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Djsnowboy267

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Everything posted by Djsnowboy267

  1. I've been asking myself this question for a while now. I just can't really think of how they would keep them apart. Every time I deploy my 2 chutes in KSP and watch them clip through each other, I can't help but think of this question. Anybody know?
  2. OK, thanks. I just thought it might be possible to do something with the config to get it back into the VAB. Luckily it's still intact, so I can make it easy enough.
  3. I was making an aircraft last night, which I thought I had saved. I flew it off and landed it at the island airfield then built some other craft. Turns out I didn't save it, and I'm wondering if there is any way I can somehow load the craft in the VAB if I just have it at the runway? Or will I just have to switch between the craft and VAB and rebuild it?
  4. I find it quite strange that Ike is always in my way on my transfer to Duna... almost as if it knows...
  5. I had noticed the ISS part but didn't get the other one until now. Never would have figured out that was Mir, good job! The battery packs are made by "Battman" if you look at them closely.
  6. For those of you who don't know, today (Jan. 8) in 1642 Galileo Galilei died. I'd just like to encourage you guys, if you have a telescope or binoculars, to just head outside and have a look at Jupiter and the moons around it that Galileo used as evidence to help shatter the geocentric view.
  7. Personally, I would like to see the option do disable certain features like life support. However, I don't like the idea of difficulty levels like you described for the fuel. I feel it might throw of the balance of certain parts, and would just mess with the shipbuilding community, as others state.
  8. Thanks guys, that's what I had thought. Now I don't feel like an idiot every time I read something about escape velocity!
  9. I feel kind of stupid, but is escape velocity the speed required to orbit, or leave the body. I tried to look it up but all I found was the "speed required to leave a body and negate its gravity." However, I was looking at a Delta V chart, and it is 8,600 m/s Delta V to orbit. I'm pretty confused here.
  10. Anything Creedence Clearwater Revival or Two Steps from Hell I particularly like the album "Nero" for KSP http://www.youtube.com/watch?v=SZRkLm4kO_I
  11. Whenever his Kerbals have no hope of survival, he flips them onto their heads and bounces them off the ground. How does he manage to get them upside down in the first place? I've tried, but can't get it to work.
  12. I will be streaming until 8:30 Central (at max) http://www.twitch.tv/djsnowboy267
  13. Just got my Ike lander coming in for aerocapture on Duna , along with the rest of my Duna mission craft and... they are all in retrograde orbits. How much is this going to affect my transfer and putting myself into an orbit around Ike, if at all?
  14. Those both worked, thanks. I feel stupid for not knowing this before.
  15. Ya, thats what I meant. I guess they could do it the kerbal way though too, especially considering how long and difficult it was to get into and exit that thing, kerbals aren't very patient are they?
  16. I can imagine Jeb in his spaceplane hooking onto the control tower and flying circles around it while sticking his head and arms out of the capsule and waving to everybody really like the idea, though
  17. Not really sure how the animations for entering would work, since you would need an airlock in most places. Maybe the inflatable on used by the Soviets? I really like the repairing animation ideas, made me laugh. Overall, good ideas!
  18. If implemented, it should definitely be optional. I like the idea, but sometimes I am just not in the mood for something like that to happen. It could be fun though
  19. Ah, so is it tab? I thought it was brackets, like switching ships. I will try when I get home.
  20. Am I the only one who can't switch back to the current space craft after viewing a planet? I've tried using double click as well as the brackets.
  21. 446. We forget to send the last ship in our interplanetary mission and force our kernels to wait another year in orbit for the transfer window
  22. 440. It is perfectly fine to leave your kerbonauts in their craft on the pad for the right phase angle to occur. 441. An interplanetary mission can be conceived, constructed, within 24 hours of your last Mun mission. 442. Most people can achieve orbit, visit the Mun and Minmus, and start an interplanetary mission within the first month of their space program. 443. Instead of using complex math calculations, aerobraking is a guessing game and bets are placed between kerbonauts to see who got it the closest.
  23. Thanks guys. I watched a documentary on the Soviet Space Program last night and today we have to do research on some code for an English project. I was hoping there was some sort of cool Cold War space program code talk. Disappointing, but interesting nonetheless.
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