Parker
Members-
Posts
52 -
Joined
-
Last visited
Content Type
Profiles
Forums
Developer Articles
KSP2 Release Notes
Everything posted by Parker
-
Possible Start to KSP Multiplayer: Community Project
Parker replied to Parker's topic in KSP1 Mod Development
That would work, but unfortunately it wouldn't work live. -
Possible Start to KSP Multiplayer: Community Project
Parker replied to Parker's topic in KSP1 Mod Development
Love that video! -
Possible Start to KSP Multiplayer: Community Project
Parker replied to Parker's topic in KSP1 Mod Development
if anybody can find a way to make it a LIVE update instead of a file sync that would be wonderful, and I could make the actual server to transmit the data -
Possible Start to KSP Multiplayer: Community Project
Parker replied to Parker's topic in KSP1 Mod Development
Yes, it kinda sucks, but this is all we can really do. -
Possible Start to KSP Multiplayer: Community Project
Parker replied to Parker's topic in KSP1 Mod Development
Cool, do you think you can post a link? -
Hey everyone, I'll cut to the chase right away here. I know how to make an easy and fast multilayer program (using Python sockets, doesn't matter if you don't know what these are) but I have no programming knowledge whatsoever in C, C++, or C#, so I was wondering if anyone thinks it would be possible to make a multiplayer "add-on" for Kerbal Space Program that would run as a separate program. I was playing around with a few Ideas that possibly the program could "file sync" both KSP saves which would in a way make it multiplayer, but I have no way of making the save file "live". In other words, the save file updates automatically as you play. So, this is a community project for a reason, would anyone be interested in making a plugin for KSP that my program could use to make the game multiplayer. I'm not sure how exactly to do this so please post your ideas, and maybe if we figure out how to make this possible, we can start developing.
-
Rockets for Kerdummies - Parts Pack [0.16] [Pre-release]
Parker replied to Parker's topic in KSP1 Mod Development
I am no longer working on this project for now, I am planning on coming back to it, but as of right now, I'm just too busy, still feel free to post your ideas and I'll try to respond. -
I'd love to help you out! I'm a "beginner" modeller and an advanced programmer that's just starting to take off, I have a little bit of experience with modelling as I've just started my own project a few days ago. Unfortunetaly I've never heard of the stargate series nor do I have any idea what that is . If you send me some information about it I'm sure I'll be able to help ! Hope to see more of <i>you</i> soon [noparse][/noparse].
-
Rockets for Kerdummies - Parts Pack [0.16] [Pre-release]
Parker replied to Parker's topic in KSP1 Mod Development
good idea , as for parachutes, I think the largest stock parachute fits perfectly, but I'm not sure. Edit: No it doesn't , but I'm making one right now!! [noparse][/noparse] -
Rockets for Kerdummies v0.1 Please note that this mod is being prepared for features that might come in future versions. Video slightly outdated http://youtu.be/du5q8-G7nng <div style="border:1px solid rgb(107, 145, 171);"> Latest News: New Models & Textures Coming Soon! New Parachute Planned Parts: Pod Back Shell - A strong outer shell for protection in long space travel Pod Heat shield - A shield that attaches to the bottom of the back shell for heat protection - Collision on Pod Back Shell is not completely correct - Cargo tends to explode when released from the new back shell Planned in future updates v0.1 - Textures (In progress) - Pod Parachute v0.1 - Release! - Changed Back Shell to a stack decoupler - Slightly changed drag on Back Shell Download </div>
-
Yes, I tried just in case , still didn't work .