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Parker

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Everything posted by Parker

  1. That would work, but unfortunately it wouldn't work live.
  2. if anybody can find a way to make it a LIVE update instead of a file sync that would be wonderful, and I could make the actual server to transmit the data
  3. well, I like to use cinema 4D because that's what I'm used to, even though it's more of an animation program, but it's not free. I posted a link to how much I was able to simplify the destiny's hull, did you see that?
  4. Yes, it kinda sucks, but this is all we can really do.
  5. Hey everyone, I'll cut to the chase right away here. I know how to make an easy and fast multilayer program (using Python sockets, doesn't matter if you don't know what these are) but I have no programming knowledge whatsoever in C, C++, or C#, so I was wondering if anyone thinks it would be possible to make a multiplayer "add-on" for Kerbal Space Program that would run as a separate program. I was playing around with a few Ideas that possibly the program could "file sync" both KSP saves which would in a way make it multiplayer, but I have no way of making the save file "live". In other words, the save file updates automatically as you play. So, this is a community project for a reason, would anyone be interested in making a plugin for KSP that my program could use to make the game multiplayer. I'm not sure how exactly to do this so please post your ideas, and maybe if we figure out how to make this possible, we can start developing.
  6. I am no longer working on this project for now, I am planning on coming back to it, but as of right now, I'm just too busy, still feel free to post your ideas and I'll try to respond.
  7. this was as much as I could simplify it to: http://www./download.php?2bjh78a7g6u3lks (link no longer active, tell me if you still need the download)
  8. I don't think it's possible, exporting from sketch-up makes a very complicated model, it's not very easy to make it into a simple model
  9. it's going well and I'm figuring it out, but unfortunately I'm going to be busy with a lot of personal stuff for the next few days so I won't be able to work on it, I'll give you guys a progress report soon
  10. I don't think I can do that, the nose its self has over 300 polygons :/ Well, it'll be fun to try
  11. now that I think about it, should I take the original sketchup model and convert it into a .dae and then strip it down to just the body?
  12. sorry I don't use blender, but anyway for the body I think I have another much more accurate plan for that, I'll work on that now.
  13. Okay, I know your working on the main body too, but here's a quick copy I made, you can use the best one. [noparse][/noparse] https://dl.dropbox.com/u/53132286/Destiny.dae P.S. Tell me if there's anything you want me to change/redo.
  14. Okay, really sorry I didn't reply for a while, I've been on vacation. But anyway I'll check out that model and start working on the main body as soon as I can, thanks!
  15. Ok, so what would you like me to do? If you want me to model something you will have to send me a reference picture or model.
  16. I'd love to help you out! I'm a "beginner" modeller and an advanced programmer that's just starting to take off, I have a little bit of experience with modelling as I've just started my own project a few days ago. Unfortunetaly I've never heard of the stargate series nor do I have any idea what that is . If you send me some information about it I'm sure I'll be able to help ! Hope to see more of <i>you</i> soon [noparse][/noparse].
  17. good idea , as for parachutes, I think the largest stock parachute fits perfectly, but I'm not sure. Edit: No it doesn't , but I'm making one right now!! [noparse][/noparse]
  18. Rockets for Kerdummies v0.1 Please note that this mod is being prepared for features that might come in future versions. Video slightly outdated http://youtu.be/du5q8-G7nng <div style="border:1px solid rgb(107, 145, 171);"> Latest News: New Models & Textures Coming Soon! New Parachute Planned Parts: Pod Back Shell - A strong outer shell for protection in long space travel Pod Heat shield - A shield that attaches to the bottom of the back shell for heat protection - Collision on Pod Back Shell is not completely correct - Cargo tends to explode when released from the new back shell Planned in future updates v0.1 - Textures (In progress) - Pod Parachute v0.1 - Release! - Changed Back Shell to a stack decoupler - Slightly changed drag on Back Shell Download </div>
  19. Yes, I tried just in case , still didn't work .
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