

krashkart
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Everything posted by krashkart
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[0.25] Orbit Manipulator Series (Updated March 12 2014)
krashkart replied to HoneyFox's topic in KSP1 Mod Releases
I'll give it a try next time I play. I'm particularly interested in the atmosphere decay feature of the plugin, because it bothers me a little that any stages I shed with a Pe < 20km or so seem to remain in orbit indefinitely. -
[1.12.3+] RealChute Parachute Systems v1.4.9.5 | 20/10/24
krashkart replied to stupid_chris's topic in KSP1 Mod Releases
cziken20, this might help you out in the meantime: -
[1.12.3+] RealChute Parachute Systems v1.4.9.5 | 20/10/24
krashkart replied to stupid_chris's topic in KSP1 Mod Releases
Thank you! -
[1.12.3+] RealChute Parachute Systems v1.4.9.5 | 20/10/24
krashkart replied to stupid_chris's topic in KSP1 Mod Releases
I'll be looking forward to that update for sure. In the meantime, how do we make those calculations by hand? -
[1.12.3+] RealChute Parachute Systems v1.4.9.5 | 20/10/24
krashkart replied to stupid_chris's topic in KSP1 Mod Releases
WinXP 32-bit. -
[0.25] 6S Service Compartment Tubes - "Design smooth!"
krashkart replied to nothke's topic in KSP1 Mod Releases
Brilliant! Thank you for this addon, nothke. My spacecraft look a whole lot better now without all the extraneous crap bolted to the exterior. -
[1.12.3+] RealChute Parachute Systems v1.4.9.5 | 20/10/24
krashkart replied to stupid_chris's topic in KSP1 Mod Releases
stupid_chris, I'm getting an error when I try to run the RealChute calculator. Says it's not a valid Win32 application. Am I missing a DLL? -
Nice! I'm inspired to fiddle around with the interstages and see what I can come up with. Edit: Does anyone else get a little bit of lag when they use these fairings? I seemed to get a little bit after I added an interstage/fairings under the second stage of one of my rockets. It's no big deal, just wondering.
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It does fit 2.5m parts, but it looks best on 5m parts. Very well done, btw. Looks beautiful and still runs great on this outdated workhorse computer. I rarely put anything into orbit that weighs more than 15-20 tons, and after running a couple of quick test flights earlier today I think the F-1 may be able to power an SSTO capable of lifting same. Will have to do some more testing once I reinstall the 5m LFTs from whichever addon they are in.
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Not sure if it's a glitch, but Gemini seems to submerge almost entirely after splashdown.
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Nice. Those new fairing walls look great, frizzank.
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Is there some special thing that I have to do to get MJ2 to work with 0.21.1? The part won't attach to anything and it breaks the VAB until I start a new craft. Edit: It's the only addon that I have installed at this point. Edit2: Resolved. In case anyone else is having the same problem, try using sarbian's DLL.
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Oh sweet Gemini, at long last I have found you! A simple upgrade of KSP and an updated Novapunch, was all it took to steal you away from me. For months I was lost, and my heart so wept for thee... Uh... something something........ lalala doo-bee-doo wah-waah? Thank you, frizzank. Glad to see that Gemini is still alive and kicking.
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[0.20] RemoteTech: Relay Network – V 0.5.0.1
krashkart replied to JDP's topic in KSP1 Mod Releases
Thank you for your help, Kimberly. Much appreciated. -
[0.20] RemoteTech: Relay Network – V 0.5.0.1
krashkart replied to JDP's topic in KSP1 Mod Releases
Just a quick question: How do I put three satellites into geostationary orbit around Kerbin all nice and evenly spaced? Edit: Er... looks like there might be some answers above. Sorry. I just jumped in here in a hurry. -
[1.0.2] NovaPunch 2.09. - May 6th - 1.0 Compatibility Update
krashkart replied to Tiberion's topic in KSP1 Mod Releases
Will the Gemini parts come back at some point? -
[0.20] RemoteTech: Relay Network – V 0.5.0.1
krashkart replied to JDP's topic in KSP1 Mod Releases
Taken in the context of launch operations at my facility, that phrase is usually followed by "start running". -
Free meshes
krashkart replied to PeriapsisPrograde's topic in KSP1 Modelling and Texturing Discussion
PeriapsisPrograde, is there a chance you could post skin templates for these? I could probably create some textures.