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RadarEclipse

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  1. Tired of fighting with the tankbutt nodes, I've created some B9PartSwitch configs to use with VSR. This will also fix the disappearing tankbutt issue. Requires B9PartSwitch. Download here: https://github.com/otaithleigh/VSR-B9PartSwitch-Cfgs/releases License is MIT.
  2. It's a tiny thing, but the .zip is labeled as 7.4.6 instead of 7.4.5.1.
  3. That's an RSS "issue". Make sure your terrain detail settings are on the highest they can be. Otherwise you'll run into that problem.
  4. Yep. Just be sure to use the updated ModuleManager [link]. Did you get the 1.1 compatible version of ModuleManager? This mod is just a config for that, you'll need to grab version 2.6.21 from here.
  5. It's already been fixed for 0.17.1, along with a couple other things. Look at the 0.17.1 progress update in the blogs.
  6. I don't know just how high it'll work, but it works just fine in a 150km orbit. Running at high time warps produce basically unusable maps, 100x is the fastest I would go. 50x produces a map with minimal pixelation if you're willing to wait a little however. I do have a bug to report - I landed on the Mun, started mining and turned up the time warp, and the fuel in the pocket went down as expected. However, when I switched back to 1x time warp, the kethane level of the pocket jumped back to where it was before I engaged time warp. I was running the extractor, detector, and converter all at once at 1000x time warp. Other than that, this is my first time using this plugin and I must say it's rather nifty and I hope to see more in the future.
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