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Kevin_010

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Everything posted by Kevin_010

  1. I tried to find the source for the community hotfix, was unsuccessful, tried to apply the mentioned patches from the mentioned git repositories, and they don't fix the bugs in remotetech, and the person who released the hotfix never answered my message about the source. Yours is probably the only reference available, despite being a decompiled mess. props for going through the effort to do that, I just haven't been using remotetech since .23
  2. Using the pack after bouncing would be against the rules, but I did bounce the kerbal a little bit. It was a short distance at relatively low speed though, pretty much a standard transfer using slightly too much fuel on the 'up' side, nothing near what should be possible with luck abuse. Personally I would not have allowed bouncing if I made this challenge, because of the high variability it allows. It is what it is now though, so abuse it
  3. 67.3km, to 5*28'48" N, 57*13'40" E http://kwzs.be/~kevin/ksp23.5/screenshot69.png http://kwzs.be/~kevin/ksp23.5/screenshot70.png
  4. 46.6km, to 25*39'22", 39*52'44" http://kwzs.be/~kevin/ksp23.5/screenshot66.png http://kwzs.be/~kevin/ksp23.5/screenshot67.png
  5. This won't be a record for very long, but here we go: 32.8km, 9*38'40"N 30*8'54" E http://kwzs.be/~kevin/ksp23.5/screenshot61.png http://kwzs.be/~kevin/ksp23.5/screenshot62.png
  6. Why were the project files removed from git? Building the source is a lot more troublesome when you have to recreate the project from scratch each time and guess at layout. Anyway, I'm investigating having excess from electrical generators create megajoules, so solar panels can be used to power engines and such
  7. It seems the warp drive will continue consuming all of the power produced by a ship even when fully charged. It should really do neither of those things..
  8. This mod is looking very cool, not at all what I expected it to be based on the title
  9. I made some rockets like this for a local friend a while back, designed to be forgiving Land on the mun and return (MJ not included): http://kwzs.be/~kevin/ksp-0.20/Mun%20Lander%201_2.craft Recipient had troubles plotting burns so I made this new version. It was intended for mun and ended up at jool somehow. I took it to Ike, that counts as a moon landing, right? Go to a moon in style: http://kwzs.be/~kevin/ksp-0.20/Mun%20Lander%202_3.craft Alternately, go to the moon, efficiently: http://kwzs.be/~kevin/ksp-0.20/Mun%20Lander%203.craft
  10. That would prevent the script from making any decisions based on what's happening during the flight, much less flexible
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