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Glorious Dear Leader
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[1.12.x] Near Future Technologies (September 6)
Glorious Dear Leader replied to Nertea's topic in KSP1 Mod Releases
Just to follow up on the OKEB 75 solar array high drag bug with FAR. The recompiling hasn't corrected the issue. -
KScale64 v1.2.2 16th April 2017
Glorious Dear Leader replied to Paul Kingtiger's topic in KSP1 Mod Releases
I'm getting the same issue. I can't even get it to run on a otherwise stock game. Isn't the co-dependents included in the mod? Correction: I forgot to DL the Sigma dependent. Works great now! -
1.1.2 Magic Smoke Industries Infernal Robotics 2.0.2
Glorious Dear Leader replied to sirkut's topic in KSP1 Mod Releases
No doubt I reached out and broke your source code. Never underestimate my capacity to break perfectly working things. -
1.1.2 Magic Smoke Industries Infernal Robotics 2.0.2
Glorious Dear Leader replied to sirkut's topic in KSP1 Mod Releases
Hi. I did have 2.0.1. I downloaded 2.0.2, deleted old IR and install new. The problem persisted. Here's the log. http://s000.tinyupload.com/index.php?file_id=49913840113180785233 Made test ship with 12 groups. Loaded into world and all but 2 groups are missing in flight mode. Trying to add groups in inworld edit mode makes no change. Upon going back into VAB the servos from the dropped groups end up all stacked into one of the remaining groups. I left the ship on the pad and exited game. -
1.1.2 Magic Smoke Industries Infernal Robotics 2.0.2
Glorious Dear Leader replied to sirkut's topic in KSP1 Mod Releases
Is there an upper limit to how many controls you can have in flight mode? If I add more than X number in the editor or edit mode in world a random number will disappear. http://imgur.com/a/06JZ2 I run a bunch of mods and just checking in to see if it's an issue with IR or something I have is interfering with IR. -
I'll be using it a fair bit over the next few days and will give you bug reports here if I find anything. Not sure if it's possible, but it might be worth contacting the mods to see if it's possible to take over the thread as well and make a new first post to avoid confusion. Thanks very much for taking it over too, you're awesome.
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Real life always has a habit of getting in the way. I went through and replaced a bunch of kspapi, but must of missed one. Looking forward to your update, this is an awesome mod. I use it on every vessel in some form or another, it's so handy. It's really good for automated re-entry into planets with an atmosphere of lander probes when I don't have a consistent RemoteTech connection. EDIT: Got it working again! Thanks for your help!
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Thanks very much for the reply.
- 14,073 replies
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- aerodynamics
- ferram aerospace research
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Hello! Just found an odd issue with Procedural Parts, namely the fuel tanks. it doesn't seem to be calculated by FAR correctly for the Cross-sectional area rule. http://imgur.com/a/KeXVS#0 I run a heap of mods and not sure if it's one of them yet. KSP 1.04 and FAR 15.3.1.
- 14,073 replies
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- aerodynamics
- ferram aerospace research
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