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Hogdriver

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Everything posted by Hogdriver

  1. Any idea why this mod won't let me timewarp at 100000x? :-)
  2. Hey ferram4, it seems you forgot to comment out a debug print in FARBasicDragModel.cs:372 print(part.partInfo.title + " Part Loc: " + part.transform.position + " Attach Loc: " + (origToNode + part.transform.position) + " Dist: " + mag); That makes my game stutter quite a bit if i build anything biggish. Love your mod btw, keep up the good work :-)
  3. Hey there, awesome challange! Can i use Ferram Aerospace Research?
  4. Hey there, if you can't see the flight-GUI and your horizontal screen resolution is less than 1348 pixels try this: Open /ksp-win-0-21-1/GameData/FerramAerospaceResearch/Plugins/PluginData/FerramAerospaceResearch/FAR.cfg in your favorite text editor (eg. notepad) and change the first line to something like this: SaveWindowPos.x=100 Apparently not all of us look at full HD screens
  5. I tried that but it wouldn't let me finish the mission, only had the option to recycle the craft. After undocking my lander from the command module and landing on the mun i don't get the "Hide finished goal" button because MissionController won't let you finish a mission's goals with different vehicles. That seems like a huge limitation, hmm.
  6. Hey there, so while waiting for 0.21 i player through your mission pack. I finished all the missions except for the mun landing. I went for a apollo-style vehicle with a 3 man CSM and 2 man lander. For some reason MissionController won't let me finish the second objective after landing on the mun, hm. I finished the first objective in the docked CSM+LM configuration... the lander alone is technically a different vehicle, that might be the problem. Any ideas? Anyway... i really enjoyed your mission pack. Having to optimize vehicles to stay within a given budget can be quite the challenge. Please keep up the great video series on YT and i hope you'll eventually add some more missions
  7. Hey Matt, thanks for sharing the mission pack. Here's my progress so far: Initial Budget 200000 Craft/Mission Cost/Reward Note Viking 1 - 11405 |> 1.1 First Launch + 50000 |> 1.2 First Landing + 50000 |> Recycled + 6961 Viking 2 - 14804 Failure (Loss of control during ascent) |> Recycled + 6627 Viking 2b - 15329 |> 1.3 First Orbit + 50000 Viking 3 - 36775 |> 2.1 Maps Are Fun + 60000 |> 1.4 Reentry is Fun + 60000 |> Recycled + 3666 Deepeye 1 - 52571 Failure (Loss of control during ascent, vehicle destroyed) Deepeye 1b - 52571 |> 2.2 Take the Long View + 60000 Explorer 1 -152225 |> 2.3 Dark Side of the Mun + 80000 |> 2.5 Crash For Science + 70000 |> 2.4 Wrong Side of Minmus + 80000 |> 2.6 Crashing is Fun + 70000 ======================================= 517874 Calculated by MissionController 511574 Calculated by my calculator I can upload some uncommented videos of those missions if anyone wants to see it. I had to change two things in your .mpkg to make it work properly: - If you use minInclination you also have to specify the maxInclination. Otherwise it will default to 0. Getting your inclination to be bigger than 80° and smaller than 0° is non-trivial - There's a typo in mission 2.5 that prevents you from doing mission 2.7 because the requirement-checks seem to be case sensitive.
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