need fixed before final release
dr.phees replied to Vaporo's topic in KSP1 Suggestions & Development Discussion
Yes, the current memory management is awful! Textures have to be unloaded if not in use, proper compression should also be used! -
It would be lovely to have a fixed link to the latest exe NOT including a build number. Instead of https: // github.com / KSP-CKAN... download/v.1.5.6/ckan.exe provide a link like this: https: // github.com /KSP-CKAN /CKAN/releases/download/latest/ckan.exe And make it ALWAYS point to the latest release. This would allow everyone to simply update ckan with a script or similar. PLEASE!!
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[1.10.0] Final Frontier - kerbal individual merits 1.10.0-3485
dr.phees replied to Nereid's topic in KSP1 Mod Releases
Yes! The changes are very nice, indeed! -
[1.10.0] Final Frontier - kerbal individual merits 1.10.0-3485
dr.phees replied to Nereid's topic in KSP1 Mod Releases
I am loving Final Frontier to bits for quite a while, now. So much in fact, that I ask myself sometimes: What would make it even more awesome? And, gosh, I came up with something! First: Please let me see the KSP built-in stats (courage and stupidity). Second: Please let me see KSP's assigned roles (Pilot, Engineer, Scientist) below the kerbinaut's names in the list. Third, and this is my very personal view: FinalFrontier should auto-badge the kerbinauts with the appropriate first-level-badge regarding their Pilot/Scientist/Engineer skill. Every other level should be manual as before. (I like having a five star pilot with just the entry level operations badge -
Ornithopter Mayhem - The Flappy Crouching Dragon
dr.phees replied to dr.phees's topic in KSP1 The Spacecraft Exchange
Thanks Somehow the shadows remind me of a spider, lowering itself from the ceiling. -
My new Ornithopter with four wing pairs is here! http://forum.kerbalspaceprogram.com/threads/96777-Ornithopter-Mayhem-The-Flappy-Crouching-Dragon?p=1476471#post1476471