-
Posts
29 -
Joined
-
Last visited
Content Type
Profiles
Forums
Developer Articles
KSP2 Release Notes
Everything posted by The Flitter
-
Show off your Tanks/TDs/Artillery MEGATHREAD
The Flitter replied to KotDemopan's topic in KSP1 The Spacecraft Exchange
I present to you, the Mammoth Tank Mk1: Uses the 200mm cannons from the Kerbal War Program Expansion for Skillful -
InfiniteDice -=Skillful=- Combat Damage & Weapons Mod
The Flitter replied to InfiniteDice's topic in KSP1 Mod Releases
A question on the 88: Will it have two forms of firing? As in it would have an AA mode, but then you could switch to AT shells and then go pop tanks with it. (Also, any chances on a non turret version of the 127mm being in the game?) -
Oculus rift was sold for facebook, what is going to happen?
The Flitter replied to TheScareCake!'s topic in The Lounge
Welp, that's that. I always thought Oculus was a bit overrated anyway. You get to look around the game with silly-looking headset on: Oh goody! But that's just my two cents. -
InfiniteDice -=Skillful=- Combat Damage & Weapons Mod
The Flitter replied to InfiniteDice's topic in KSP1 Mod Releases
The excitement... is PULLING ME APAAAARRRRT!! (explodes in an unspectacular fashion) Congrats with finishing the project, ID! Best wishes for R2! -
InfiniteDice -=Skillful=- Combat Damage & Weapons Mod
The Flitter replied to InfiniteDice's topic in KSP1 Mod Releases
Hmm, my prediction was wrong... (excuses self to bathroom and sobs to self) On topic: Nice to see the mod in its final stages, ID! For future reference, what do you plan to be in R2? -
InfiniteDice -=Skillful=- Combat Damage & Weapons Mod
The Flitter replied to InfiniteDice's topic in KSP1 Mod Releases
Or you could just slap a bomb or three on the nose of the craft/missile. -
InfiniteDice -=Skillful=- Combat Damage & Weapons Mod
The Flitter replied to InfiniteDice's topic in KSP1 Mod Releases
Based on ID's posts and such, I estimate that the next "spoiler" may or may not be a release, but I can't say for sure. (Please don't rely on this prediction.) -
InfiniteDice -=Skillful=- Combat Damage & Weapons Mod
The Flitter replied to InfiniteDice's topic in KSP1 Mod Releases
Question: will objects flying into something at high speeds cause damage to parts with Skillful, or is it just specialized bullets? -
The Lazor mod by Romafer now has EVA welding. Haven't tried it yet but it sounds useful, just keep some spare spacecraft parts on the ship and use KAS or an orbital tug to maneuver them to the damaged craft, then weld.
-
From my experience, time-warping for a moment fixes conundrums like this as it disables physics temporarily. So the moment you dock, prepare your forward warp button if things get nasty with wobble! In the immortal words of danny2462, "Time-warp fixes everything!"
-
Talk about your dependence on Mechjeb here! (If this is in the wrong section, please don't kill me!) Personally, I only use it for Hohmann transfers and (rarely) landing
-
Animated objects and control surfaces.
The Flitter replied to Vertibirdo's topic in KSP1 Mods Discussions
I know almost nothing of modding, but making it so the entire wing acts as a control surface, like a winglet, sounds like a quick fix, but that's just my 2 cents. -
InfiniteDice -=Skillful=- Combat Damage & Weapons Mod
The Flitter replied to InfiniteDice's topic in KSP1 Mod Releases
The original Transformers cartoon Skywarp? Or is it Gundams? Anyway, do you think we could expect a release soon? Not asking for exact dates, just curious. (Apologies if breaking the forum rules.) -
InfiniteDice -=Skillful=- Combat Damage & Weapons Mod
The Flitter replied to InfiniteDice's topic in KSP1 Mod Releases
Glad to hear the mod's almost ready for release! Best of luck to these final days of the mod development, InfiDice! -
InfiniteDice -=Skillful=- Combat Damage & Weapons Mod
The Flitter replied to InfiniteDice's topic in KSP1 Mod Releases
Question: Will turret rotation be dynamic? (meaning things stuck onto them won't just float in the air when the turret rotates?) -
InfiniteDice -=Skillful=- Combat Damage & Weapons Mod
The Flitter replied to InfiniteDice's topic in KSP1 Mod Releases
BTW, will there be a trending theme with the weapons? (WWII, Futuristic, KSP, etc...) -
InfiniteDice -=Skillful=- Combat Damage & Weapons Mod
The Flitter replied to InfiniteDice's topic in KSP1 Mod Releases
(Yay! Glad to hear that neither you or the mod are dead!) Also, suggestion. You could ALSO take the cannon off of the turret and have that as a separate part for tank destroyers! -
[0.90] Kerbin Shuttle Orbiter System v4.13
The Flitter replied to helldiver's topic in KSP1 Mod Releases
Amazing mod! The thing glides like a dream with FAR! 5 outta 5 Jeb clones! -
I revive and make a virtual hill comprised of Mainsails on my KSP save. My Mainsail hill.
-
InfiniteDice -=Skillful=- Combat Damage & Weapons Mod
The Flitter replied to InfiniteDice's topic in KSP1 Mod Releases
He's already making AA guns. Just use this in conjunction with IR to make a turret. EDIT: Hope this mod didn't/won't die. InfiDice hasn't posted in 3 days... -
McAfee is the problem here. Uninstall McAfee, then install the free version of Avast! Problem solved.
-
According to Google, 188lbs, or 85.275366kg. Also take into accordance the space suits.
-
I turn into Jeb and crash a Saturn V ripoff into your hill My crater and dead body