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thadeausmaximus

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  1. All of the results are with machinery present. There appears to be a change between 1.2.2 and 1.3 that is causing the efficiency parts bonus to be 1:50th of what it used to be. I take it that this wasn't an intentional balance change?
  2. I just tested with a clean install of KSP win64 1.3 and only USI Constellation 2017.05.28 with the same results; efficiency parts give 1:50 the bonus expected. So I tried again with a clean install of KSP win64 1.3 and only MKS 0.52.1.0 with the same results; efficiency parts give 1:50 the bonus expected. I tried a clean install of KSP 1.2.2 with USI Constellation ver 2017.05.07.01.pre and it worked as expected.
  3. Thanks for your help everyone. Am I doing some of the math wrong? Is it working normally for others? I am using KSP 1.3.0, usi constellation with updates. usi core 0.4.1.0, mks 0.52.1.0, usi tools 0.9.2.0. I installed the updates from july 11th when troubleshooting this and there didn't seem to be any change in behavior. Everything else seems to be working.
  4. I just tested the assembly plant and I am showing the same efficiency issue. Adding 8 ranger inflatable workshops only increases load from 195% to 299% instead of 5406%. That is only giving me 1/50 of the efficiency improvement I expect. Is there a config option I broke somewhere?
  5. I setup a little refinery base to test production. It has a tundra industrial refinery all 3 bays set to polymers, 2 x MPU 375 (with 3 smelters in 1 and 1 smelter in the other to test efficiency), and 2 x ranger smelt-o-matics, a lvl 3 engineer, and 116% geology. Without any smelters turned on I get the expected 343.24% load and matching production rate. When I turn on all of the smelters it should be 16.728 eMultiplier and should have 1281.63% load but I get 368.88% load and matching production rate. Testing with combinations of the smelters turned on each smelter adds to the production but only at 1:50 of what the documentation says it should. Any idea what is going on? No smelters turned on: 1 mpu375 smelter bay turned on and 1 ranger smelt-o-matic turned on 4.579 eff points. should double output: 4 mpu375 smelter bay turned on and 2 ranger smelt-o-matic turned on 16.728 eff points. should be 5x output:
  6. I recently started with the USI Constelation and I love it. Thanks RoverDude. I have been using the servo controller window without knowing what does what. After messing about with PAL Stabilizers I was pressing the button next to the current speed several times to stop the movement of a particular channel. Later I couldn't use the group controls anymore. I finally went looking in my savegame to find out why certain channels could be group controlled and others couldn't. I found the GroupBehavior parameter that seemed related. After reading through the source I found the "ServoMonitor.cs" file that seemed to control the Servo Controller window. There seems to be an error where the group behavior button doesn't loop back to + after 0. Here is an image detailing the group behavior button it sets each axis to: follow the master, inverse master, or ignore master. http://i.imgur.com/7OmS6Hc.jpg I am not familiar with git or compiling mods so I can't make a pull request. Here is a code snippet to fix the group behavior button so it should loop back to + after 0. It starts on about line 260: else if (servo.GroupBehavior == 1) { if (GUILayout.Button("-", GUILayout.Width(25))) { servo.GroupBehavior += 1; servo.ServoSpeed = 0; } } else { if (GUILayout.Button("o", GUILayout.Width(25))) servo.GroupBehavior = 0; } As long as I was in there I wanted to reorder the buttons move the free/goal button next to the current position, next the group behavior button, and lastly all of the movement buttons together. This is an edited photo showing what I have in mind. http://i.imgur.com/ULHSuPc.jpg I rearanged the code in lines 234 - 278 to reorder the buttons. If you like the order here is a link to the updated file: https://pastebin.com/HxewxdP9
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