You can also use that ring of RCS thrusters to turn it over if you don't land upright. Anyway, once on the wheels, eject the final stage, and you're back to your original rover. Well, almost your original model. I added a nosewheel to keep it from tipping over, 2 more RCS thrusters in the back for additional speed, and removed a couple of struts that were kind of in the way of the lower stages. Anyway, I tested it and landed it on Mun 3 times, so you should be good to go. Cautions: 1) The rocket rolls strongly on launch. They do that sometimes, but it's okay as long as your nose is still pointed in the right direction. 2) If you move any components, the staging goes batpoop crazy and parts may end up in the wrong stage. That also just happens sometimes. 3) You may find that the landing RCS draws on the rover tanks because of this, and I'm afraid there's not a lot I can do about that. If you're feeling brave, remove that stage, click to set it aside in the VAB, then pick it up again and put it back in the right place. That may fix the order of the RCS tanks, but might also screw up the rest of the staging (see #2). 4) It tends to skid around like it's on ice, which I think is just because of the wheels (I use the cart mod for my rovers). Anyway, be sure to quick save a lot, because it's hard to turn over again if it flips. Anyway, try it out and let me know how it goes. Thanks, this is exactly what I wanted! EDIT: It was very efficient I must say, but I just could not land in my mun base crater